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Mega Knockdown News

Version 0.81 Update

Patch 0.810:

User Interface:
  • You can now change one input during your input phase, if you have not locked in both a movement and a combat action. If you messed up and pressed a wrong button or direction, simply press your different button/direction to overwrite your choice. There is a short lockout window to prevent accidentally changing your choice.
  • You can now buffer both your movement and combat actions in the previous turn, if you select your next inputs within a short window of the end of the previous turn.


Presentation:
  • The volume level of Big Billy's theme should now be more consistent throughout.


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Steam Next Fest is starting! Until June 20 (the end of Steam Next Fest), all characters will be unlocked in the demo's Versus mode.

As always, if you encounter a bug, please report it using the F8 key on your keyboard. Or join our discord. Discord can also be a great place to find online matches.

Demo Release / Version 0.809 Update

The demo version of Mega Knockdown has been released!

DEMO FEATURES:
  • Arcade, Survival, and Training Modes are available to play as Shotokan Artist Paul or Mahogany Marv.
  • All of the game's interactive tutorials (20 in total) are playable.
  • Versus mode has all characters unlocked until June 20. This mode supports local or Remote Play online multiplayer.
  • 2 selectable art styles. Press F1 or F2 in character select to change between the green screen sprites, and the default abstract silhouettes.

Try it for free today! After June 20 (the end of Steam Next Fest), only Paul and Marv will be playable in the demo's Versus mode.

If you encounter a bug, please report it using the F8 key on your keyboard. Or join our discord. Discord can also be a great place to find online matches.

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Additionally, the game client has received a minor update. Below are the patch notes.

Patch 0.809:
Presentation:
  • Updated Big Billy's portrait in character select.
  • Updated Lewis' portrait in character select.
  • Big Billy now has a unique music track.
  • Arcade win screen changed slightly.
  • Fixed "netplay" tooltip not showing up in main menu.
  • Fixed an error in the Character Select UI.
System:
  • In the unlikely even that a disruptive error takes place, the "reset" key ('v' by default) should now be more effective at resolving the error.

Version 0.808 Update

Patch 0.808:

New special move for Billy, several graphical/UI improvements and bug fixes.

Gameplay:
Big Billy now has a stomp move called Shiko Slam.
  • Shiko Slam is a slow, armored low attack that is plus on block, knocks down on hit and deals a decent amount of chip.
  • It typically has the same effective range as a sweep, though it can catch late-moving attacks (such as Slippery Slope) from further out.
  • Strategically it can be useful for applying pressure in mid range against a defensive opponent, or on the opponent’s wakeup.


User Interface:
Character select screen has been remodeled.
  • Most character portraits replaced with updated art
  • New animated backgrounds for the character select screen, and the Paul Zone character select screen.
  • Walls of text removed from the character summaries in the character select screen. Character summaries now have a “statistics” screen in single player, and are just short blurbs in multiplayer.

Controls menu graphic has been redesigned.
  • Move list information added to the Controls popup in-game, and to the pause menu in-game.
    You can now join the Discord server from inside the game using a clickable invite link.
Presentation:
  • Big Billy Buster now has unique sound effects.
  • Adjusted timing of the "Low" status indicator
  • New graphical effect for Paulcano.


Bug Fixes:
  • Fixed bug where characters might briefly turn invisible on wakeup.
  • Fixed bug where characters would not be carried along with Billy during his command grab. As part of this fix, characters will now wait until the opponent’s blockstun is over before executing a throw. Their tick throw game is definitely on point now.
  • Fixed bug where sometimes the hitboxes would incorrectly move around at the end of a late-moving attack.
  • Fixed the justification of the [Attack] and [Move] text fields in game. This should fix moves with long names overlapping with other text on screen.
  • Fixed multiple instances of text overlapping other text when certain popups were open.


Controls:
  • By default, "Attack B" is now on the top face button when using a gamepad.
  • The bottom face button is now an additional block button.

Version 0.801 Update

Balance Changes:
  • Lewis' Fist of Euphoria (back+A) can now be punished on block if he is not able to swing forward.
    (This can happen if, while point blank, you walk forward into the Bravery Step and block. Or if Lewis is cornered).
  • Fist of Euphoria's chip damage has been reduced slightly.
  • Lewis HP decreased slightly.
  • Marv's Blazing Ent is no longer punishable point blank.
  • Paul, Nick & Marv HP increased slightly.


Graphics Tweaks:
  • Fixed the appearance of certain special effects while using the Flat Color artstyle.
    (Trail effects and Marv summoning Jayne will display silhouettes, not translucent Jermas.)
  • Frame rate capped at 60. Default resolution is set to 1080p.

Version 0.8 Update (Closed Beta)

As of this update, the game is now in Closed Beta. Patch notes will now be posted to both Steam and Discord. Some prerelease keys to the beta test are still available via Discord.

Change Log
  • Replaced the Arcade and Tutorial menu icons with higher resolution images.
  • The mouse cursor will now hide when a gamepad button is pressed, until keyboard or mouse is used again.
  • Adjusted the code that locks out main menu navigation when the game window is out of focus. It should be more consistent now.
  • 2 minor achievements added for making use of the 'Change Artstyle' and 'Lock Keyboard' features.