Early Access Update V0.8.9.6
[p]The second update for 2026! I won't bore you with the blah blah this time, so lets get straight to it:[/p][p]
1. Driving into bushes with your vehicle now destroys them.
2. Enemies can now fire their weapons while crouched.
3. Made weapon wheel & weapon wheel info text more legible and easier to read
4. Fixed issue allowing binoculars to tag an enemy through the terrain.
5. Fixed an issue that caused the vehicle to be on your head when exiting the guest lodge after completing the mission.
6. Added splash damage to exploding enemy vehicles, similar to the damage from exploding your own vehicle. But it won't trigger the same achievement you get for killing enemies by blowing up your vehicle. (But it will still kill them, or you if you get caught in the explosion)
7. Improved appearance of black & white "End Level"/"Death" camera screens by allowing them to include the skybox in its rendering.
8. Improved quality of leaf rustling propagation when moving through foliage.
9. Adjusted the default volume of the vehicle radio to be more balanced, based on recent changes to the third person camera and 3D sound of the radio when driving.
10. Made adjusting the volume slider of the vehicle radio while playing adjust the actual volume in realtime while adjusting, if you are currently listening to the radio while adjusting the slider instead of having to close the menu to hear the change in volume during radio play.
11. Increased enemy urgency when they are searching or investigating a suspicious sound.
12. Fixed numerous small issues in the guest lodge bonus mission such as being unable to shoot through broken windows from the upper floor and other collision volume related issues.
13. Fixed a regression on a previous update, that would in some cased affect a new feature that prevents enemies from standing too close to the enemies of their fallen allies to prevent tactical exploits. This feature is now more robust.
14. Fixed an issue with duplicate stealth managers in Mission 2, 3 & 4 that may or may not have caused some singleton issues, if not just slight performance deficits.
15. Fixed a bug that could cause the "Economize" achievement to be cheated, as Goats were counted as kills, and vantage attacks were counted at 2. So hunting goats all 4 with a knife and then sneaking up on a poacher camp could grant you the 6 kills with only one poacher killed.
16. Improved appearance of breakable beer bottles.
17. Improved R4 & R1 FAL FN weapon textures.
18. Fixed issue with "Headhunter" achievement triggering even if you did not get 10 headshots properly in a row.
19. Fixed a rare & strange bug that would cause U.I. to not work properly only in Mission 4 is Low Environment Quality graphics settings were selected.
20. Tamed HDR bloom to be more realistic and less exaggerated.
[/p][p]Next update coming up probably also in the next few days. As always - thanks for playing! [/p]
1. Driving into bushes with your vehicle now destroys them.
2. Enemies can now fire their weapons while crouched.
3. Made weapon wheel & weapon wheel info text more legible and easier to read
4. Fixed issue allowing binoculars to tag an enemy through the terrain.
5. Fixed an issue that caused the vehicle to be on your head when exiting the guest lodge after completing the mission.
6. Added splash damage to exploding enemy vehicles, similar to the damage from exploding your own vehicle. But it won't trigger the same achievement you get for killing enemies by blowing up your vehicle. (But it will still kill them, or you if you get caught in the explosion)
7. Improved appearance of black & white "End Level"/"Death" camera screens by allowing them to include the skybox in its rendering.
8. Improved quality of leaf rustling propagation when moving through foliage.
9. Adjusted the default volume of the vehicle radio to be more balanced, based on recent changes to the third person camera and 3D sound of the radio when driving.
10. Made adjusting the volume slider of the vehicle radio while playing adjust the actual volume in realtime while adjusting, if you are currently listening to the radio while adjusting the slider instead of having to close the menu to hear the change in volume during radio play.
11. Increased enemy urgency when they are searching or investigating a suspicious sound.
12. Fixed numerous small issues in the guest lodge bonus mission such as being unable to shoot through broken windows from the upper floor and other collision volume related issues.
13. Fixed a regression on a previous update, that would in some cased affect a new feature that prevents enemies from standing too close to the enemies of their fallen allies to prevent tactical exploits. This feature is now more robust.
14. Fixed an issue with duplicate stealth managers in Mission 2, 3 & 4 that may or may not have caused some singleton issues, if not just slight performance deficits.
15. Fixed a bug that could cause the "Economize" achievement to be cheated, as Goats were counted as kills, and vantage attacks were counted at 2. So hunting goats all 4 with a knife and then sneaking up on a poacher camp could grant you the 6 kills with only one poacher killed.
16. Improved appearance of breakable beer bottles.
17. Improved R4 & R1 FAL FN weapon textures.
18. Fixed issue with "Headhunter" achievement triggering even if you did not get 10 headshots properly in a row.
19. Fixed a rare & strange bug that would cause U.I. to not work properly only in Mission 4 is Low Environment Quality graphics settings were selected.
20. Tamed HDR bloom to be more realistic and less exaggerated.
[/p][p]Next update coming up probably also in the next few days. As always - thanks for playing! [/p]