Marv's Art Update (Version 0.92)
The graphical overhaul of Mega Knockdown continues with a set of hand-drawn sprites for Mahogany Marv, and the forest spirit Jayne! Now all six characters have a rough set of sprites which we will continue to update, improve and add to over time.
All new art for Marv!
Double KO Rules Change
Gameplay and Balance
Graphics
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As always, if you have comments or encounter any issues, please press F8 in-game to notify the dev. You can also hop on the discord (https://discord.com/invite/bGVftKK) to find matches and discuss the new update.
All new art for Marv!
- Marv and Jayne are now animated in-game with several dozen character sprites hand-illustrated by artist Alan McMillian.
- As before, players can choose between his new art style and the old ones ('Green Screen Jeremy' and 'Abstract') in character select.
Double KO Rules Change
- If a double KO or draw occurs during the first round, both players will get a round win.
- If a double KO or draw occurs during match point, sudden death will take place as usual.
- If a double KO or draw occurs and the round count is 0-1 or 1-0, nobody will get a round win.
- Hence is no longer possible to win a game outright on a double KO or draw, but otherwise the game will be pushed closer to a conclusion.
Gameplay and Balance
- If Billy gets a knockdown, he gets more frame advantage than usual (+20, up from +10).
- Previously Billy's knockdown was not that rewarding, since the opponent could use almost any attack to stop Billy from pressing the advantage. Now opponents might have to actually block him sometimes on wakeup, allowing Billy to keep the pressure going with meaty attacks or go in for a throw.
- Marv's throw now pushes opponent back. This was mostly implemented for visual reasons, but it helps achieve his gameplan of making space between himself and the opponent. Marv players using the Jerma sprites will still get the typical throw behavior, at least for now.
- Moves that side switch will no longer push the opponent back.
Graphics
- Adjusted the arc of Paul's j.B to look more natural.
- Fixed an issue where characters would flash their idle sprite for a single frame when recovering from a 'delayed' state.
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As always, if you have comments or encounter any issues, please press F8 in-game to notify the dev. You can also hop on the discord (https://discord.com/invite/bGVftKK) to find matches and discuss the new update.