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Silica News

The Sand Uncovers More!

Dear Silica community,

The sand is uncovering more structures that will be featured in the next Silica update.

The Grand Spawning Cyst is considerably larger than the Greater Spawning Cyst, this towering mass of alien flesh produces the giant Goliath.

The Colossal Spawning Cyst is dwarfing even the Goliath, this monumental pillar of biotic mass produces the largest of the air units, including the deadly Colossus.



Get ready for takeoff. See you in the skies of Baltarus!

Firebug & Defiler join the fight!

Dear Silica community,

Today's update brings the remaining 2 alien air units to the Arena game mode, which means you can now test the complete squadron.

We've also added controller support for all units, an improved free-fly camera, and basic alien air AI. If you want to see the whole list of fixes and changes, check out the full changelog below.

We look forward to hearing your thoughts on the 2 new air units, we hope you enjoy them!

See you in the skies of Baltarus!



[h2]Full Changelog: [/h2]

  • Added: Alien air units (Firebug/Defiler)
  • Added: Controller support for all units and free-fly camera (enabled in Options)
  • Added: Depth of field for free-fly camera (LMB to focus at middle of screen position)
  • Added: Free-fly camera movement smoothing (set up in Options)
  • Added: Basic alien air AI
  • Changed: Aliens are no longer slowed by damage with the exception of Prospector mode
  • Changed: Rockets of Fighter aircraft are now small and guided
  • Changed: Gunship rockets are now smaller and for anti ground use
  • Changed: Heavy Armored Car built via Light Vehicle Factory
  • Changed: Heavy Quad built at tech 0
  • Changed: Light Armored Car built at tech 1
  • Improved: Rocket Truck rocket trails
  • Fixed: Dragonfly shooting downward when flying forward
  • Fixed: Colossus eye flash lagging behind
  • Fixed: Aircraft particle FX could flicker at lower FPS
  • Fixed: Soldier AI agent creating a new array of Vector3 per move order, causing unnecessary allocations
  • Fixed: Spawned soldiers not falling by default
  • Fixed: Rocket trails disappearing on impact


Silica Synopsis: Four Months Later

Dear Silica community,

We're four months down the road of Early Access, and since the last time we had a Silica Synopsis, there's been a few significant changes, mainly with the introduction of the air units as preview mode in Arena!

We introduced the human air units first, and we asked for your feedback for a chance to win some codes for Silica to share with your friends.

After a few weeks, we released the alien air units as a preview mode in Arena.

And now, we're getting close to the first major update of the game, where these air units will be introduced in Strategy and we can't wait to see how they will impact the gameplay!

Last but not least, we released a video, talking about the process of creating the trailers for Silica. You check out the video below:

[previewyoutube][/previewyoutube]

Stay tuned for the air units update and until then, we'll see you in the skies of Baltarus!

[h2]Content Creators Highlights[/h2]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[h2]Steam Curators Highlights[/h2]