Version 0.808 Update
Patch 0.808:
New special move for Billy, several graphical/UI improvements and bug fixes.
Gameplay:
Big Billy now has a stomp move called Shiko Slam.
User Interface:
Character select screen has been remodeled.
Controls menu graphic has been redesigned.
Bug Fixes:
Controls:
New special move for Billy, several graphical/UI improvements and bug fixes.
Gameplay:
Big Billy now has a stomp move called Shiko Slam.
- Shiko Slam is a slow, armored low attack that is plus on block, knocks down on hit and deals a decent amount of chip.
- It typically has the same effective range as a sweep, though it can catch late-moving attacks (such as Slippery Slope) from further out.
- Strategically it can be useful for applying pressure in mid range against a defensive opponent, or on the opponent’s wakeup.
User Interface:
Character select screen has been remodeled.
- Most character portraits replaced with updated art
- New animated backgrounds for the character select screen, and the Paul Zone character select screen.
- Walls of text removed from the character summaries in the character select screen. Character summaries now have a “statistics” screen in single player, and are just short blurbs in multiplayer.
Controls menu graphic has been redesigned.
- Move list information added to the Controls popup in-game, and to the pause menu in-game.
You can now join the Discord server from inside the game using a clickable invite link.
- Big Billy Buster now has unique sound effects.
- Adjusted timing of the "Low" status indicator
- New graphical effect for Paulcano.
Bug Fixes:
- Fixed bug where characters might briefly turn invisible on wakeup.
- Fixed bug where characters would not be carried along with Billy during his command grab. As part of this fix, characters will now wait until the opponent’s blockstun is over before executing a throw. Their tick throw game is definitely on point now.
- Fixed bug where sometimes the hitboxes would incorrectly move around at the end of a late-moving attack.
- Fixed the justification of the [Attack] and [Move] text fields in game. This should fix moves with long names overlapping with other text on screen.
- Fixed multiple instances of text overlapping other text when certain popups were open.
Controls:
- By default, "Attack B" is now on the top face button when using a gamepad.
- The bottom face button is now an additional block button.