1. Poached : Hunt The Hunter
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  3. Early Access Update V0.8.9.1

Early Access Update V0.8.9.1

This update adds a new stealth system, that makes every single piece of foliage in the entire map an active object the player can hide inside, as opposed to being merely decorative. Alongside the update are many other features based on user feedback. Thank you so much to those who keep submitting feedback to me via Discord or Steam, your contributions are invaluable and keep the updates rolling. If you don't wish to join the discord or post on the Steam forums, please post your feedback as a reply to this post or just email me directly at [email protected] - I read absolutely every single piece of feedback and am always dedicated to improving the game wherever possible.

  1. Foliage now makes a leaf rustling sound when you move through bushes.
  2. Foliage now obscures enemy aim when you are standing inside bushes.
  3. Foliage now makes you "Hidden", with an on-screen indicator, when you crouch inside bushes. Enemies may not spot you while you’re hidden, but once they know you’re in a bush, they’ll still fire into it but with even lower accuracy than if you were standing in a bush. Killing an enemy while hiding in a bush will blow that cover spot for other enemies allowing them to know which bush you are in, but it won't make it easier for them to aim.
  4. Increased the radius at which goats will run away from the player due to proximity awareness.
  5. Made conversation heard by poachers talking amongst themselves more audible when approaching the raided camp in Mission 1, Wave 2.
  6. Fixed issues with animals not reacting quickly enough to gunfire in Mission 1, due to a conditional awareness trigger intended for enemies.
  7. Sneaky poacher firing from the bushes in Mission 1, Wave 2 now only appears in Hard Mode.
  8. Fixed an additional issue that could cause an enemy from Mission 1, Wave 1 to meet you at your camp before you've triggered the first stealth tutorial.
  9. New achievement for killing an enemy without them noticing while hidden inside foliage.
  10. Fixed some ragdoll issues with certain enemies that were using unscaled time for ragdoll computation.
  11. Chapter 1 end screen now reads as "2 Weeks Later" to explain certain events better.
  12. Antialiasing settings have been simplified, and "Soft" is now the default setting as I find it looks best. But feel free to change back to "Sharp" or "Off" if you prefer. The "Overkill" setting has been removed as it's pointless.
  13. Crafting table now is located at the same location in every mission instead of spawning in different locations.
  14. Optimized NavMesh Data storage for all sub-scenes and terrain streaming zones.
  15. Fixed some NavMesh issues allowing enemies to walk through certain structures in the outskirts of the map.
  16. Rebaked all NavMesh and Occlusion Culling data for all missions to reflect optimizations and navigation for all latest changes.


I'll be putting out a series of 10 smaller updates like this one every few days this December, leading up to V0.9 by the start of the new year. Thanks for playing, and speak soon!