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Silica Spring Sale

Dear Silica Community,

Spring has arrived in the scorched deserts of Baltarus, bringing with it the Steam Spring Sale. Get Silica for 20% off for yourself or for your friends and experience the unique crossover of FPS and RTS, where up to 3 factions battle for control over the battlefield.

This offer is available from now until March 21st.

https://store.steampowered.com/app/1494420/Silica/


Already have Silica? Why not try other discounted games from Bohemia Interactive?


https://store.steampowered.com/app/221100/DayZ/

https://store.steampowered.com/app/1874880/Arma_Reforger/

https://store.steampowered.com/app/107410/Arma_3/

[Patch] Silica V0.8.32 Patch Notes

Dear Silica community,

As you can see, Dram is delivering on the promises he made when he released the roadmap, and another update is here! It mainly focuses on balancing various unit attributes but also introduces a new vehicle and visual effects. See the full changelog below.

Additionally, Silica will be part of the Spring Sale starting tomorrow with a 20% discount.

As usual, please let us know what you think on our social channels and Discord. If you enjoy our game, consider giving us a review.

We look forward to seeing you in Baltarus!

Full changelog:
  • Added: Amplification of hit sounds for small arms when hitting enemy
  • Added: Flak Truck vehicle
  • Added: Flak Truck to Light Vehicle Factory
  • Fixed: Tech glitch could occur when the client request had a problem on the server side but still informed client that it started
  • Fixed: Hive Spire construction site had components it was not meant to, causing a plethora of issues
  • Fixed: Alien chat window not showing messages
  • Fixed: Ambient life ignores air units if they cannot be attacked
  • Improved: Ambient life ignores structures and harvesting units
  • Changed: Dragonfly projectile appearance
  • Changed: Dragonfly projectile range from 560m to 400m
  • Changed: Scorpion now fires acid ball projectiles
  • Changed: Impaler now fires electric bolts
  • Changed: Railgun Tank cost from 2800 to 4000
  • Changed: Goliath health from 30000 to 40000
  • Changed: Colossus projectile range from 500m to 700m
  • Changed: Colossus speed from 8m/s to 12m/s
  • Changed: Impaler projectile range from 1400m to 600m
  • Changed: Impaler projectile flight
  • Changed: Renamed Impaler to Shocker
  • Changed: Defiler projectile range from 800m to 600m
  • Changed: Railgun Tank projectile range from 22500m to 3000m
  • Changed: Railgun Tank projectile damage from 16000 to 12000
  • Changed: Fighter rocket range from 1500m to 750m
  • Changed: Gunship rocket range from 1500m to 1000m
  • Changed: AA Turret rocket range from 1500m to 1000m
  • Changed: Heavy Armored Car projectile range from 6000m to 2000m
  • Changed: Hover Tank projectile range from 7500m to 2500m
  • Changed: Light Armored Car projectile range from 5000m to 2500m
  • Changed: Heavy Turret accuracy increased
  • Changed: Medium Turret accuracy increased

[Hotfix] Silica V0.8.30 Patch Notes

Dear Silica Community,

A hotfix has just gone live online, addressing the issues mentioned in the changelog below, as well as a few extra goodies.

Enjoy the weekend!

Full changelog:

  • Added: Logging of failed upgrading or unit production when the area is blocked etc to help locate source of tech glitch
  • Added: 'Team' console command allowing manual setting of local player team (cheats must be enabled)
  • Fixed: NullReferenceException related to TargetGrid
  • Fixed: Potential NullReferenceException in ambient life handler
  • Fixed: Potential NullReferenceException in various functions in Team (including UpdateTechnologyTier)

[Patch] Silica V0.8.29 Patch Notes

Dear Silica community,
the vast dunes of the Baltarus deserts just got more dangerous as new life emerges from the depths. Download our latest update and experience the close encounter of a worm kind for yourself. But the sand worms are not the only additions in update 0.8.29, as you can see in the changelog below.

[previewyoutube][/previewyoutube]
Full changelog:
  • Added: Worm creature (spawnable but not buildable)
  • Added: Great Worm creature (spawnable but not buildable)
  • Added: Worms and Great Worms as ambient life
  • Added: Falling indicator to Hover Bike
  • Added: Indicator to aliens to show whether they cannot submerge due to structure/construction site
  • Added: Worm and Great Worm to Arena
  • Added: Aliens take into account movement of attack (Goliath roll, Crab pounce) for whether they can hit a target
  • Added: Automatic rotation towards nearest target for Crab attacks
  • Added: Benchmark level for measuring performance (via 'map benchmark')
  • Added: 'ObjectStats' console command to copy stats of all units and structures to clipboard Added: Ambient life allows manually spawned units
  • Fixed: Hover Bike no longer teleports away if AI unit is sitting in it
  • Fixed: Camera remained in previous position when boarding a vehicle as infantry
  • Fixed: Menu UI scaling at ultra wide resolutions
  • Fixed: AudioSource 'Error executing m_dryGroup->getWaveData' issue
  • Fixed: Ambient Life did not always work correctly in Strategy
  • Fixed: Sensor system console spam
  • Changed: While teleporting, use, movement and shooting are disabled
  • Changed: Crabs may no longer submerge into construction site premises
  • Changed: Crab bite attack to pounce attack
  • Improved: Hover Bike terrain traversal capabilities
  • Improved: Light Quad engine sounds
  • Improved: Heavy Quad engine sounds
  • Improved: Hover Bike teleport away FX
  • Improved: Crab jumping and wall climbing, using the view direction for the jump
  • Improved: Smoother turning/pitching of alien creatures when moving across the terrain

[Patch] Silica V0.8.23 Patch Notes

Dear Silica Community,

Last week, we shared our development roadmap for this year. If you missed it, you can find it here. Today, an update for version 0.8.23 landed on Steam, introducing several balancing changes and finally bringing the long-awaited Hover Bike for faster transportation of human infantry units.

Don't forget to give us feedback on our social media or support the development by purchasing our merchandise.

And, as always,
See you on Baltarus!

Full changelog:
  • Added: Support for projectile raycast radius
  • Added: Support for projectiles to ignore impact and/or damage based on hit object type
  • Added: Railgun Tank projectile ricochet effects Added: Skipping of navigation mesh updating
  • Added: IK to human characters (face watches view direction, feet and hands for vehicles)
  • Added: Support for characters in vehicles but visible and hittable
  • Added: Support for character weapons to be mounted on vehicles when visible
  • Added: Driver animation setup for Hover Bike
  • Added: Hover Bikes spawned in the Barracks for FPS players, with timeout
  • Added: Hover Bike deleted when unclaimed for more than 15s
  • Fixed: UI elements blocking out some particle effects
  • Fixed: Collision damage from vehicles could destroy construction sites easily
  • Fixed: Boarded units were not destroyed when the vehicle was destroyed
  • Fixed: Long AI navigation mesh update after large matches in Strategy
  • Changed: Railgun Tank projectile may now ricochet and deal less damage
  • Changed: Pulse Truck projectile ignores friendly fire for AI
  • Changed: Colossus projectile range from 1800m to 500m
  • Changed: Colossus eye weak point multiplier from 10 to 5
  • Changed: Pulse Tank projectile speed from 50 to 75
  • Changed: Pulse Tank projectile raycast now evaluates the whole radius not just point
  • Changed: Crab damage reduction from 10 to 5 Changed: Impaler damage reduction from 10 to 5
  • Changed: Hunter damage reduction from 15 to 10
  • Changed: Hunter health increase from 3000 to 6000
  • Changed: Enabled Incremental Garbage Collection
  • Changed: Increased graphical UploadBufferSize from 16 to 512
  • Improved: RTS camera may now go up to 300m (was 200m)
  • Improved: RTS camera adjusts pitch better zooming in
  • Improved: NavmeshRecalculator now lightweight and merges several requests together