Marv & Jayne Update
For much of the early access period we have been overhauling the in-game character sprites with hand drawn art. This patch marks an important milestone, as we have now upgraded almost all sketch-quality character sprites to finished quality, and we can shift our efforts to elements like backgrounds, endings, and final polish.
New Sprites for Marv, Jayne & Nils!
Expanded Steam Timeline support
Bug fixes
MacOS support now in testing
New Sprites for Marv, Jayne & Nils!

- Marv and Jayne's animations are now in full color. A few animations are likely to get improvements, such as his air throw.
- Nils, an in-development charge character, now has finished quality sprites as well. You can fight him at the end of Nick's arcade mode, or if you want to help test out Nils, join the Mega Knockdown discord for details: https://discord.gg/WDPduQM8Eh
Expanded Steam Timeline support
- The game now uses the Steam Timeline API to mark up your Steam Game Recordings (such as the one that appears in your Post-Game Summary). A label now indicates the start of each match so that you can more easily clip out highlights and share them with your friends.
- Facepunch.Steamworks has been updated to the newest release version (2.4.1) to interface with this new Steam feature.

Bug fixes
- Paulcano now has the same hitstop on P1/P2 side. Nils Void Cutter now has the same hitstop as Paulcano, including the combo version.
- Fixed an issue where the wrong "delay" sprite would sometimes appear after whiffing an air throw that moves forward 1 space vs a blocking character
MacOS support now in testing
- Mega Knockdown is now playable on Mac, but more testing is needed before we can say it is officially supported.
- If you want to join the Mac test, join the Mega Knockdown discord for details: https://discord.gg/WDPduQM8Eh