1. Silica
  2. News

Silica News

[Hotfix] Silica V0.8.30 Patch Notes

Dear Silica Community,

A hotfix has just gone live online, addressing the issues mentioned in the changelog below, as well as a few extra goodies.

Enjoy the weekend!

Full changelog:

  • Added: Logging of failed upgrading or unit production when the area is blocked etc to help locate source of tech glitch
  • Added: 'Team' console command allowing manual setting of local player team (cheats must be enabled)
  • Fixed: NullReferenceException related to TargetGrid
  • Fixed: Potential NullReferenceException in ambient life handler
  • Fixed: Potential NullReferenceException in various functions in Team (including UpdateTechnologyTier)

[Patch] Silica V0.8.29 Patch Notes

Dear Silica community,
the vast dunes of the Baltarus deserts just got more dangerous as new life emerges from the depths. Download our latest update and experience the close encounter of a worm kind for yourself. But the sand worms are not the only additions in update 0.8.29, as you can see in the changelog below.

[previewyoutube][/previewyoutube]
Full changelog:
  • Added: Worm creature (spawnable but not buildable)
  • Added: Great Worm creature (spawnable but not buildable)
  • Added: Worms and Great Worms as ambient life
  • Added: Falling indicator to Hover Bike
  • Added: Indicator to aliens to show whether they cannot submerge due to structure/construction site
  • Added: Worm and Great Worm to Arena
  • Added: Aliens take into account movement of attack (Goliath roll, Crab pounce) for whether they can hit a target
  • Added: Automatic rotation towards nearest target for Crab attacks
  • Added: Benchmark level for measuring performance (via 'map benchmark')
  • Added: 'ObjectStats' console command to copy stats of all units and structures to clipboard Added: Ambient life allows manually spawned units
  • Fixed: Hover Bike no longer teleports away if AI unit is sitting in it
  • Fixed: Camera remained in previous position when boarding a vehicle as infantry
  • Fixed: Menu UI scaling at ultra wide resolutions
  • Fixed: AudioSource 'Error executing m_dryGroup->getWaveData' issue
  • Fixed: Ambient Life did not always work correctly in Strategy
  • Fixed: Sensor system console spam
  • Changed: While teleporting, use, movement and shooting are disabled
  • Changed: Crabs may no longer submerge into construction site premises
  • Changed: Crab bite attack to pounce attack
  • Improved: Hover Bike terrain traversal capabilities
  • Improved: Light Quad engine sounds
  • Improved: Heavy Quad engine sounds
  • Improved: Hover Bike teleport away FX
  • Improved: Crab jumping and wall climbing, using the view direction for the jump
  • Improved: Smoother turning/pitching of alien creatures when moving across the terrain

[Patch] Silica V0.8.23 Patch Notes

Dear Silica Community,

Last week, we shared our development roadmap for this year. If you missed it, you can find it here. Today, an update for version 0.8.23 landed on Steam, introducing several balancing changes and finally bringing the long-awaited Hover Bike for faster transportation of human infantry units.

Don't forget to give us feedback on our social media or support the development by purchasing our merchandise.

And, as always,
See you on Baltarus!

Full changelog:
  • Added: Support for projectile raycast radius
  • Added: Support for projectiles to ignore impact and/or damage based on hit object type
  • Added: Railgun Tank projectile ricochet effects Added: Skipping of navigation mesh updating
  • Added: IK to human characters (face watches view direction, feet and hands for vehicles)
  • Added: Support for characters in vehicles but visible and hittable
  • Added: Support for character weapons to be mounted on vehicles when visible
  • Added: Driver animation setup for Hover Bike
  • Added: Hover Bikes spawned in the Barracks for FPS players, with timeout
  • Added: Hover Bike deleted when unclaimed for more than 15s
  • Fixed: UI elements blocking out some particle effects
  • Fixed: Collision damage from vehicles could destroy construction sites easily
  • Fixed: Boarded units were not destroyed when the vehicle was destroyed
  • Fixed: Long AI navigation mesh update after large matches in Strategy
  • Changed: Railgun Tank projectile may now ricochet and deal less damage
  • Changed: Pulse Truck projectile ignores friendly fire for AI
  • Changed: Colossus projectile range from 1800m to 500m
  • Changed: Colossus eye weak point multiplier from 10 to 5
  • Changed: Pulse Tank projectile speed from 50 to 75
  • Changed: Pulse Tank projectile raycast now evaluates the whole radius not just point
  • Changed: Crab damage reduction from 10 to 5 Changed: Impaler damage reduction from 10 to 5
  • Changed: Hunter damage reduction from 15 to 10
  • Changed: Hunter health increase from 3000 to 6000
  • Changed: Enabled Incremental Garbage Collection
  • Changed: Increased graphical UploadBufferSize from 16 to 512
  • Improved: RTS camera may now go up to 300m (was 200m)
  • Improved: RTS camera adjusts pitch better zooming in
  • Improved: NavmeshRecalculator now lightweight and merges several requests together

The year 2023 in review, the roadmap for 2024 and the latest changelog

Dear Silica Community,

First of all, we’d like to wish you all a happy 2024, and thank you for your constant support and feedback last year. During that time, Dram was able to address many issues and bugs, and also managed to implement new features which were highly appraised.
Silica was announced on April 6th, 2023 as the first game under our renewed Bohemia Incubator. It entered Early Access on Steam less than a month later. So far it’s been a pretty wild ride.
[previewyoutube][/previewyoutube]
Over the past year, we’ve delivered nearly 25 updates, ranging from simple hotfixes to the reworking of entire features like:
  • Improving harvester pathfinding
  • Adding outposts and turrets to better defend your base
  • Significantly increasing performance in the later stages of matches
  • Balancing gameplay
  • Playing with the attributes of various units and structures
  • Adding 9 air units to the game
  • Dedicated servers

That’s what 2023 looked like. Now let’s discuss what comes next – a.k.a the Road Map for Silica in 2024!
The original plan was to release 1.0 and exit Early Access in May 2024. Unfortunately, there are still plenty of things we’d like to finish before that happens. We want Silica to be in the best condition possible, so we’ve decided to push the release date back to Q4 of 2024.
In the meantime, we'll be focusing on:
  • AI Units
  • Balancing and the game‘s performance, which is our community’s biggest pain point
  • Introducing VoIP, including proximity chat
  • Hover bikes for human infantry units (our main focus in Q1 as a much-needed way to cover large distances)
  • The Alien Queen – representing the main unit for the alien race
  • Respawn mechanics
  • Reworking or adding maps, including capture points such as bunkers, new maps, and adding new biomes
  • Implementing quality of life improvements
  • Adding new features, like further enhancements in the RTS part of the game (e.g. adding an attack move)
  • Revamping the UI to improve its usability
  • Improving the multiplayer matchmaking system (based on player skill and rank)
  • We also plan on providing tutorials to help new players

Following that, Q3 and Q4 will be dedicated to the full release of Silica 1.0!
As you can see, there’s a lot to do and much to look forward to. If you‘re interested in a more detailed description of the roadmap, check out the video made by Dram. And if you want to show off that you’re a part of the Silica community, check here.
Finally, to show you that work on Silica never stops, here’s the changelog for the latest game update v.0.8.22:
  • Added: Server list now uses info from game servers API rather than lobbies
  • Added: 'FPS' console command to get current FPS
  • Added: 'ServerFPS' console command to get current FPS on server (even on client)
  • Added: Join command to join a server based on ID
  • Added: Logging of network upload/download rates
  • Added: NetRate and ServerNetRate console commands to get upload/download rates
  • Added: Hit effect to Colossus' eye weak point
  • Improved: Debug logging includes timestamps
  • Changed: Debug logging moved from 'C:\Users\USER\AppData\LocalLow\Bohemia Interactive\Silica\Player.log' to 'C:\Users\USER\Documents\Silica\Game.log'
  • Changed: Only HQ is a major structure now
  • Changed: Colossus' eye weak point is active only when shooting
  • Changed: Colossus' eye weak point damage multiplier from 2.5 to 10
  • Changed: Hunter health from 4500 to 3000
  • Fixed: Hotfix for 'Error executing m_dryGroup->getWaveData' spamming console
  • Fixed: Long AI response wait time on Strategy match restart as navigation data is reloaded vs rebuilt
  • Fixed: Hovered vehicles' rotation used wrong axis causing instability
  • Fixed: All details correctly sent to dedicated server commander

We look forward to having you with us in 2024, and hope that Silica 1.0 will meet your expectations.
Thank you for your support and see you on Baltarus!

[Hotfix] Silica V0.8.19 Patch Notes

Dear Silica Community,

A hotfix was just released addressing the issues mentioned in the changelog below.

See you on Baltarus!

Full changelog:
  • Added: Indication of dedicated server in server list
  • Fixed: Assign admin role on admin-authorized player join
  • Fixed: Null reference on change map without game mode