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  3. Version 0.9461 Update (Hotfix)

Version 0.9461 Update (Hotfix)

Online Lobby Improvements (Experimental)
  • In an online match, you can now see the total number of wins for each player during the current set, up to the rematch limit.
  • Once the rematch limit has been reached, the loser will go to the back of the line (if applicable) and the win counters will reset.
  • Returning to lobby no longer resets the match win count or sends you to the back of the line.
  • Spectators will now auto-ready after a short delay when players return to the lobby, or the queue order changes, instead of instantly every time the queue changes. This is to prevent an issue where a player would be incorrectly recorded as readied-up if the player ahead of them passed their turn.
  • Spectators will no longer un-ready when someone disconnects. They can still manually un-ready if they want to.
  • Note: Some of these changes will need some live testing and may get rolled back.


Minor Changes & Bug Fixes
  • Fixed input display appearing during cutscenes
  • Fixed inconsistent recording of the Survival achievement
  • Fixed asterisk annotations showing up at incorrect times in the Training mode panel
  • Fixed word wrapping in Character Select for some resolutions/aspect ratios
  • You may now select your monitor's native resolution in the options menu, if it was not listed before.
  • Fixed some inconsistent behavior when changing the resolution.
  • In training mode, you can now see Player 2's command list in addition to your own.
  • Player 1's archetype tag now appears in single player character select.


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These issues were identified with the assistance of community members on the Mega Knockdown Discord. If you ever encounter a bug in-game, or you just have some feedback for the dev team, simply press F8 in-game to send us a message directly.