March Update
New Sprites for Marv & Nils!
Performance Improvements
- Color has been enabled for Marv's animations, and several finished quality full color animations have been added. He's a very complicated character to animate so he's maybe 60% finished now. We hope to have him finished, or mostly finished, by the next regular content update.
- A few of Marv's animations have been tweaked & retooled slighty. For instance, Jayne now vanishes briefly into smoke on a ground hit, and Marv will react more to Jayne doing different attacks.
- In parallel, work has been started on getting Nils some finished full-color animations. Nils, being much simpler in design, is maybe 30 or 40 percent finished now. (Nils is a new character currently under test. Information on how to access Nils is on the official Discord.)
- Nils' color palettes have been overhauled. Previously he mostly had copies of Paul's palettes, now he has 10 of his own.
Performance Improvements
- The game will now preload several textures and other assets when it launches. This should mitigate longer-than-usual load times when you enter a match for the first time that session.
- Fixed an issue where the combat log would use too much memory late in the match, leading to possible performance impacts.
- Several assets now have "crunch" compression, significantly reducing their size on disk and load times. For most textures this should not lead to a noticeable loss in quality. Hard disk footprint is down roughly 15% compared to the last patch (950mb->810mb).
- A few scripts have been cleaned up to reduce their performance impact.