1. Silica
  2. News

Silica News

[Patch] Silica V0.8.18 Patch Notes

Dear Silica Community,

As we approach the year's end, we'd like to extend our thanks for your ongoing support and feedback.
The latest update for this year has just landed on Steam, bringing various changes and fixes. Additionally, it introduces the long-awaited Silica Dedicated Servers. Take a look at the complete changelog below and explore the detailed information on how these servers operate right under it. As always, your insights on the game's current state are appreciated—feel free to share them through our social channels and Discord. Your feedback continues to be an essential part of our journey.

See you on Baltarus!

Full changelog:
  • Added: Initial daytime selection (random at first) to Strategy game mode
  • Added: Storing of host/server settings
  • Added: Selection of play mode (HvH, HvA, HvHvA) via vote to Strategy game mode
  • Added: Admin (standard and root) support, with command relay to the server
  • Added: Ban player support including duration
  • Added: Ban, Kick, EndRound, PlayerInfo commands for admins
  • Added: AddAdmin, AddRootAdmin, RemoveAdmin, RemoveRootAdmin, etc. commands for admins/host
  • Changed: Alien players spawn as Horned Crabs instead of Wasps in Strategy
  • Changed: Human players spawn as Scouts initially in Strategy
  • Fixed: Dark screen on clients when switching maps in multiplayer
  • Fixed: Daytime was not set correctly on match start in Strategy
  • Fixed: FPS player tags sometimes did not show the correct name
Dedicated servers quick guide:

Support for Dedicated Servers has been released via the 'Silica Dedicated Server' tool on Steam. Notably, an associated application can pair with the server itself and issue commands via the console. The application, named 'SilicaServerCommander.exe,' resides in the same folder as the server application, currently called 'Silica.exe.' However, it is not necessary for functionality; it is solely for issuing instructions to the server without joining it via the game.

Server settings are stored in 'Documents/Silica/ServerSettings.xml,' encompassing all server setup-related settings: settings per game mode, the current map, maximum players, bans, and admins. This file is automatically created if absent and updated when settings are changed. Please note that currently, the game also uses this file for hosting, though this might change in the future. Upon starting the server executable, it automatically hosts a game on Steam.

Administration of the server can be done directly via the aforementioned application or by assigning specific players as Admins. There are two access levels: Root and Standard. A Standard Admin can perform actions like kicking, banning, ending the round, changing the map, enabling cheats, etc. A Root Admin can additionally assign and remove Standard Admins. However, only the server itself can grant Root Admin privileges, which must be done on the server side (via XML edit or via the console in the application).

Commands are issued to the server through the in-game console (opened via the ~ key, below the ESC key) and are relayed if the player is an Admin. These commands can also be sent via the aforementioned application.

Console commands:
  • playerinfo - Prints the name and Steam ID of all players to the console (useful for getting the ID for kicking/banning)
  • kick PLAYER - Kicks a player (PLAYER is either a case-sensitive name or Steam ID)
  • ban PLAYER DAYS REASON - Bans a player (PLAYER is either a case-sensitive name or Steam ID, DAYS is the duration in days (0 or less for permanent), REASON is a one-word reason, e.g., 'Abusive')
  • unban PLAYER - Unbans a player (PLAYER is either a case-sensitive name or Steam ID)
  • addadmin PLAYER - Assigns Standard Admin privileges to the player (PLAYER is either a case-sensitive name or Steam ID)
  • addrootadmin PLAYER - Assigns Root Admin privileges to the player (PLAYER is either a case-sensitive name or Steam ID)
  • removeadmin PLAYER - Removes Standard Admin privileges from the player (PLAYER is either a case-sensitive name or Steam ID)
  • removerootadmin PLAYER - Removes Root Admin privileges from the player (PLAYER is either a case-sensitive name or Steam ID)
  • endround - Ends the current round in the current game mode, if applicable
  • map MAP GAMEMODE - Loads a new map (MAP is the name of the map, e.g., GreatErg, GAMEMODE is the name of the game mode, e.g., MP_Strategy)
  • cheats - Turns cheats on or off for ALL players
  • resources TEAM AMOUNT - Adds resources to a team (may be negative to remove), where TEAM is the team name (e.g., Sol), and AMOUNT is the quantity

[Hotfix] Silica V0.8.15 Patch Notes

Dear Silica Community,

A hotfix has just gone live online, addressing the issues mentioned in the changelog below.

See you on Baltarus!

Full changelog:
  • Improved: Infantry falling damage algorithm, now more forgiving
  • Fixed: Infantry falling damage sometimes did not register when falling from high heights
  • Fixed: Infantry sometimes remained in falling/jumping animation after landing on ground
  • Fixed: GetLineOfSightClear null reference issue causing AI to stop shooting

[Patch] Silica V0.8.14 Patch Notes

Dear Silica Community,

Today, we're rolling out update 0.8.14, where Dram has concentrated on several gameplay balancing changes. These changes cover for example unit health and costs, projectile damage, or build times. You can find the detailed changelog below for a comprehensive overview.
Another important addition is a feature that hides distant objects (from 3 km and beyond), designed to boost performance on larger maps, especially in the late game.
Let us know your thoughts on these changes via our social media and Discord. As always,

See you on Baltarus!

Full changelog:

MAJOR:
  • Added: Distant objects hidden (max 3km) to save performance on large maps
  • Fixed: Shots sometimes could pass through units such as the Colossus
  • Fixed: When giving orders to a unit close to its location, the order could sometimes fail
  • Fixed: Creature melee attacks did not activate objects on the damage grid, making them sometimes ignore attacking
  • Improved: AI target leading inaccuracy based on skill level, distance and how long the target is in sight


MINOR:
  • Fixed: Pressing space to go to event in Commander mode still worked while chat was active


COSMETIC:
  • Added: Glow smoke effect to Behemoth/Bio Hive shots
  • Improved: Alien view better highlights shape of surface for better vision
  • Changed: Rifle sights center dot size to smaller
  • Changed: Dragonfly fire sound to be a bit more beefy
  • Changed: Behemoth visual appearance adding a small hive to the front


BALANCING:
  • Changed: Commando cap value from 5 to 8
  • Changed: Heavy cap value from 4 to 5
  • Changed: Marksman cap value from 3 to 6
  • Changed: Wasp cost from 180 to 200
  • Changed: Wasp minimum tech tier from 1 to 2
  • Changed: Human players respawn as Riflemen when those are available
  • Changed: Dragonfly projectile speed from 200 to 800
  • Changed: Dragonfly projectile lifespan from 7s to 0.7s (1400m to 560m)
  • Changed: Dragonfly fire time from 0.15s to 0.2s
  • Changed: Dragonfly health from 400 to 300
  • Changed: Commando cost from 500 to 360
  • Changed: Commando build time from 90s to 40s
  • Changed: Commando muzzle spread from 0.3deg to 0.15deg
  • Changed: Heavy cost from 200 to 180
  • Changed: Marksman cost from 300 to 120
  • Changed: Marksman build time from 60s to 30s
  • Changed: Rifleman cost from 100 to 60
  • Changed: Rifleman Build time from 20s to 15s
  • Changed: Rifleman muzzle spread from 0.3deg to 0.15deg
  • Changed: Scout cost from 50 to 30
  • Changed: Scout muzzle spread from 0.65deg to 0.3deg
  • Changed: Heavy Armored Car cost from 1200 to 1100
  • Changed: Heavy Armored Car build time from 95s to 90s
  • Changed: Heavy Armored Car speed from 11m/s to 13m/s
  • Changed: Heavy Quad build time from 70s to 50s
  • Changed: Heavy Quad Car speed from 15m/s to 20m/s
  • Changed: Heavy Quad muzzle spread from 1deg to 0.7deg
  • Changed: Hover Tank cost from 2000 to 1800
  • Changed: Hover Tank build time from 140s to 110s
  • Changed: Light Armored Car build time from 95s to 60s
  • Changed: Light Armored Car speed from 13m/s to 16m/s
  • Changed: Light Quad build time from 50s to 35s
  • Changed: Light Quad muzzle spread from 0.7deg to 0.4deg
  • Changed: Pulse Tank cost from 2400 to 1800
  • Changed: Pulse Tank speed from 10m/s to 13m/s
  • Changed: Railgun Tank cost from 2600 to 2800
  • Changed: Hive Spire health from 10000 to 5000
  • Changed: Thorn Spire health from 10000 to 5000
  • Changed: Node health from 2000 to 500
  • Changed: Heavy Turret health from 16000 to 12000
  • Changed: Heavy Turret muzzle spread from 0.5deg to 0.35deg
  • Changed: Turret muzzle spread from 0.2deg to 0.15deg
  • Changed: Bomber health from 16000 to 24000
  • Changed: Harvester turret muzzle spread from 1.5deg to 1deg
  • Changed: Hover Tank MG pitch down range increased from 5deg to 10deg
  • Changed: Heavy Armored Car MG pitch down range increased from 5deg to 10deg
  • Changed: Firebug health from 6000 to 9000
  • Changed: Behemoth projectile is more accurate
  • Changed: Bio Hive projectile is more accurate
  • Changed: Bio Hive projectile damage from 100 to 150
  • Changed: Rifleman projectile damage from 65 to 45
  • Changed: Scout projectile damage from 35 to 27
  • Changed: Firebug fire copy instigator velocity from 75% to 33%
  • Changed: Impaler projectile copy instigator velocity from 100% to 50%
  • Changed: Crab/Horned Crab speed from 12 to 18
  • Changed: Crab/Horned Crab manoeuvrability increased
  • Changed: Hunter speed from 22.5 to 25
  • Changed: Hunter manoeuvrability increased and movement improved
  • Changed: Hunter weak point damage multiplier from 2 to 3
  • Changed: Impaler speed from 12 to 16
  • Changed: Impaler manoeuvrability increased
  • Changed: Heavy Quad MG muzzle spread from 0.7deg 0.4deg
  • Changed: Behemoth weak point damage multiplier from 2.5 to 3
  • Changed: Scorpion weak point damage multiplier from 2.5 to 4
  • Changed: Goliath health from 70000 to 30000
  • Changed: Goliath armor deflection increased
  • Changed: Wasp health from 400 to 300
  • Changed: Wasp armor damage reduction from 20 to 5
  • Changed: Outpost health from 50000 to 30000
  • Changed: Removed machineguns from Outpost

Nominate Silica for the Steam Awards!

Dear Silica Community,

What a monumental journey 2023 has been for Silica, and our incredible
community!

Since launching into Early Access this May, our unique blend of Real-Time Strategy
and First-Person Shooter gameplay has captivated gamers worldwide. Your support
and enthusiasm have been the driving forces behind every update!

Since its Early Access release, Silica has continuously evolved, with significant
updates bringing a wealth of new content. We introduced Air Units, transforming the
battlefield, and most recently, we've focused on performance optimization, making
the game more enjoyable for all.

It wouldn't have been possible without your feedback, support, and passion for the
game.

If you believe in the unique vision of Silica and the rich, immersive world of Baltarus, please consider voting for us in the "Most Innovative Gameplay" category. Your vote is a powerful way to celebrate the journey we've shared and the future we're building together.
Thank you for being an integral part of the community. Here's to continued innovation and excitement in the world of Baltarus!
With gratitude,

Martin “Dram” Melichárek

[Patch] Silica V0.8.11 Patch Notes

Dear Silica Community,

We are releasing another minor update, which is mainly focused on game balancing and Harvester pathfinding issues. As always, you can read the full changelog below for all the details, and share your feedback on social media and our Discord.

But that’s not all. Silica will be also included in Steam’s Czech & Slovak Week 2023. It starts today and lasts until November 20th. So if you or your friends still don’t have Silica in your Library, now’s your chance to get it at 20% off.

What a great opportunity to join the fight for Baltarus. See you there!

[h3]Full changelog:[/h3]
  • Added: Infantry hit pain animations
  • Added: Colossus projectile does effect in mid-air if it does not hit
  • Added: Construction sites start off with 10% health and progressively increase while building
  • Added: Infantry slow down when sprinting from flat surface onto a downward slope
  • Added: Alien players respawn as Wasps in Strategy game mode when those are available
  • Improved: Infantry footstep sound simulation
  • Improved: Harvester turning circle from 40m to 30m
  • Improved: Wheeled vehicle now reverses when it gets stuck driving forward
  • Changed: Increased Colossus cost from 5600 to 6000
  • Changed: Increased Defiler cost from 3800 to 4200
  • Changed: Defiler may be built only from tech tier 2 (cyst is built at tech 3)
  • Changed: Increased Goliath cost from 2400 to 4000
  • Changed: Goliath may be built only from tech tier 1 (cyst is built at tech 2)
  • Changed: Heavy infantry rocket now flies straight (does not curve up and then down)
  • Changed: Colossus projectile lifespan from 5s to 3s (3km to 1.8km)
  • Changed: Siege Tank projectile lifespan from 7s to 12s (0.7km to 1.2km)
  • Changed: Increased unit mini-map view range to fog of war view distance
  • Changed: Marksman sprint speed from 6m/s to 7m/s
  • Changed: Rifleman sprint speed from 6m/s to 7m/s
  • Changed: Reduced teleport cooldown from 180s to 60s
  • Fixed: COLLIDER1 for large rocks in Monument Valley was not set to read/write, leading to broken pathfinding after buildings were placed
  • Fixed: Sometimes placed structures would not correctly recalculate the navmesh, leading to units not being able to leave
  • Fixed: Harvesters were unable to climb steep cliffs due to low wheel friction
  • Fixed: Harvester pathfinding clipping corners of buildings
  • Fixed: TurretAimEnemy.GetShouldSendNetUpdate null pointer