V0.7.8
Poached : Hunt The Hunter V0.7.8
A simple update focusing on a few crucial technical fixes, to make way for the upcoming animal A.I. update, artwork update, and Story Update/Chapter 2/Boss Fight
1. Animals will now run away from gunfire
2. New occasional enemy idle animation states when in camp, such as cutting up meat/smoking/chatting etc instead of always just mindlessly patrolling
3. Fixed issue of rhino death stampede being too easy to trigger when in car
4. Added a light to the mission objectives clipboard [right mouse when holding radio aka weapon "!"]
5. Decreased rifle bobbing while walking or sprinting by 50%
6. Made V-Sync setting on by default to prevent screen tearing
7. Fixed slightly misaligned M83 pistol sights
8. Fixed issue of settings sometimes not saving
9. Fixed camera clipping into close up objects
10. Removed some un-used blank radio transmission triggers in mission 2
11. Gave poachers better spatial awareness of objects such as rhino ragdolls
12. Prevented shader overlay when dying at the same time as killing a rhino/zebra
13. Reduced ambient lighting settings to 2 varieties - realistic/stylized
14. Made stylized [color] setting default setting to max possible color brightness
15. Optimized crafting bench rendering performance/memory footprint
16. Fixed rhino ragdolls from flying around when intersected by poachers & improved ragdoll physics quality
17. Fixed some crafting menu/bench related bugs
18. Adjusted car first person camera mouse look to not view player shoulders
19. Added some extra SFX to trance party/secret level
20. Added bakkie back to secret level
21. Numerous other fixes & fine tuning too small to mention.
1. Animals will now run away from gunfire
2. New occasional enemy idle animation states when in camp, such as cutting up meat/smoking/chatting etc instead of always just mindlessly patrolling
3. Fixed issue of rhino death stampede being too easy to trigger when in car
4. Added a light to the mission objectives clipboard [right mouse when holding radio aka weapon "!"]
5. Decreased rifle bobbing while walking or sprinting by 50%
6. Made V-Sync setting on by default to prevent screen tearing
7. Fixed slightly misaligned M83 pistol sights
8. Fixed issue of settings sometimes not saving
9. Fixed camera clipping into close up objects
10. Removed some un-used blank radio transmission triggers in mission 2
11. Gave poachers better spatial awareness of objects such as rhino ragdolls
12. Prevented shader overlay when dying at the same time as killing a rhino/zebra
13. Reduced ambient lighting settings to 2 varieties - realistic/stylized
14. Made stylized [color] setting default setting to max possible color brightness
15. Optimized crafting bench rendering performance/memory footprint
16. Fixed rhino ragdolls from flying around when intersected by poachers & improved ragdoll physics quality
17. Fixed some crafting menu/bench related bugs
18. Adjusted car first person camera mouse look to not view player shoulders
19. Added some extra SFX to trance party/secret level
20. Added bakkie back to secret level
21. Numerous other fixes & fine tuning too small to mention.