Early Access Update V0.8.8.2
This is an simple yet exciting update covering a few key aspects.
Thanks as always to all, and a huge welcome to all the new players that have joined lately!
Happy Hunting.
- Ingozi Games
- In previous builds, the player would use the radio tower to advance missions when playing on Easy and use their bed when playing on Medium. Now - all difficulty modes use the bed for advancing missions and the radio tower now serves as a way to dispense bonus missions. Bonus missions from the tower will be played in sequence but are only available after finishing a main mission. Only one bonus mission can be activated per main mission complete. (Currently only one as stated below, but more on the way as we speak!)
- Bonus mission "interludes" are similar to main missions in terms of combat, but have their own story and are checkpoint based within the mission without the ability to quicksave or save at any time like during a main mission.
- Bonus mission "interludes" can't be saved during, but can be exited if the player wishes to rather play them again at a later stage. Once they have been completed then they cannot be replayed from the tower until starting a new game.
- This build contains 1 new bonus mission that can be played at any time between missions through the radio tower in-between the first 4 missions of the game. This is the first of a series of bonus missions featuring General Gideon (Not to be confused with General Van Jaarsveld) and discovering the character in depth, as well as joining him on various antics.
- The new mission takes full advantage of our new character system with expressive dialogue and interaction, with the characters facial expressions changing to react to the players actions.
- Enemies can now only be looted once their death animation is complete, this prevents it from being far too easy to loot enemies before they've even hit the ground, considering the games generous interaction distance.
- Fixed an issue that would sometimes cause shell casing ejections to be rendered through other objects.
- Some minor audio balancing and weapon audio improvements on certain weapons.
- Improved a few models and textures, and a few indoor lighting scenarios.
- Fixed a bug that affecting the save game button in the main menu, but not the quick save or checkpoints.
- Some minor ragdoll improvements.
- Small performance optimizations.
- A few small bug fixes.
Thanks as always to all, and a huge welcome to all the new players that have joined lately!
Happy Hunting.
- Ingozi Games