Blitz Update Now Live!
We overhauled Mega Knockdown's optional turn-timer, so now you can play the high-speed "BLITZ" and "BULLET" variants online! We've also added some improved animations for Paul, and reworked Billy's balance.
Improvements to Timed Variants
New art!
Balance Changes
Bug Fixes
UI Improvements
Miscellaneous
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As always, if you have comments or encounter any issues, please press F8 in-game to notify the dev. You can also hop on the discord (https://discord.com/invite/bGVftKK) to find matches and discuss the new update.
Improvements to Timed Variants
- In online play, lobby hosts can now set a turn time limit.
- Like in local play, the options are Unlimited, Standard (15 seconds), BLITZ (3 seconds) and BULLET (1 second). Once a player receives their opponent's inputs, the timer starts ticking down. As in local play, when time expires, the timed out player stands there and loses their turn.
- The turn timer is now a progress bar integrated with the input display.
- The turn timer now pauses when you're contemplating a punish.
- Several under-the-hood changes were made to the "timed out" state for improved stability and online compatibility.
New art!
- Improved art and animations for most of Paul's moveset, including his air throw, sweep, jumping A, jumping C, backflip, Paulcano, Firepaul, knockdown, blocks, throws, back walks and throw techs.
Balance Changes
- Billy's A attack: Startup decreased from 30f->20f. First hit damage decreased 250->150
- Billy's B attack: Startup decreased from 40f->30f. First hit damage decreased 250->150. No longer safe on block.
- Billy air throw: Damage increased 400->500
- Billy stomp: Chip damage increased 150->200
- Billy HP: Decreased 1700->1600
- Billy's extremely slow normals made him a very one dimensional character in neutral. He relied a lot on knockdowns and +20 situations to do much of anything. However at a high level, if the opponent wasn't making mistakes and handing him free punishes and frame advantage, he had to make very hard reads to not lose neutral. Now he should have more options in neutral, but his damage/HP advantages are being pulled back to compensate.
Bug Fixes
- Fixed an issue where round win counts would be incorrect for a late joining spectator.
UI Improvements
- The in-game input display now shows the full names of special moves, instead of their internal placeholder names.
- You can now see players' ping in the online lobby.
- Spectators in online games can now see which player(s) have locked in their moves, and an estimate of how much time is left on their turn timer.
Miscellaneous
- Your saved key bindings have been given another one-time reset to defaults to fix a bug with the input system. Sorry!
- All in-game sprites have been compressed (losslessly). This is intended to decrease load times.
- You can no longer press Block to cancel a punish. This option didn't serve a gameplay purpose, and caused some unintended issues.
- Some changes were made to the "training dummy" for improved stability.
- Unless you're playing a Jerma mirror match, the overhead side switch icons will no longer display--they are no longer needed if you're using the new sprites.
- Removed the ability to lock a keyboard in Versus mode. This was useful as an anti-cheat feature for Steam Remote Play, but these have been replaced by the newer Online Lobbies. On that note, the achievement for locking a keyboard has been removed.
- The achievement that triggers when you use Steam Remote Play has been removed. You can still play online with Steam Remote Play, but the Online Lobbies are a much better option.
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As always, if you have comments or encounter any issues, please press F8 in-game to notify the dev. You can also hop on the discord (https://discord.com/invite/bGVftKK) to find matches and discuss the new update.