Early Access Update V0.8.9.5
This is the first update of 2026! It's not the most massive update, but I am currently favoring regular updates every few days as opposed to only one big update per month. The game is leaving Early Access at the end of this year and I have approximately 100+ updates needed to be done before then so the best way is to get them out as quickly as possible and not keep players waiting for individual yet crucial improvements. It's going to be a big year so let's get to it!
1. Improved & refined enemy attack "bark" audio distribution system for more frequent and unique lines, and fortified the ability to prevent duplicate audio lines. Also applies to poachers making idle chatter among themselves when player is sneaking around. You will hear a lot more voice acting audio from the poachers in general now.
2. Improved guest lodge lighting/appearance.
3. Improved general gameplay in Guest Lodge side quest mission.
4. Terrain now looks better when viewed from birds eye view when using the vehicle third person camera or flying a drone.
5. Fixed an issue that would cause the debris from an exploded enemy vehicle to shoot up in the air if other enemy poachers or animals walk through it.
6. Fixed a bug that would reset your talk radio back to the start if you switched to the rock radio station for this first time after listening to talk radio for a while.
7. Re-Balanced volume of different radio stations for better consistency.
8. Radio can now still be heard when the vehicle is in third person mode.
9. Made it harder for your vehicle to get stuck on slopes.
10. Ostrich racing leaderboard now shows the top 10 fastest speeds instead of only the top 3.
11. Improved arm materials for playable Character #2 & Character #4
12. Fixed some possible terrain flashing during helicopter interlude mission phase 2 dialogue cutscene once landed and Gideon is speaking.
13. Fixed some occlusion culling issues in Interlude mission 2 causing terrain tiles to disappear in certain locations near where the dehorning helicopter lands.
14. Added some slight visual polish to the optional introduction cutscene.
15. Made enemy damage slightly more forgiving on Medium/Hard difficulty settings.
16. Various other small internal optimizations and script fixes.
See you soon for the next update!
- Rob/Twelv [Ingozi Games]
1. Improved & refined enemy attack "bark" audio distribution system for more frequent and unique lines, and fortified the ability to prevent duplicate audio lines. Also applies to poachers making idle chatter among themselves when player is sneaking around. You will hear a lot more voice acting audio from the poachers in general now.
2. Improved guest lodge lighting/appearance.
3. Improved general gameplay in Guest Lodge side quest mission.
4. Terrain now looks better when viewed from birds eye view when using the vehicle third person camera or flying a drone.
5. Fixed an issue that would cause the debris from an exploded enemy vehicle to shoot up in the air if other enemy poachers or animals walk through it.
6. Fixed a bug that would reset your talk radio back to the start if you switched to the rock radio station for this first time after listening to talk radio for a while.
7. Re-Balanced volume of different radio stations for better consistency.
8. Radio can now still be heard when the vehicle is in third person mode.
9. Made it harder for your vehicle to get stuck on slopes.
10. Ostrich racing leaderboard now shows the top 10 fastest speeds instead of only the top 3.
11. Improved arm materials for playable Character #2 & Character #4
12. Fixed some possible terrain flashing during helicopter interlude mission phase 2 dialogue cutscene once landed and Gideon is speaking.
13. Fixed some occlusion culling issues in Interlude mission 2 causing terrain tiles to disappear in certain locations near where the dehorning helicopter lands.
14. Added some slight visual polish to the optional introduction cutscene.
15. Made enemy damage slightly more forgiving on Medium/Hard difficulty settings.
16. Various other small internal optimizations and script fixes.
See you soon for the next update!
- Rob/Twelv [Ingozi Games]