Early Access Update V0.8.8.7
[p]This update includes some new content for players who have completed the game in the post-game sandbox mode as well as general game improvements.[/p][p] [/p][p][/p][p]Gameplay:
[/p]
Bug Fixes:
[/p]
Graphics:
[/p]
Optimizations:
[/p]
[/p]
- [p]Braai meat now shows the ° degree symbol when showing the temperature of each side of the meat, so that it is less confusing as to what those numbers are. [/p]
- [p]Added more Easter eggs to discover. (And polished some existing ones)[/p]
- [p]Standard Shotgun has been nerfed, as it was far too good at headshots from a distance and I didn't want to just make shotgun shells more expensive as shotguns are fun up close.[/p]
- [p]Improved headshot hit detection against tactical enemies that are cover-locked & crouching.[/p][p][/p]
Bug Fixes:
[/p]
- [p]Fixed a new issue causing the possibility to get stuck in options menu if accessed from the main pre-game menu.[/p]
- [p]Fixed new issue causing the vehicle camera to not rotate when first entering the vehicle.[/p]
- [p]Fixed an issue that could break cause the vehicle to go into a weird "Tokyo-Drift" mode.[/p]
- [p]Fixed issue causing the matches requirement for lighting a braai to not be implemented, meaning you could even throw your matches away via drop in the inventory and still light a fire afterwards. Lighting the fire now also consumes the inventory item, so to light a new fire matches must be purchased from the store. This was originally the intended behavior but some issues were preventing this from happening. [/p]
Graphics:
[/p]
- [p]Improved driving at night appearance and reduced tree shadow flickering.[/p]
- [p]Improved dirt/grass texture blending in tutorial/shooting range terrains.[/p]
- [p]SSR now enabled by default on all new installations.[/p]
Optimizations:
[/p]
- [p]Optimized internal scripting used for distance waypoint markers. [/p]
- [p]Made it easier to hear commander from a distance.[/p]
- [p]Changed song found on collectible secret radio so it's not the same as the one found in the shooting range.[/p]
- [p]Neatened some scene geometry/set dressing.[/p]
- [p]Prevented camera animation from playing if player attempts to run during the sections where running is disabled.[/p]
- [p]Added additional control based tooltips.[/p]
- [p]Fixed issue that caused player to instantly die if the vehicle is destroyed during the tutorial.[/p]
- [p]PC is no longer accessible from the tutorial, as this over-complicates things.[/p]
- [p]Removed a useless rocket pickup, as the RPG is not available in the shooting range.[/p]
- [p]Added missing colliders and physics to the empty fuel cannisters.[/p]
- [p]Fixed an issue with some of the shotgun shells falling through a table.[/p]
- [p]Optimized internal scene memory usage.[/p]
- [p]Fixed a Grenade pickup that was mislabeled as "GRENADE (1)"[/p]
- [p]Improved detail of certain tech.[/p]
- [p]Flashlight pickup can no longer be found here, only in the caves. I wanted it more hidden for maximum reward, the lantern is fine for most lighting situations.[/p]
- [p]Removed placeholder tapes, will re-enable them as audio logs are added so as to create a clear distinction that all tapes are audio tapes.[/p]
- [p]Fixed some objects, such as pieces of paper that had rigidbody components but shouldn't.[/p]
- [p]Fixed some missing colliders.[/p]
- [p]Simplified some of the scene geometry.[/p]
- [p]Improved warehouse outer material texture quality.[/p]
- [p]New mission content. Just follow the "?" waypoint after completing the final boss fight.[/p]
- [p]Destroy all 14 pieces of mining equipment after the main game![/p]
- [p]New hidden cave.[/p]
- [p]New secret cryptid lore! The legendary Grootslang.[/p]
- [p]Optimized the rendering of mining equipment and hydraulic excavators to use world streaming like everything else in the game.[/p]
- [p]Noise complaint mission will now have the mining equipment if it has not yet been destroyed.[/p]
- [p]New cave environment.[/p]
- [p]Destroy all mining equipment after the main game.[/p]
- [p]Locate the cave of the Grootslang.[/p]
- [p]Improved enemy angular response time damping.[/p]
- [p]Some small improvements to enemy reflexes.[/p]
- [p]Some other small A.I. improvements.[/p]
- [p]Added some better blending on one of the terrain optimization volumes.[/p]
- [p]Improved enemy patrol walking animation stability.[/p]