V0.5
V0.5
1. Added a waterfall to the reserve
2. Added ability to look around in first person perspective while driving
3. Added rhino beetles
4. Added butterflies [rare]
5. Added rats [mostly found near trash]
6. Fixed bug sometimes causing invisible swap weapon pickups
7. Added subtitles for Mission 5 ,7, 8
8. Fixed floating campfire in mission 8
9. Fixed missing cactus colliders in mission 8
10. Rebaked mission 10 nav-mesh
11. Added Dagga [rare]
12. Added more poached rhinos to Mission 2
13. Added new story elements to warehouse [Mission 6]
14. Improved warehouse lighting
15. Improved final mission start location
16. Improved enemy AI navigation in warehouse
17. Removed references to a certain copyrighted action hero in Mission 1
18. New hippo mission starting point
19. Made tape recorders harder to find
20. Improved hippo mission
21. Added optimization volumes to improve culling of dynamic objects not in range
22. New hornet mission "cold start" location
23. Improved Mufasa Rifle running animation
24. Removed many un-used animation components on static meshes
25. Made player receive an M18 Carbine load-out automatically at each mission start
26. Fixed missing hut colliders in Hippo Mission
27. Made Mufasa on-screen unzoomed position look awesome
28. Fixed misaligned subtitles in Hornet Mission
29. Fixed bloom overkill in warehouse
30. New voice acting clips in Mission 5 & 6
31. Edited tutorial copy for more accurate descriptions of key base perpetual mechanics
32. Changed all secret "Ostrich" [Including all but not limited to the legendary version] to "Volstruis"
33. Added super secret magical volstruis song to super volstruis secret pickups.
34. Made Re-Wired attack drones deal significantly less damage
35. Fixed typo in final ending chapter titles text copy
36. Re baked tutorial and sandbox mode navmeshes, improved tutorial overall.
37. Added more hydraulic excavators to sandbox mode
38. Can now also exit Makro Pap Venster PC with spacebar or mouse and added exit sound.
39. Made enemies not use upper body based inverse kinematics when crouching
40. Made rescue mission give you the appropriate amount of points for completing.
41. Fixed a bug where on a new installation of the game, playing the first mission but then exiting before saving - caused the game to freeze when pressing continue.
42. Made antialiasing have only 3 presets, "None/Fast/Best" [removed "Good" preset]
43. Head shots now give 100 extra points.
44. Improved caravan interior
45. New Mission 3 start position
46. Fixed all possible null reference exceptions in enemy AI
47. Added player water wading interaction, also player can walk through waist deep water but they may not crouch.
48. Made man stuck in tree not shout as incessantly, unless the hippo starts attacking.
49. Fixed sticking issues caused from player capsule collider being too thin
50. Various additional small fixes and improvements, and all sorts of other nonsense bugs too infuriating to mention.
51. New voice acting/mission briefing for final mission
52. Optimized engine code by stripping un-used modules (such as XR and Unity Ads)
53. New radio transmission briefing for Sandbox Mode
54. Fixed a bug where pressing F9 while the next level is currently loading could cause the game to freeze in an endless loop of loading
55. Gave man stuck in tree more things to say, and controlled by current game state
56. Fixed typo in biltong shed tutorial popup
57. New alternate voice acting for Mission 4 [Capture mission]
58. Made subtitles smaller
59. Fixed issue where sandbox mode was sometimes not starting from the correct location
60. Made M83 pistol harder to find and also increased damage from 100 to 120
61. Removed emissive materials from tunnel to make look older and more realistic
62. Minor underground tunnel improvements
63. Made mission 2 secret skip level snail link to Hornet Mission side-quest
1. Added a waterfall to the reserve
2. Added ability to look around in first person perspective while driving
3. Added rhino beetles
4. Added butterflies [rare]
5. Added rats [mostly found near trash]
6. Fixed bug sometimes causing invisible swap weapon pickups
7. Added subtitles for Mission 5 ,7, 8
8. Fixed floating campfire in mission 8
9. Fixed missing cactus colliders in mission 8
10. Rebaked mission 10 nav-mesh
11. Added Dagga [rare]
12. Added more poached rhinos to Mission 2
13. Added new story elements to warehouse [Mission 6]
14. Improved warehouse lighting
15. Improved final mission start location
16. Improved enemy AI navigation in warehouse
17. Removed references to a certain copyrighted action hero in Mission 1
18. New hippo mission starting point
19. Made tape recorders harder to find
20. Improved hippo mission
21. Added optimization volumes to improve culling of dynamic objects not in range
22. New hornet mission "cold start" location
23. Improved Mufasa Rifle running animation
24. Removed many un-used animation components on static meshes
25. Made player receive an M18 Carbine load-out automatically at each mission start
26. Fixed missing hut colliders in Hippo Mission
27. Made Mufasa on-screen unzoomed position look awesome
28. Fixed misaligned subtitles in Hornet Mission
29. Fixed bloom overkill in warehouse
30. New voice acting clips in Mission 5 & 6
31. Edited tutorial copy for more accurate descriptions of key base perpetual mechanics
32. Changed all secret "Ostrich" [Including all but not limited to the legendary version] to "Volstruis"
33. Added super secret magical volstruis song to super volstruis secret pickups.
34. Made Re-Wired attack drones deal significantly less damage
35. Fixed typo in final ending chapter titles text copy
36. Re baked tutorial and sandbox mode navmeshes, improved tutorial overall.
37. Added more hydraulic excavators to sandbox mode
38. Can now also exit Makro Pap Venster PC with spacebar or mouse and added exit sound.
39. Made enemies not use upper body based inverse kinematics when crouching
40. Made rescue mission give you the appropriate amount of points for completing.
41. Fixed a bug where on a new installation of the game, playing the first mission but then exiting before saving - caused the game to freeze when pressing continue.
42. Made antialiasing have only 3 presets, "None/Fast/Best" [removed "Good" preset]
43. Head shots now give 100 extra points.
44. Improved caravan interior
45. New Mission 3 start position
46. Fixed all possible null reference exceptions in enemy AI
47. Added player water wading interaction, also player can walk through waist deep water but they may not crouch.
48. Made man stuck in tree not shout as incessantly, unless the hippo starts attacking.
49. Fixed sticking issues caused from player capsule collider being too thin
50. Various additional small fixes and improvements, and all sorts of other nonsense bugs too infuriating to mention.
51. New voice acting/mission briefing for final mission
52. Optimized engine code by stripping un-used modules (such as XR and Unity Ads)
53. New radio transmission briefing for Sandbox Mode
54. Fixed a bug where pressing F9 while the next level is currently loading could cause the game to freeze in an endless loop of loading
55. Gave man stuck in tree more things to say, and controlled by current game state
56. Fixed typo in biltong shed tutorial popup
57. New alternate voice acting for Mission 4 [Capture mission]
58. Made subtitles smaller
59. Fixed issue where sandbox mode was sometimes not starting from the correct location
60. Made M83 pistol harder to find and also increased damage from 100 to 120
61. Removed emissive materials from tunnel to make look older and more realistic
62. Minor underground tunnel improvements
63. Made mission 2 secret skip level snail link to Hornet Mission side-quest