1. Poached : Hunt The Hunter
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  3. V0.6.3

V0.6.3

V0.6.3
1. Increased initial stamina bar time from 6.5 seconds to 10
2. Added a new on-the-go crafting system which allows you to use wood to create campfires. Simply "use” the wood in the inventory to enable this mode.
3. The craftable campfires can also be used to make “MOERKOFFIE” - a traditional African coffee made in the bush on an open fire, it will increase your max stamina time from 10 seconds to 14, for 30 seconds respectively.
4. Added “distance blur”[shallow/simple D.O.F.] on/off to graphics menu (was always on by default)
5. Fixed an issue that could sometimes cause player to be stuck inside the caravan
6. Added different subtitle text sizes available from the menu for different systems, screens and eye-sights.
7. Increased poacher headshot hitbox accuracy
8. Reduced GPU draw calls by half and greatly increased smoothness/frame rate via optimized occlusion culling baked individually for each level
9. Halved average triangle/vert count per fame [see above]
10. Fixed quality setting label being cut off in options menu
11. Put back missing auto-save from Mission 1
12. Removed 3x V-Sync option [Un-Needed, up to 2X is more than adequate]
13. Made poacher “trash talk” triggered when approaching camp and not looping endlessly
14. Optimized animal wildlife animation culling
15. Bakkie lights/brights will now only turn on during night time
16. Fixed new issue that was causing poachers to not see the player when player is driving
17. Fixed an issue that would cause the hippo to un-asleep itself when loading your game after defeating the poacher wave.
18. Made secret skip level snail harder to find in hornets nest mission
19. When receiving a mission briefing, if somehow you advance progress before the transmission is over - the new transmission will now interrupt the old one instead of overlap.
20. Bakkie wheels now kick up dust while driving (especially visible during third person mode)
21. Optimized "Broken Bakkie" model memory footprint
22. Made rifles fall out of enemies hands more realistically using physics
23. Fixed some areas inside warehouse where player could get stuck.
24. Neatened geometry inside warehouse
25. Added some zebra-based surprises in mission 7
26. Balanced mission 8 boss fight by removing rocket launcher ammo, but also removing leaders helicopter backup. Finally halved leader bulletproof armor amount. Boss fight now forces actual one-to-one engagement without quick and easy RPG instakill.
27. Added Legendary Volstruis to Mission 8 notepad waypoints for easy location of the magical creature. [Only for testing purposes currently]
28. Fixed other missing notepad waypoints from mission 8
29. Added a recommended FOV settings indicator to options menu
30. Fixed some character render culling issues in ostrich race mini-game
31. Extended tutorial to also cover the inside of the caravan and related activities
32. Made finishing tutorial flow directly into game without needing to return to menu
33. Various small fixes, tweaks, additions and improvements as per usual.