Release Date / Version 0.82 Update
Patch 0.82:
New feature: Story Scenes!
Gameplay
Presentation
User Interface
Bug Fixes:
New feature: Story Scenes!
- In Arcade mode, each character has short, unique story scenes where they talk to the opponent before the fight.
- If you win Arcade mode, you will see a short ending scene, followed by the game credits.
- The final Arcade opponent will have more HP than usual. However, Strife Mode is now active in every final Arcade mode battle.
- In Arcade mode mirror matches, some opponents get name changes (no effect on gameplay).
Gameplay
- Billy's Sweep and Stomp are now 10f faster. They were previously so slow as to be almost useless as pokes. Now they are merely "bad" pokes. Yes, they still have armor.
Presentation
- When the match starts, a "Fight!" animation and voice line plays.
- You can now get the secret code to enable Strife Mode (formerly known as 'Strive Mode') by beating all characters' arcade modes.
- The intentionally distracting camera zooms in Strife Mode will happen a little less often now.
User Interface
- If the game launches out of focus, clicking the window is less likely to result in accidentally choosing something.
- The Space bar is now yet another "select" button in the default key maps.
- You can now press L1 or L2 to change art style when using a gamepad. L3 and R3 can be used for time settings and keyboard lock on gamepad, respectively. This should help with Steam Deck compatibility.
- Clarified wording in a lesson about throw techs in the Tutorial mode.
Bug Fixes:
- Fixed an issue where going to character select in the middle of an Arcade mode would give you the wrong opponent.
- Fixed an issue where player names would flicker between Arcade/survival mode matches.
- Fixed an issue where certain music tracks would play at unintended times.
- Temporarily disabled rebinding from the single player modes menu, because it looked weird. You can still do it from character select or in the options screen.