June Update (Version 0.9505)
Gameplay and Balance Changes
Visual Changes
Online and Leaderboard Improvements
Bug Fixes
- Lewis' forward and neutral throws now side switch, and his back throw leaves him on the same side.
- This is somewhat for flavor, but it is a buff when Lewis is cornered, and a nerf when Lewis is in the corner. In recent patches I have been working on toning down the oki situation off neutral throws. Lewis still gets great oki off a throw, but a side switch is not always desirable.
- Lewis max hp reduced to 1350 (from 1400).
- Piledebunker damage/chip reduced to 350/75 from 400/100.
- Pile is a risky move but at far ranges where it is often used, the risk reward seemed to favor Lewis a little too much.
- Lewis 4A, Lewis 4C and Paulcano now have extra whiff disadvantage from an extra square away.
- This makes blocking a little better as a callout for these moves, even a little past round start distance
- Nick now does extra chip to Lewis. The amount depends on the attack, but it's usually 25 more chip than lewis would take from other characters
- Previously, Lewis and Nick's chip related passives did not stack.
- Billy's air throw is now untechable.
- Billy's 5T now does a wallbounce when close-ish to the corner, though the rebound is rigged to leave the opponent 1 space away each time, as before.
- Billy's throws have all been reduced in damage by 50 each. 5T can still do 500 with a wallbounce, otherwise "just" 450 (Still a lot).
- Billy's throws are really strong because of the oki situations they create. It'll be harder than ever to get up from a KD now that you can't even air tech him, so I'm reducing the reward of his throws a bit.
Visual Changes
- Characters now do unique variations of their throw when doing a back throw. Some of these are works in progress.
- Billy now has an alternate P2 palette for the mirror match, and moddable palettes. See our recent guide on how to make custom palettes.
- Manual color selection and full color sprites for Billy are coming later this summer. Your patience is appreciated as our artist is hand drawing hundreds of images.
Online and Leaderboard Improvements
- Fixed issue where sometimes the host would move to the next round before clients are ready, messing up replays and probably other things
- Fixed an old bug where a joining player messes up online win counts
- Fixed syncing of win counts to players joining an in progress match
- Fixed how survival high scores are submitted. If you have an old high score that isn't showing up right, launching the game should fix it automatically.
- Note, some of these online mode improvements have not gone through extensive testing. If you encounter issues, please press F8 any time when in game to send a bug report.
Bug Fixes
- Fixed a visual bug related to blocking a meaty jab
- Fixed a rare issue leaving Noel in the wrong square after a blocked plant followed by a whiffed air throw
- You can now see the opponent's special move list in single player when you pause or show guide
- Fixed too-low position of the special move guide popups
- Fixed another rare situation where characters would face the wrong way after a side switch
- Fixed training menu not remembering your choices re: HP recovery and attack data if you open and close the menu