Early Access Update V0.8.9.2
This update comes out only a few days after the previous update, but I'm in a good rhythm at the moment so the next update after this will most likely also be out in just a few days! I am mostly covering A.I. improvements, fixes and polish. But looking at adding some new content soon too.
Some new radio stations should also be added soon, so that you'll have multiple different stations to switch between instead of only 2. Some other surprises coming this December which I will reveal soon. As always, please keep those bug reports coming and happy holidays to you all!
- Balanced "Easy" difficulty setting to be easier, as new game features such as strafing have made the game much harder. Easy mode now affects enemy aim accuracy as well as damage.
- Fixed animal culling issue in main camp that could cause animals to disappear/appear in front of your eyes when entering/exiting the main camp.
- Waypoint to guest lodge is now always visible when using your vehicle in all missions.
- The sound of a bullet hitting a surface can now alert enemies, as opposed to only the sound of gun itself firing.
- Improved consistency of enemy strafing and obstacle avoidance across enemy instances.
- Improved enemy rotation when taking corners and made their movement look less like soccer players.
- Added some better vocal EQ & compression to some voice acting clips in "A Thorny Issue" bonus mission.
- Improved lighting & shadows inside helicopter in "A Thorny Issue" bonus mission.
- Gave Gideon a new hat variation for the second bonus mission.
- Added a warning for both bonus missions with Gideon, that warn you about going too far from the mission zone before you reach the failure distance threshold.
- Gideon's hat now falls off when he falls down for added animation realism.
- Bonus mission now fails if the enemy vehicle runs him over while he is K.O.
- Gideon now frowns noticeably if you point the tranquilizer at him.
- Improved tranquilizer rifle weapon texture.
- Fixed missing info panel text in helicopter bonus mission.
- Fixed issue with enemy vehicle being able to kill you even when moving at a slow speed or stationary.
- Optimized Alert Management code that was making more calls than necessary.
- Added an enemy vehicle to Mission 4 where the poachers try to rescue the leader to establish the enemy vehicles as a game mechanic and not just a once-off feature in a single bonus mission.
- Balanced prices of items in the tavern to reflect the global world prices in game.
- Fixed enemy vehicle collisions causing instant death even with invincibility cheats or powerups enabled. Damage is also now proportional to speed as opposed to instant kill.
- Guest lodge is now closed during Mission 7, 8 & 10 due to emergency lockdown reasons, based on the events of the story at that time.
- Fixed enemy vehicle driver head rotating like an owl when looking at player from drivers seat.
- Optimized path finding algorithm for enemies that "rush" the player to prevent lock-conditions that might freeze enemies, and also improve the multi-threading of the pathfinding.
- Fixed issue that would allow players to skip the second part of the tutorial directly into the main game without playing the third part.
Some new radio stations should also be added soon, so that you'll have multiple different stations to switch between instead of only 2. Some other surprises coming this December which I will reveal soon. As always, please keep those bug reports coming and happy holidays to you all!