Early Access Update V0.8.7.8
A small update to kick off the festive season, focusing on environment and wildlife with other regular maintenance updates.
[h2]Main Features:[/h2]
[h2]New Wildlife:[/h2]
[h2]New Locations:[/h2]
[h2]Fixes:[/h2]
[h2]Improvements/Additions:[/h2]
[h2]Optimizations:[/h2]
[h3]This update now brings the total count of species in the reserve to 34.
The list of all creatures is below:[/h3]
Mammals:
Insects:
Amphibians/Reptiles
Birds:
More species & locations to be added soon!
As always, thank you everybody for the continued support, encouragement & bug testing. It is greatly appreciated!
Happy Hunting and Happy Holidays.
[h2]Main Features:[/h2]
- 5 New animals.
- 7 New locations.
- Population of animals increased.
- Detail of outskirt environments has increased.
- New seamless sunset transitions.
- Various game performance optimizations.
- Various bug fixes.
- Various other improvements, listed below.
- Environment improvements and detailing.
- Improved vegetation and terrain texture painting.
- General visual enhancements.
- Many new models and items.
[h2]New Wildlife:[/h2]
- Buffalo: Are mostly docile but are known to kill humans. Comes in two varieties, clean and dirty - the dirtier the buffalo the more flies it will attract.
- Warthogs: Unendangered, relatively harmless, numerous.
- African Wild Dog (Lycaon pictus): Not known to attack humans, but a fearless predator amongst its peers.
- Scorpions: Good thing you're wearing those boots!
- Geese: Known to chase people up trees.
[h2]New Locations:[/h2]
- Reserve Entrance: The reserve now has its own actual entrance gate which visitors and guests would use to enter.
- Groundskeepers Cabin: The groundskeeper now has her own cabin and garden, this area will be further expanded on in other updates.
- Chicken Truck: Is now available at anytime in the game for the achievement mission, as opposed to only in chapter 2.
- 4 x Warthog Zones: containing additional detail.
- 5 x Buffalo Zones: containing additional detail.
- Forest Zones: shadowy biomes.
- Other new hidden areas and secrets.
[h2]Fixes:[/h2]
- Fixed issue with enemies firing before they finished reloading
- Numerous small other bug fixes and improvements.
- Reduced terrain flickering.
- Fixed some broken terrain seams.
- Fixed some areas you could get stuck.
- Fixed some skinned mesh renderers/animals/characters disappearing when halfway off the edge of the screen.
[h2]Improvements/Additions:[/h2]
- Increased likelihood of certain enemy bark audio.
- Removed trees that were placed on slopes unrealistically.
- New vegetation such as mushrooms and tomato plants.
- Improved Gazelle Texture.
- Improved warehouse exterior model material and texture.
- Improved other small building[s] material lighting.
- Improved intensity of "Sun Shafts" effect appearance, but can also be disabled from advanced graphics menu if not desired.
- Sunset transitions are now seamless when playing on high environment settings.
- Improved color quality and synchronization of distance fog at the base of mountains.
- Decreased the monotony of certain tree clusters outside of the main reserve.
- Improved the blending quality of certain asynchronous streaming zones.
- Improved quality of transition from terrain to distant mountain objects.
- Improved quality of waterfall rendering during night time.
[h2]Optimizations:[/h2]
- Implemented animation hashing for enemy reload action.
- Limited the amount of "miss" bullet decals that enemies can produce globally.
- Improved culling of bird flocks when not in camp.
- Improved culling of enemies when player is exploring outskirts far away from enemies.
- Removed more trees hidden under rocks.
- Improved cleanup of animals that have become invisible.
- Improved culling of animals and meshes inside the main camp while the player is out exploring.
- Removed trees growing under rocks that weren't visible using precious resources for nothing.
- Numerous other internal performance optimizations.
- 'Environment Quality' setting now affects the ambient lighting interval for time of day transitions.
[h3]This update now brings the total count of species in the reserve to 34.
The list of all creatures is below:[/h3]
Mammals:
- Rhino
- Zebra
- Elephant
- Giraffe
- Wildebeest
- Buffalo
- Warthog
- Wild Dog
- Gazelle
- Hippo
- Ostrich
- Goat
- Rat
Insects:
- Dragonfly
- Dung Beetle
- Rhino Beetle
- Common Fly
- Hornet
- Scorpion
- Snail
Amphibians/Reptiles
- Crocodile
- Salamander
- Frog
- Snake
Birds:
- Pigeon (bos duiwe)
- Crow (Swartkraai)
- Owl
- Sparrow
- Chicken
- Duck
- Goose
More species & locations to be added soon!
As always, thank you everybody for the continued support, encouragement & bug testing. It is greatly appreciated!
Happy Hunting and Happy Holidays.