1. Poached : Hunt The Hunter
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  3. Early Access Update V0.8.8.7

Early Access Update V0.8.8.7

[p]This update includes some new content for players who have completed the game in the post-game sandbox mode as well as general game improvements.[/p][p] [/p][p][/p][p]Gameplay:
[/p]
  • [p]Braai meat now shows the ° degree symbol when showing the temperature of each side of the meat, so that it is less confusing as to what those numbers are. [/p]
  • [p]Added more Easter eggs to discover. (And polished some existing ones)[/p]
  • [p]Standard Shotgun has been nerfed, as it was far too good at headshots from a distance and I didn't want to just make shotgun shells more expensive as shotguns are fun up close.[/p]
  • [p]Improved headshot hit detection against tactical enemies that are cover-locked & crouching.[/p][p][/p]
[p]
Bug Fixes:
[/p]
  • [p]Fixed a new issue causing the possibility to get stuck in options menu if accessed from the main pre-game menu.[/p]
  • [p]Fixed new issue causing the vehicle camera to not rotate when first entering the vehicle.[/p]
  • [p]Fixed an issue that could break cause the vehicle to go into a weird "Tokyo-Drift" mode.[/p]
  • [p]Fixed issue causing the matches requirement for lighting a braai to not be implemented, meaning you could even throw your matches away via drop in the inventory and still light a fire afterwards. Lighting the fire now also consumes the inventory item, so to light a new fire matches must be purchased from the store. This was originally the intended behavior but some issues were preventing this from happening. [/p]
[p]
Graphics:
[/p]
  • [p]Improved driving at night appearance and reduced tree shadow flickering.[/p]
  • [p]Improved dirt/grass texture blending in tutorial/shooting range terrains.[/p]
  • [p]SSR now enabled by default on all new installations.[/p]
[p]
Optimizations:
[/p]
  • [p]Optimized internal scripting used for distance waypoint markers. [/p]
[p][/p][p]Tutorial: [/p]
  • [p]Made it easier to hear commander from a distance.[/p]
  • [p]Changed song found on collectible secret radio so it's not the same as the one found in the shooting range.[/p]
  • [p]Neatened some scene geometry/set dressing.[/p]
  • [p]Prevented camera animation from playing if player attempts to run during the sections where running is disabled.[/p]
  • [p]Added additional control based tooltips.[/p]
  • [p]Fixed issue that caused player to instantly die if the vehicle is destroyed during the tutorial.[/p]
  • [p]PC is no longer accessible from the tutorial, as this over-complicates things.[/p]
[p][/p][p]Shooting Range: [/p]
  • [p]Removed a useless rocket pickup, as the RPG is not available in the shooting range.[/p]
  • [p]Added missing colliders and physics to the empty fuel cannisters.[/p]
  • [p]Fixed an issue with some of the shotgun shells falling through a table.[/p]
  • [p]Optimized internal scene memory usage.[/p]
  • [p]Fixed a Grenade pickup that was mislabeled as "GRENADE (1)"[/p]
[p][/p][p]Warehouse: [/p]
  • [p]Improved detail of certain tech.[/p]
  • [p]Flashlight pickup can no longer be found here, only in the caves. I wanted it more hidden for maximum reward, the lantern is fine for most lighting situations.[/p]
  • [p]Removed placeholder tapes, will re-enable them as audio logs are added so as to create a clear distinction that all tapes are audio tapes.[/p]
  • [p]Fixed some objects, such as pieces of paper that had rigidbody components but shouldn't.[/p]
  • [p]Fixed some missing colliders.[/p]
  • [p]Simplified some of the scene geometry.[/p]
  • [p]Improved warehouse outer material texture quality.[/p]
[p][/p][p]Chapter 2: [/p]
  • [p]New mission content. Just follow the "?" waypoint after completing the final boss fight.[/p]
  • [p]Destroy all 14 pieces of mining equipment after the main game![/p]
  • [p]New hidden cave.[/p]
  • [p]New secret cryptid lore! The legendary Grootslang.[/p]
  • [p]Optimized the rendering of mining equipment and hydraulic excavators to use world streaming like everything else in the game.[/p]
  • [p]Noise complaint mission will now have the mining equipment if it has not yet been destroyed.[/p]
  • [p]New cave environment.[/p]
[p][/p][p]New Achievements: [/p]
  • [p]Destroy all mining equipment after the main game.[/p]
  • [p]Locate the cave of the Grootslang.[/p]
[p][/p][p]Other Changes/Additions: [/p]
  • [p]Improved enemy angular response time damping.[/p]
  • [p]Some small improvements to enemy reflexes.[/p]
  • [p]Some other small A.I. improvements.[/p]
  • [p]Added some better blending on one of the terrain optimization volumes.[/p]
  • [p]Improved enemy patrol walking animation stability.[/p]
[p][/p][p]I have approximately 10 more updates planned for this year with new content and missions as well as some other requested mechanics such as weapon customization and other game modes. Next year the game content will continue being updated up until its final release out of Early Access in August 26 2026, after which the game will continue being updated and fixed for an additional year, although at that time all content will be finalized.[/p]