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[Update] Silica V0.8.144

Get ready as update V0.8.144 just dropped, and it’s packing some handy new features and fixes.
  • Sandbox players can now set rally points
  • AI pathing got a brain boost
  • The map just got way more interactive with fresh ping tools.

Oh, and did someone say Sol Research Facility? (Cheaters only—for now.)
Full patch note below:
 Silica V0.8.144:

Gameplay:
Added: Rally points for UnitGenerators in Sandbox

AI:
Improved: Smoother AI pathing

UI:
Added: Pinging on large map
Added: Pinging units directly via map
Added: Name of pinger and pinged target to ping icon display
Added: Simple tooltips for map icons in Full screen map
Improve: Generator Settings in Sandbox (Clear separation between Generator Properties)
Fixed: Problem when UI in Arena changed when another player joined
Fixed: Missing ammo display for vehicles in Arena
Fixed: Centauri UI for Centauri units in Arena

Technical:
Fixed: Super high mouse sensitivity when the keyboard language layout was changed
Fixed: Mouse sensitivity setting being applied multiple times
Fixed: Saving of UnitGenerators in Sandbox

Multiplayer:
Fixed: Stored admins were not given admin rights when they joined

Units/Structures:
Added: Sol Research Facility (cheat-spawn only for now)



We’d love for you to jump in, test things out, and share your feedback. Let us know if you encounter any issues—your input helps shape the game!
See you on the battlefield!



Or on our other social media channels:









[Update] Silica V0.8.143 - Collision Avoidance

[p]The scorching rays of Dan’s Star seared my face as I watched the lumbering beast make its way across the chasm, a testament to human ingenuity. On Baltarus, even the evening sun is torture.
My guard up I stood fast as the final Harvester screeched to a halt and lowered its bucket-wheel mining apparatus, preparing to excavate. The day was long and arduous, just like the one before it. The unforgiving sands swept across my visor, etching wide contours akin to the abundant dunes beyond.
The Barracks provide a brief but welcome respite from this hell before once more heading into the fray. But I am lucky, my deployment concludes this solar cycle, and I shall once more walk the green grasses of the Grand Capital. I am ready to leave this place.
[/p][p] -- Final Entry, ‘A Tour of Duty’ by Elite Captain Brenn of the Heavy Ordnance Unit[/p][p][/p][p]Summer greetings from the dev team![/p][p]Today’s update introduces an overhauled main menu, vastly improved respawn screen and revamped in-game map with panning and zooming. Most importantly though, this update features the first implementation of collision avoidance for vehicles, preventing Harvesters from making love. This turned out to be a massive task and the AI overhaul continues, with quality-of-life improvements to RTS mode on the way as well. [/p][p]We are also excited and looking forward to releasing the next major update soon, featuring the Sol/Centauri split, which will see distinct units and structures between both human factions, as well as a pleasant surprise to be announced alongside the update.[/p][p]A lot to look forward to as we steadily progress towards 1.0 and as always, your feedback is incredibly valuable. [/p][p]Thank you, take care and see you on the surface![/p][p][/p][p]Silica V0.8.143:[/p][p][/p]
Gameplay:
Added: Placeable unit generator/spawner to Sandbox for constantly spawning units
Added: Heavy Tank and Strike Tank to Arena
Fixed: Select main building keybind
Fixed: Start Sandbox in Playing state instead of Staging, to avoid confusion
Fixed: Building icons incorrectly rotated in small minimap
Fixed: Unclickable save scenario UI in Sandbox
Improved: Better gamepad support for in-game map and Respawn menu
Improved: Rift Basin Human spawn point moved up from South-West corner
Improved: New access routes down into center of City of Naraka

AI:
Added: Collision avoidance to all land vehicles

UI:
Added: Gamepad support for main menu
Added: Faction status added to in-game map
Added: Player list for Gamemaster in Sandbox
Added: Object Settings Screen in Sandbox
Added: Talker info to dialogues in Prospector and Intro missions
Improved: Overhauled main menu UI
Improved: Overhauled respawn menu
Improved: Overhauled map (M key) with zoom and pan support
Improved: Centauri RTS UI
Improved: Sandbox Gamemaster and BuildMenu UI
Improved: Ignore whitespaces in Build menu search box

Technical:
Added: Dynamic Placement in Sandbox which allows placing any object anywhere (and attaching to other objects)
Improved: Reworked the controls action map system
Fixed: Added Construction Sites to saving
Fixed: Missing directory when opening load screen the first time
Fixed: Update Position of Respawn Options in Sandbox when Spawnpoint is on moving objects
Fixed: Infantry could friendly fire each other

Multiplayer:
Fixed: Several issues in Sandbox Objective syncing
Fixed: Players in Sandbox are sent back to respawn menu when GameMaster deletes their unit
Fixed: Eject Player Units in Sandbox when deleting Vehicles

Balancing:
Changed: Starting locations in City of Naraka
Changed: Balterium/Biotics balance in City of Naraka

Visual:
Improved: Completely new main menu scene
Fixed: Documented holes in Rift Basin
Fixed: Documented holes in Monument Valley
Fixed: Volumetric fog quality

Audio:
Improved: UI button highlight and click sounds
Fixed: Death music no longer plays when direct controlled unit is destroyed

Units/Structures:
Added: Sol Hover Harvester (cheat-spawn only for now)
Added: Sol Ultra-Heavy Vehicle Factory (cheat-spawn only for now)
Added: Sol Light Vehicle Factory (cheat-spawn only for now)
Added: Sol Barracks (cheat-spawn only for now)
Added: Sol Refinery (cheat-spawn only for now)
Added: Sol Radar Station (cheat-spawn only for now)
Added: Sol Silo (cheat-spawn only for now)
Added: Centauri Strike Tank (cheat-spawn only for now)
Added: Centauri Heavy Tank (cheat-spawn only for now)
[p]
We’d love for you to jump in, test things out, and share your feedback. Let us know if you encounter any issues—your input helps shape the game!
See you on the battlefield!


Or join us on our other social media:

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[Update] A new look!

Hey everyone,
A brand-new update has just landed in Baltarus, and it brings some exciting changes!
Our main beat with this update is the brand-new UI changes!
This update will make the interface visually appealing and more intuitive providing a better experience while fighting for resources on Baltarus or exploring a new map!
Massive shoutout to Aleksander "Koji" Karlov for his incredible work! GG, Koji! ❤️
🌍 Introducing Black Isle!
One of the biggest highlights of this update is the addition of Black Isle, a brand-new battlefield on Centaurus. Prepare for intense combat as you explore its rugged terrain and uncover new strategic possibilities.

Upgrade to unity 6.
We’ve upgraded to Unity 6 for better performance, so now when you miss a shot, you can’t blame lag! (Don’t worry, you can still blame your teammates. That’s tradition.)

Zoom for vehicles.
You asked, we delivered! Vehicle zooming is finally here! Now you can sit back in your tank, take aim, and pick off those pesky aliens from across the map. Tactical camping has never been this satisfying.

Finally, we implemented a few other quality of life changes:

🚀 New Features & Enhancements
• Save/Load System (Work-in-Progress) – We’re rolling out an early version of save/load functionality—let us know your thoughts!
• Improved Alien Node placement
• Structure repair (active and passive)
• Structures placement displaying the range
• Human ability to build restricted to the area around the HQ
• Halved construction time and faster respawns.
• Map Tweaks – Resource locations and starting positions have been reshuffled across most maps for a fresh strategic experience.
• Tech Level Expansion – Tech levels now go from 4 to 8, unlocking new layers of depth in your battles.

[previewyoutube][/previewyoutube]

Silica V0.8.138:

Gameplay:
Added: Initial version of structure repair (passive and active, WIP)
Added: Camera panning to RTS mode via holding RMB (WIP)
Added: Black Isle map
Added: Vehicle zooming
Fixed: Rifleman wasn't constructible in Siege
Fixed: Sandbox set Gamemaster Team to proper faction team when using Direct Control
Fixed: Sandbox was missing some units
Improved: Sun intensity reduced when looking towards the sun
Improved: Alien node placement overhauled, allowing placing in explored areas and placing even if previous is incomplete
Improved: Spawn as any unlocked infantry if you have it researched in Strategy
Improved: Smooth camera transition between getting in/out of vehicles
Improved: Smooth camera transition between switching to/from direct control in RTS mode
Improved: Vision mode is retained when entering/exiting vehicle
Improved: Camera RMB panning in Commander view

AI:
Fixed: AI ranged weapon targeting sometimes failed, refusing to fire

UI:
Changed: Alien FPS and RTS UI entirely overhauled
Changed: Sol FPS and RTS UI entirely overhauled
Changed: Centauri FPS and RTS UI entirely overhauled
Changed: Direct control post-process effects fade away over 2s
Changed: Improved respawn menu visuals
Improved: Direct control post-process effects
Improved: UI is hidden on death
Improved: RTS Harvester/Shrimp indicator now also shows total number
Improved: FPS target/waypoint indicators
Added: UI tooltips to control groups, selected units and repair
Added: Staging and End screens for Sandbox
Added: Repairing indicator to structure outlines
Added: Maximum placement range display to all structures
Added: Blur effects for some UI elements

Technical:
Changed: Upgraded to Unity 6
Changed: Default memory budget sizes to prevent clurred out textures
Added: Save/load system for singleplayer (very WIP!)
Fixed: Special UI not showing on first select in Sandbox
Fixed: Projectile hit detection sometimes failed on characters or aliens
Fixed: Sync Sandbox Gamestate on player connect
Fixed: Decals were not shown on terrain in Monument Valley
Fixed: On character death in vehicle, hands were up
Fixed: Player characters are no longer thrown out of destroyed vehicles
Fixed: Aliens sometimes slid across the ground after death
Fixed: Players sometimes spawned under terrain in Sandbox
Improved: Infantry death view is from head bone

Multiplayer:
Changed: Show '-' instead of '999' when ping cannot be gotten for servers
Changed: Strategy game mode FPS respawn time from 10s to 5s

Balancing:
Changed: All unit and structure construction times reduced by half
Changed: Alien technology upgrade times set to same as human
Changed: Infantry unit cap reduced from 100 to 50
Changed: Infantry unit cap costs changed from range of 1-8 to range of 1-2
Changed: Alien Node build time from 5s to 10s
Changed: All human structures (except for HQ and Outpost) maximum build range to 500m from HQ
Changed: HQ maximum build range to 1.5km from another HQ
Changed: Outpost max build range to 1km from HQ
Changed: Tech levels changed from 4 to 8 for all factions
Changed: Can no longer place structures near enemy structures
Changed: Heavy Armored Car turret pitch up max from 50deg to 30deg
Changed: Railgun Tank turret pitch up max from 30deg to 20deg
Changed: Headquarters cost from 4500 to 7000
Improved: Great Erg starting positions and resource locations
Improved: Badlands starting positions and resource locations
Improved: Rift Basin starting positions and resource locations
Improved: Monument Valley starting positions and resource locations

Visual:
Fixed: Monument Valley texture holes
Fixed: Construction effect light intensity and slowly moving in world
Fixed: The Maw gas cloud obscured Commander view too much


⚠️ AI Collision Avoidance – Still in the Works
We’re making progress on AI collision avoidance, but it’s not quite ready for prime time yet. Stay tuned for future improvements!
We’d love for you to jump in, test things out, and share your feedback. Let us know if you encounter any issues—your input helps shape the game!
See you on the battlefield!



Or join us on our other social media:










🎉 Silica 20% Off – Bring a Friend & Conquer Baltarus! 🚀

From March 13th to March 20th, Silica is 20% off—the perfect time to squad up with a friend and dive into Baltarus together! Will you fight for survival as humans or dominate the battlefield as aliens? The choice is yours!



But that’s not all... a big update is just around the corner! Get ready for a sleek new UI, tons of quality-of-life improvements, and an exciting new map to explore.

🔥 Stay in the loop! Join our Discord to get the latest updates



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Real Time Strategy stream with LycanMB!

[h3]🎮 The RTS Action Continues! 🚀[/h3]

Whether you're a seasoned veteran or a fresh recruit, it's always the right time to sharpen your skills and become a top-tier commander! 🛡️⚔️

🗓️ This Sunday, January 26th, at 20:00 CEST, join our amazing contributor LycanMB for a special stream dedicated to turning you into the next elite commander on the Baltarus battlefield! 🌌🔥

📺 Catch the stream on Steam, Twitch, or YouTube!

🎥 Can't wait to get started? Check out this video packed with essential tips:

[previewyoutube][/previewyoutube]

💬 Don’t forget to join our community on Discord and connect with fellow strategists:


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See you on Baltarus, Commander! 🚀