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MEGA Update Part 2 (Version 0.9475)

A few things couldn't make it into the game in time for the MEGA Update. We didn't want to sit on them until the next content patch, so we're releasing them now in a bonus update!

New Noel Animations!
  • Noel's animations and sprites have been improved across the board! We upgraded about half of them in the last patch, but now all of them are at a higher level of detail and quality. Future sprite updates for Noel and other characters are planned as we continue in Early Access.
  • Noel's throw now has a special new animation when Jerma mode is on.
  • Noel's special anti air combos now do twice as many hits, but less damage per hit. This is a purely cosmetic change as the total damage is unchanged.
  • There is a new vine animation replacing the old programmer art.
  • If a vine doesn't directly hit, it will be drawn behind the players.


New Hint System!
  • There are a few game mechanics that are covered briefly in the tutorial, but players miss or forget about. For this reason, we are adding a hint system to Arcade mode.
  • Under some specific conditions such as getting counter hit, anti-aired, etc, the game will very briefly pause, issue a chime, and display a text box explaining what happened.
  • These hints will only be shown once each, as they are usually just repeating some information from the tutorial. If you want to see the hints more than once, you can reset them in the game options.


Other Changes
  • The input display now says "next move" in single player when it's showing a prediction. This is because players often don't notice (or forget) that the game gives information about the AI player's next move, unless you're playing on Hard. Feel free to drop a comment below if these patch notes informed you about this feature for the first time.
  • If you're anti-aired by a ground attack, the game now says "anti air" similar to other notifications like "counter."
  • Strife Mode no longer gives a bonus to combo damage. This was causing certain moves like normal attacks to do disproportionately more damage than single hit specials. Plus, damage was a little too high in Strife Mode anyway.
  • Noel's throw animation now uses two sprites: one for her, one for the plant. This should have a slight positive effect on performance.


Bug Fixes
  • Fixed an issue where a player using j.B would not get a full combo against Marv j.C in some very specific situations.
  • Fixed a bug where a vine would sometimes not appear if you planted it twice in a row too quickly.
  • Attempted a fix for a rare training menu bug that would send players back to main menu at inappropriate times.