Early Access Update V0.8.7.4
This update introduces a new music radio station, playable in your vehicle and other locations, featuring music from top South African bands such as Not My Dog, Ruff Majik, Fuzigish, Hog Hoggidy Hog, The Slashdogs, The Narrow, Boo!, Worsie van Wyk, Shameless, Kamikaze Test Pilots, ATFN, Hunter Kennedy, and more! With over an hour of voice acting, virtual ads with game tie-ins, and other surprises, this addition enhances your experience alongside the existing talk radio station, and even more on the way!
Radio Changes:
Details:
Fixes:
New Achievements:
Optimizations:
Balancing:
Controller Support Changes:
And as always, various other small polishes, fixes and optimizations and more importantly some things I simply just don't want to mention due to spoilers.
Radio Changes:
- The radio now features two stations instead of one, with more coming soon.
- Radio now has 3 states. Talk Radio, Music Radio & Off, which you can flip between using the reload button while driving.
- Radio stations can now also be heard inside other places such as caravan and bar as opposed to only while driving.
- Radio now has its own volume control in conjunction to game music and master volume controls.
Details:
- Increased texture quality of player arms.
- Improved poacher death animation as well as ragdoll reliability.
- Removed some trees growing unrealistically on slopes near far ends of the reserve.
- Increased detail of character #2 hair in character selection screen.
Fixes:
- Minor environment detail fixes.
- Fixed missing colliders on some metal structures.
- Fixed flashing shadows on arms.
- Fixed potential subtitle/voiceover overlap when activating drone recharge station before mission. briefing is finished due to loading a saved game near the drone station before activating it.
- Fixed rare issue where the end level stats popup could cause trees to turn into low quality billboards if player finished a level near an outskirt.
- Fixed a small inventory system issue that might cause player to select the wrong item when dragging quick.
- Fixed a rare error that could cause sometimes cause an armored poacher wearing a hat to become invincible to headshots if head shot with a shotgun due to the engine not being able to add a rigidbody to a component twice when making the hat fall off the poachers head.
- Fixed custom mouse cursor turning back into normal windows mouse cursor when the game is Alt+Tabbed.
- Fixed issue with next enemy waypoints not always working properly if a game was loading midway through dispatching an enemy wave.
- Fixed some other issues with enemy count when loading a saved game midway through an enemy wave that could possibly not load the correct remaining enemy count or score stats.
- Fixed new overlap of secret "time length" slider activated by cheat code since the menu had been adjusted.
- Fixed missing flag animations in ostrich racing caused by accidental deletion of blend shapes during optimization update.
- Fixed bug allowing player to pick up an ostrich.
- Fixed issue with HUD scale parameter not resetting properly when selecting default settings.
- Fixed issue where armor UI could display over the vehicle garage U.I.
- Fixed mouse cursor showing during "Sleeping" overlay screen.
- Fixed issue with HUD scale not loading correctly.
- Fixed a memory leak caused by asynchronously loaded fish remaining in the fishing hole when leaving the area.
- Fixed small issue that caused your weapon to be stuck in zoom mode if you got into a vehicle with the aiming button held down.
New Achievements:
- Crafting A Successful First Aid-Kit
- 100% Mission Accuracy
- Curing a snake bite on "Hard" Difficulty
Optimizations:
- Fixed memory leak issue with enemy bullets holes.
- Made normal maps for very small shell casing ejections much smaller
- Fixed more shadow casters that didn't cast shadows that were visible
- Removed unnecessary content size fitters on saleable U.I. elements.
- Removed 10 unused transforms from end level/death camera module.
- Replaced some more mesh colliders with box colliders in instances where it made no difference.
- Removed trees that were stuck inside rocks and not even visible yet still using memory.
- Removed unused tags from game system.
Balancing:
- Slight price increase on first-aid kits.
- Decreased max shotgun ammo holding amount.
Controller Support Changes:
- Added full controller support for vehicle garage.
- Fixed issue with main menu continue button staying highlighted when navigating menu with a controller.
- Game now auto selects "OK" button when tutorial popup opens when gamepad connected.
And as always, various other small polishes, fixes and optimizations and more importantly some things I simply just don't want to mention due to spoilers.