First Early Access Patch / Version 0.84 Update
A Message From the Developer
First of all, I would like to thank the testers, players and fighting game fans who have made this launch possible. So far it seems that this game has managed to fly a bit under the radar, but I am grateful to everyone who has supported the game so far.
Mega Knockdown is in Early Access, meaning that it will continue to evolve and change over time. By playing the game and providing feedback, you can actively influence the direction of the game. Conveniently, there is a feedback system integrated into the game.
To leave feedback, you can press F8 at any point while in-game to send me a comment or a bug report. This will also snap a screenshot of the game, which will help me reproduce your issue.
In a future update I will provide a roadmap of features I'd like to add to the game between Early Access and release. This will likely include additional characters, and a native online mode that does not rely on Steam Remote Play. I am highly motivated to continue updating the game for a long time, but because this is a hobby project I have been maintaining in my spare time, updates will be less frequent at times.
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Patch 0.84:
Gameplay
Demo Updated
Soundtrack
Presentation
User Interface
Bug Fixes
Misc
First of all, I would like to thank the testers, players and fighting game fans who have made this launch possible. So far it seems that this game has managed to fly a bit under the radar, but I am grateful to everyone who has supported the game so far.
Mega Knockdown is in Early Access, meaning that it will continue to evolve and change over time. By playing the game and providing feedback, you can actively influence the direction of the game. Conveniently, there is a feedback system integrated into the game.
To leave feedback, you can press F8 at any point while in-game to send me a comment or a bug report. This will also snap a screenshot of the game, which will help me reproduce your issue.
In a future update I will provide a roadmap of features I'd like to add to the game between Early Access and release. This will likely include additional characters, and a native online mode that does not rely on Steam Remote Play. I am highly motivated to continue updating the game for a long time, but because this is a hobby project I have been maintaining in my spare time, updates will be less frequent at times.
***
Patch 0.84:
Gameplay
- Nick has a new ability, Faith Smasher.
- Faith Smasher is an instant back throw, similar to the universal N + Throw. Just like the universal N-throw, if it connects, it has priority over attacks, regardless of speed.
- Strategically this can be used to position the opponent in the corner, and threaten huge damage with Cheesy Dust Loop combos.
Demo Updated
- In the demo, Arcade mode now includes story content.
- Two characters are unlocked in the demo, and the demo version of Arcade ends after Stage 4.
- As before, the updated demo includes Arcade, Survival, Training and Versus modes, and 20 interactive tutorial lessons.
- The demo download button is now blue, and has moved to the right side of the store page.
Soundtrack
- The game's soundtrack is now available for purchase on Steam.
- If you already own the game, it is %10 off by default. You can also get both bundled together for 10% off.
- If and when more music tracks are added to the game, they will be added to the soundtrack.
Presentation
- Animation timings have been adjusted for blocking attacks. This should improve the visual flow of combat, and fix some occasional bugs related to the behavior of very slow attacks on block.
- Please note that the above change has affected hundreds of possible interactions. Please be on the lookout for any blocking-related issues; press F8 to submit a report if you notice anything.
- The default resolution is now your screen's native resolution. If you have a monitor with a non-standard aspect ratio, you will probably want to change that in the settings.
User Interface
- You can now press the Skip button twice to get to the main menu faster, after beating Arcade. This should also fix a rare lockup that a player reported when they skipped the credits.
Bug Fixes
- Fixed an issue where if you were at frame disadvantage after a sweep on Player 2 side, your sprite would be misaligned on the next turn.
Misc
- Logging has improved behind the scenes. This should help me reproduce in-game issues when you use F8 to send in bug reports.