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44 Minutes in Nightmare News

2021.03.15 : Update Information

  • Passive items implemented.
    - This item is placed in a room on the way to the game, and has a 1/2 chance of buffs and debuffs, except for the empty one.
    - It's up to the player to decide whether or not to take it, as it has no effect on the game's progress.
    - After you take the item, the effect is immediately visible and cannot be removed until you take the next passive item (Some of the effects are immediate).
  • Removed the possibility of enemies and girls getting stuck as much as possible.
  • Added two new rooms.
  • Changed backpacks to size S (increased by 1 possession) and size L (increased by 2 possessions).
  • Change the size of rooms and the location of doors to some extent to make it easier to connect rooms to each other(Detours are more likely to be made).
  • Changed hit detection with guns to be a little more vague.
  • Changed so that when you shoot a gun, enemies within a certain distance from where you shoot will come closer to you.
  • Changed so that when a puppy toy is used, enemies within a certain distance from where the toy is used will be attracted to it.
  • Changed so that when you use the music box, the music will play after a short pause so that enemies won't come close to you immediately.
  • When enemies are generated, even if the position of the enemy and the player makes it difficult to generate them far away, they will never be generated at close range.
  • Changed so that noise and environmental sounds are always played when being chased by enemies.
  • Changed so that the vision shakes when taking damage.
  • Changed the interactive mark to appear on the laughing doll, so that you can see that you can do something to the doll & so that you can easily understand the distance.
  • Changed so that a momentary touch on the rest point will not be noticed by the enemy.
  • Changed so that there is always a door in the toilet.
  • Changed player and knight volume a little lower.
  • Slightly increased the girl's walking speed.
  • Changed the crosshair markings to be slightly larger.
  • The escape time is now displayed when escaping.
  • Added endings for each mode (Nightmare is the same as before).
  • Changed the end roll a little.
  • Changed the name of Easy Mode to Short Mode.
  • Slightly improved processing.
  • Other minor adjustments.


- After the update, the settings may revert to the default values, so please check to make sure.

2021.02.14 : Update Information

  • In all modes, when a dungeon is created that is too narrow or too wide, the dungeon will be regenerated.
    This change will always generate a dungeon of a certain size, so the chance of finding escape items in the middle of a dungeon has been greatly reduced, and the chance of finding recovery items in the key room has been slightly increased.
  • Fixed a bug where running out of breath after being trapped would release the trap and allow you to walk.
  • Adjusted the size of the blood gore on the floor.
  • Changed couches in small rooms to either be single seater or not appear at all.
  • Changed the color of the bar to turn blue when the fear value is stopped, just like the mental pollution.
  • Enemies that are sensitive to sound will now be a little more sensitive to the sound of dolls and music boxes.
  • Slightly improved the attack range of enemies.
  • Enemies that are not sensitive to sound will now have a slightly greater range to react to the sound of the player running.
  • Slightly increased the range of vision for all enemies, instead of reducing the range of vision for light-sensitive enemies.
  • Changed easy mode to always generate one rest point.
  • Slightly increased the number of extra fallen keys.
  • Slightly improved processing.
  • Other minor adjustments.


- After the update, the settings may revert to the default values, so please check to make sure.

2021.02.05 : Update Information

  • Changed the brightness of marbles.
  • Changed so that if there are three marbles, three can be dropped as one bag.
  • Fixed the sound of the ending door when hitting it repeatedly.
  • Adjusted so that dogs don't get stuck on stairs (if they still do, you can pick them up)
  • Fixed a rare issue where warping from a recovery location would cause the recovery state to persist.
  • Changed the UI to stop when entering the portal.
  • Changed so that the UI stops while opening a note.
  • Changed so that you can't turn off the light when you pause or die.
  • Adjusted the small light on the table to be a little brighter.
  • Removed skeletons from the path.
  • Slightly reduced the sound of the portal.
  • Adjusted obstacles to make it easier for enemies and girls to walk.
  • Adjusted NavMesh (range of movement for enemies and girls).
  • Other minor tweaks.


- After the update, the settings may revert to the default values, so please check to make sure.

Added easy mode and hard mode.

Easy mode and hard mode have been implemented!
Easy mode can be finished in half the time, so it's perfect for those who just want to play for a while.
Hard mode is perfect for those who have already completed the game and want more challenge!
The contents are as follows.

# Easy Mode : Strange Dream
- Time limit is half
- Short dungeons
- Few items
- No special items
- Only one escape room.
- This is a version of the DEMO version with all kinds of enemies, a girl, and achievements (the DEMO version has one enemy, no girl, and no achievements).

# Hard Mode : Over The Moon
- One less gun and gas(Corrosive liquid is also one less: added on 2021.03.24).
- One less rest point.
- Only one escape room(Two are lose.).
- Zombies, maids and puppets 199 damage, knights and rares 200 damage.
- All enemies retain all their abilities.
- Other than that, it is the same as the main game.

Added achievements for both Easy and Hard.

Easy mode, hard mode, to be implemented soon

I've had a lot of people play the game, and some have said it's too difficult.
So I've decided to implement an easy mode.
The game can be finished in half the time, so it's perfect for those who just want to play a little bit.
I am also planning to add a hard mode at the same time for those who have already completed the game and want more challenge!
The following are the details of the implementation (some of the details are subject to change).

# Easy Mode : Strange Dream
- Time limit is half
- Short dungeons
- Few items
- No special items
- Only one escape room.
- This is a version of the DEMO version with all kinds of enemies, a girl, and achievements (the DEMO version has one enemy, no girl, and no achievements).

# Hard Mode : Over The Moon
- All items are there, but only one escape room.
- The damage from enemies is uniformly 199(Rare is 200).
- All enemies retain all their abilities.
- Other than that, it is the same as the main game.

I'm also planning to add achievements for both Easy and Hard.