Early Access Update V0.8.8.3
[h3]Early Access Update V0.8.8.3[/h3]
Simple update fixing various user reported bugs & more.
I am currently busy with a much larger technical update that adds proper spinal and leg animations to wildlife as well as general improved animal behavior, but it's taking a lot longer than expected so I wanted to knock out a few quick necessary polishes so everybody knows I'm still alive and working hard!
A lot of progress has been made in the game in areas over the last few months that I wanted to explore, so much to the delight (or the chagrin, depending) of achievement hunters and gaming enthusiasts alike, I have added a huge heap of new achievements that include new challenges and ways to play the game never thought before, while also helping the player discover more hidden gems and secrets held within.
- On the subject of achievements, we now have a total of 68 - the plan is by final game launch to have 101 total achievements of which 100 will be regular achievements and the final achievement is awarded as a platinum trophy for achieving the other 100.
There are a few other small changes as usual, although the main focus of this update is the achievements and increasing gameplay time and quality of life through that.
The new achievements are as follows:
The change notes for the update are as follows:
A few notes that were patched a few weeks ago after the V0.8.8.2 update but were not included in any change notes, so I'll add them here for historical purposes:
V0.8.8.2.1
Apologies for not adding anything too exciting to this update, but I just needed to get these out of the way so that I could focus on more interesting stuff for V0.8.8.4
Lastly, I have done a substantial update of the demo. (For those who do not own the game)
I have updated the demo to the latest version, and added some new content, and I have also removed some content.
The content was not removed from the demo in any way to give less to players of the demo, but was done to increase the value of the product for users who do buy the game. It can be less rewarding if you buy the game but you've already explored the whole map. So I have now closed off certain features and locations during the demo. Players will no longer be able to enter the shebeen or go ostrich racing during the demo, and other limitations - but as a consolation I have added some new content to the demo that wasn't there before. So now after finishing Mission 1, Demo users will be able to play the camping interlude bonus mission (added in V0.8.8.2) from the radio tower in the main camp after completing the first mission. So if you don't own the game, but you do own the demo - you can play again for some new content, as well as experience all the latest improvements. And as always, the demo is fully shareware and contains no DRM so you can even copy it out of steam and share with friends on a USB I don't mind!
Thanks again for playing, and I will be back again once the new animal spine animation system for V0.8.8.4 is ready!
- Rob/Twelv [Ingozi Games]
Simple update fixing various user reported bugs & more.
I am currently busy with a much larger technical update that adds proper spinal and leg animations to wildlife as well as general improved animal behavior, but it's taking a lot longer than expected so I wanted to knock out a few quick necessary polishes so everybody knows I'm still alive and working hard!
A lot of progress has been made in the game in areas over the last few months that I wanted to explore, so much to the delight (or the chagrin, depending) of achievement hunters and gaming enthusiasts alike, I have added a huge heap of new achievements that include new challenges and ways to play the game never thought before, while also helping the player discover more hidden gems and secrets held within.
- On the subject of achievements, we now have a total of 68 - the plan is by final game launch to have 101 total achievements of which 100 will be regular achievements and the final achievement is awarded as a platinum trophy for achieving the other 100.
There are a few other small changes as usual, although the main focus of this update is the achievements and increasing gameplay time and quality of life through that.
The new achievements are as follows:
- A Distant Cry - Take down an enemy tagged with binoculars.
- Sangoma - Finish the game without first aid kits using only traditional healing.
- Crowd Control - Destroy more than 5 drones in Mission 8.
- Bootcamp - Complete the obstacle course.
- Careful With Those Onions - Complete the bonus camping interlude mission.
- Camping Enthusiast - Camp for 7 consecutive days in-game.
- Untitled Game Achievement - Rescue a man from a horrible goose.
- Herbology - Plant some herbs in your base.
- Abundance - Harvest 20 medicinal plants.
- Iron Liver - Drink more than 2 liters of hard liquor in a single sitting.
- Quick Sticks - Take down more than 5 enemies within under 10 seconds.
- Head Hunter - Land 10 consecutive headshots in a row.
- Up Close - Finish a mission using only melee weapons.
- Rampage - Take down 5 enemies while under the influence of the "Lions Heart" powerup.
- Nightwatch - Take down an entire poacher squad at night without using a lantern or flashlight.
- Crouching Zebra, Hidden Rhino - Take down an entire poacher squad while crouched.
- Economize - Take down more than 6 enemies in a single magazine without reloading your weapon.
- Trooper - Complete a mission without healing.
- Untouchable - Complete any mission without taking a single hit.
- Branch Manager - Collect more than 5 wooden statues in a single playthrough.
The change notes for the update are as follows:
- 20 new achievements.
- Improved colliders of weapons dropped from enemies to prevent them from getting stuck inside rocks and other hilarious situations.
- When it starts raining, the wind will now gradually increase instead of instantly appearing (which previously made the trees transition to windy animated states in a terrible way).
- Changed sunrays to be a part of the default graphics settings. (Now that they have been made much more subtle in the previous update)
- Improved culling and optimization system for animals in the main reserve vs poachers outside the reserve based on player location for increased performance while travelling.
- Further ragdoll improvements and optimizations.
A few notes that were patched a few weeks ago after the V0.8.8.2 update but were not included in any change notes, so I'll add them here for historical purposes:
V0.8.8.2.1
- Updated demo to latest version.
- Fixed weird goat ragdoll issue that only occurred during the tutorial.
- Fixed wrong scope texture on hip-fire main weapon view (main rifle default loadout carbine weapon).
- Redesigned skin and eyes shader system for obstacle course commanding general entirely from scratch to handle direct sunlight better without getting washed out.
- Reconfigured lighting for obstacle course to light the NPC better.
- Fixed a few missing asset references in the asynchronous streaming load zones.
- Fixed a an issue where leaving the tutorial from the obstacle course would take you into a game instead of exiting back to the main menu.
Apologies for not adding anything too exciting to this update, but I just needed to get these out of the way so that I could focus on more interesting stuff for V0.8.8.4
Lastly, I have done a substantial update of the demo. (For those who do not own the game)
I have updated the demo to the latest version, and added some new content, and I have also removed some content.
The content was not removed from the demo in any way to give less to players of the demo, but was done to increase the value of the product for users who do buy the game. It can be less rewarding if you buy the game but you've already explored the whole map. So I have now closed off certain features and locations during the demo. Players will no longer be able to enter the shebeen or go ostrich racing during the demo, and other limitations - but as a consolation I have added some new content to the demo that wasn't there before. So now after finishing Mission 1, Demo users will be able to play the camping interlude bonus mission (added in V0.8.8.2) from the radio tower in the main camp after completing the first mission. So if you don't own the game, but you do own the demo - you can play again for some new content, as well as experience all the latest improvements. And as always, the demo is fully shareware and contains no DRM so you can even copy it out of steam and share with friends on a USB I don't mind!
Thanks again for playing, and I will be back again once the new animal spine animation system for V0.8.8.4 is ready!
- Rob/Twelv [Ingozi Games]