V0.7
1. Upgraded engine version from Unity 2018.2 to Unity 2020.1.11f1 [A huge leap - soon to be updated to 2020.3LTS, the main initial hurdle was moving from 2018.2 to 2018.3 because of the new prefab system]
2. Entirely new AAA volumetric blood decal system
3. Many new weapons, including - the legendary SANDF Vektor R4, the FAL & the AK
4. R4/AK/FAL are now the main weapons of poachers [when not using the modern ranger weapons]
5. R4/AK/FAL now effectively replaces the "Mufasa" in normal gameplay
6. The Mufasa rifle is still available, it is only now EXTREMELY rare and hard to find.
7. Poachers will now use randomized weapons instead of standard carbine/Mufasa load outs
8. Entirely re-hauled new & improved bakkie
9. The braai can now braai be used to play a small braai mini-game, make sure you don't burn your meat.
10. Added giraffes and elephants in rare locations that you may find if you explore :)
11. You can now pitch tents and sleep anywhere at any time! Spend a night out in the bushes - there is no need to exclusively use your caravan for regeneration.
12. Craftabe entities (such as campfires and tents) can now be rotated before crafting by pressing left and right mouse buttons
13. Added a small herb garden behind the caravan to supplement the grow huts medicine yield
14. Full sandbox with all locations and hidden places/animals/items now available from the start of the game.
15. Fixed issue causing bakkie to load frozen on x-axis when loading game
16. Improved physics and performance across all boards
17. Gave the shopkeeper pants
18. Improved Enemy A.I. behaviour
19. Improved UI speed when switching between menus in the start game section
20. Improved terrain rendering quality and repainted various area textures
21. New Icons for Exit Level, Shebeen, mechanic
22. Optimised waterfall procedural animation code
23. Picking up weapons from enemies now covers your arms (and the weapon) in blood
24. Finally solved the mystery of the invincible chickens
25. When weapons are "holstered" [press '0'] - you can use fire and zoom to pickup rigidbodies
26. Edited into/outro copy text ever so slightly, replaced into text for helpful hints.
27. Added a new available CZ57 handgun weapon to pistol slot[2]
28. Violence/Blood level can now be set between 4 types: Extreme, Mild, Cartoon & None.
29. New third person camera for bakkie with improved collision detection and more cinematic pathing
30. Improved transition from terrain edge to mountain prefabs
31. Improved fog quality and synced fog color to ambient lighting
32. More "Heavy Mercenary" type enemies to fight in Mission 7 / Helicopter mission
33. Removed shacks from water tower area, relocated informal settlement to outskirts
34. Improved blending and fog between terrain and distant mountains
35. Changed hippo mission music to use generic tension theme
36. Fixed issue of not being able to hear bakkie engine when in third person mode
37. You can now un-stuck your bakkie[if it is stuck[ by dragging it with left mouse and flipping it with right mouse when your weapons are holstered.["0"]
38. The braai now burns open with a grill and animated hot glowing coals with emissive materials especially visible during nighttime (just like a real braai!)
39. Added lavender patches hidden around the reserve [an important side quest item to be revealed]
40. Added fire crackling audio to campfires
41. Worked more on terrain, started dividing up the currently uncharted parts of the map into sectors that load in and load out their own detail data when close, so as to create a vastly more detailed world.
42. Fixed issue where loading to new level from radio or door would cause waypoint to overlap loading screen
43. Fixed issue that sometimes caused on rare instances when fighting large groups - enemy waypoint to stick on a dead body instead of pointing to next target
44. Added hidden salamanders, which you can discover - for extra points!
45. Added hidden frogs, which you can also discover - for extra points!
46. Added waterlilies to certain water areas [Experimental]
47. Added a new fenced area with background buildings
48. Added minibus taxi distant background model for outskirts
49. Made Tranquilizer Rifle look more old school and authentic
50. Added new world map detailed areas to explore
51. New hornet mission voice acting intro script
52. New Mufasa reloading animation
53. Added a fix to prevent players from shooting up into the air when getting out of a vehicle too close to an environment collider
54. Sheebeen can now be entered by the player. [Sandbox mode only]
55. Working pool table inside shebeen that the player can interact with ( and many more surprises )
56. Playable arcade machine housing old school platform classic "Piet Of The Jungle"
57. New shop location as well as interactive dog and other NPCs inside shebeen
58. Tranquilized enemies will now snore and sometimes on rare occasions talk in their sleep
59. Improved enemy ragdoll physics
60. Fixed issue with some rhino's running frozen on the spot when angered
61. Optimised hornet mission memory footprint
62. Improved vehicle steering for more realistic movement and less floating/swerving
63. Hallucinogenic sting effects will only last 120 seconds in total
64. Fixed goat walking through zebra at Mission 3 start
65. Fixed typo's in notes found inside warehouse level
66. Small improvements to the underground area location
67. Removed exploding drones from sandbox mode
68. Improved sheebeen external appearance [Sandbox mode only]
69. New idle animation for rat/rodent creatures
60. Shebeen location now marked in notepad waypoints with a "?" icon [Sandbox mode]
71. Made tranquillizer gun exclusively use dart inventory items and not share sniper rifle ammo [Aqcuiring a new tranquillizer gun will automatically add 3 darts to your inventory]
72. Additional darts can now be acquired from the incompetent ranger in the tree by interacting with him.
73. Now easy to obtain pacifist achievement in Hippo Mission
74. New Intro/Outro text copy edits
75. Fixed issue causing a second tranquiliser dart not respawn on the table after shooting the hippo
76. Improved exploding surveillance drones warning radio transmission audio
77. Added more instances of "The Memoirs Of General Gideon Tape 4 : The Wardens" to earlier parts of the game, not just the underground areas
78. Stopped bakkie from freezing in mid-air after getting out of the vehicle while airborne
79. Fixed issue causing the "Bird Of Madness" herb to have permanent negative side effects after 2 uses
80. Balanced this ease of use by making "Bird Of Madness" only heal 50 points instead of 200
81. Fixed issue that caused different characters to go at different speeds on ostriches when racing thus defeating the purpose of the race. [This does not apply to campaign missions though]
82. Added some missing colliders in the warehouse for wall geometry
83. Alternate voice over for intro with a more serious tone [the humourous one will still be kept for the trailer]
84. Improved intro cinematic very slightly
85. Intro cutscene can now be skipped by holding any key, not just spacebar.
86. Fixed issue causing poacher conversation to play even when there are no poachers if player loads game after clearing second enemy wave in mission one before calling in mission with radio tower
87. Fixed a bug that could cause poachers to dissapear when loading a game inside the camp on the final mission
88. Removed outdoor mattress near water tower
89. Stopped mouse from going off center behind the scenes after switching weapons
90. Playing with the invincible mod now also makes your bakkie invincible
91. Added lavender and marigold patches [The reason will be soon revealed]
92. Changed intro scene post processing and color set up
93. Added new camping chair type model to intro scene and Mission 3
94. Added new internal logging system, to later be used for side quests.
95. Introduced some new defensive fencing measures to the grounds
96. Added a new abandoned blue trailer type discoverable that will highlight hidden seed type pickups, a new pickup that will allow increased yield in the grow room.
97. No more saving during tutorial[s] (but during any part of the game still)
98 . Can now search through trash can for random lucky item each spawn [experimental - can be abused]
99. Added a new military-style radio transmitter and chair models to underground tunnel level
100. Removed fish from waterfall but added a small lake near the mountains with fish in it - soon to be new fishing minigame.
101. New hidden interactive synthesizer item that makes horrible noises in a beautiful way
102. More realistic bakkie explosion with many different internal car parts and volumetric oil spill decal
103. When inside vehicle, certain key interest points such as the mechanic or shebeen will show up as waypoints alongside the main objective waypoint
104. Doubled world complexity with new nested prefabs :)
105. Made crafted fires illuminate the area more realistically, especially at night
106. Added 2 more waterfalls to the reserve and also a few small water bodies
107. Total re-bake of all occlusion culling and navmeshes on all maps and scenes
108. Game is now twice as big (8GB) but runs twice as smooth
109. Deeply optimised the games internal data structure values
110. Made entrance position of warehouse properly match next level starting point
111. Optimised CPU thread load by 20%
112. Improved goat ragdoll physics
113. Further refined internal save/load game system
114. Improved braai model, made have more realistic features and texture
115. Added a new travel vehicle SUV somewhere on the map, belonging to a pair of tourists who mysteriously went missing on the reserve - finding the vehicle will also reveal clues which will allow you to discover what happened to the passengers
116. Added a new poacher style braai made using an old toilet
117. Added wildebeest herd - can be seen running into the distance when triggered (near outskirts somewhere you'll have to find it yourself)
118. Added an egg on toast breakfast to the Mission 3 camping trip cold start
119. Added a new half-barrel type braai model - currently not functional but will be soon, also found at mission 3 start only for now.
120. Made it prohibitively expensive to purchase a rocket launcher early on in the game
121. Added more grass details to outskirt border terrains
122. In the initial levels of the game, the locations of the mechanic as well as shebeen will be shown as waypoints when driving without the notepad enabled.
123. Added a new more realistic looking water tower model to the first battle location
124. Mafadi Mining Inc. can now also set up porta-loo festival style portable toilets and use them as cover
125. New wheelbarrow model background prop found later in the game
126. Improved bakkie tire grip
127. Made clipboard only show when pressing zoom/scope while holding radio - the now default "weapon" 1 slot.
128. Fixed floating shotgun shell ammo pickup issues
129. Fov slider has been removed[for now], game now set at cinematic 35mm Focal Length for 16:9 resolutions
130. Fixed issue causing bakkie wheel colliders to shoot player in the air in rare collisions
131. Made Hippopotamus circle the tree (Hippo Mission) instead of just standing and playing an animation loop
132. Man in tree now shuts up after hippo is down instead of talking looping forever
133. Made cinematic intro speech only play when selecting Tutorial, not when selecting new game
134. Made End of Act 1 Dream/Filmic cutscene less extreme
135. Made rhinos not as easily enraged when driving near them in vehicle, rhinos will leave you alone unless you shoot them, run into them or try jump on their back.
136. Made enemy tracers origin fit gun muzzles properly
137. Added proper environmental lighting from crafted fires
138. Made rhinos less indecisive when attacking
139. Increased enemy draw distance
140. Optimised Sunset/Sunrise GPU performance
150. Fixed issue causing hit markers to stick on screen when running over enemies with vehicle
151. Optimised post-processing contrast system internals
152. Fixed issue sometimes causing RPG to show no rocket loaded in the chamber when there is actually a rocket loaded
153. New "Seeds" seed packet collectable - will later on increase the amount of beneficial pollinators in your grow hut.
154. Added new gardener character - can be found sometimes tending to the grow hut (such as in the tutorial) - exploring the grounds or at the shebeen watching TV
155. New lighting for inside caravan
156. Hippo mission is now a bonus mission that can only be accessed via the shebeen - and only before player has completed mission 3[Sniper rifle mission] and not during tutorial missions
157. Hornet mission is now part of the tutorial and the intro to the game
158. Changed shotgun poacher behaviour
159. Please note : Due to the complex nature of this update, all save games have been reset
160. More concise text copy in many areas
161. Improved weapon shell ejection system
162. Made it impossible to ever have less than R5 for the required purchase of matches in the tutorial, to prevent player from accidentally spending all their money before being able to finish the braai mission subquest.
163. Fixed weird exit menu fade out (when exiting to desktop from the main menu)
164. When hallucinating from hornet venom, the giant ducks you see will no longer fly into the ground (old bug, fixed)
165. A billion gazillion small bugs, fixes, improvements & minor variable value tweaks that my sanity will not allow me to mention, nor are worth mentioning - but at least 200+ small changes to the game have been made on top of the above-mentioned list.
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V0.7.1 To-Do:
1. All missing subtitles for Missions 7/8/9
2. New voice overs for Mission 10
3. Longer days, shorter nights
4. Mapping keybinds for quicksave/quickload
5. Make rain extinguish fires, and other environmental effects
6. Tooltips for crafting menu
7. Geographically/Sociopolitically accurate licence plates for all vehicles
8. Audio for all fire and environmental elements
9. Issue causing bakkie origin rotation to always be the identity position
10. Make cancelling a craft(fire/tent) return the item to you, instead of wasting it
11. More dragonflies - esp during scenic bonus mission waterfalls and other set pieces
12. Better inverse kinematics for man in tree (bonus mission)
13. More realistic hippo movement and AI
14. Make tranquiliser rifle work anywhere on animal and not only the rump
15. Better NPC animation in shebeen [esp bartender]
16. Fix run bob issues with arcade machine + other bugs
17. Fix rare issue causing loading a save game from a legendary volstruis to spawn player in car
18. Fix small issue of notepad saying "Track 1 Rhino[s]" instead of "Track 1 Rhino" after having tracked the first rhino in tutorial part II
19. When initiating a sneak attack on an enemy, but using the tranquiliser rifle - the message should say “Snooze Attack”
20. Less repetitive death calls and random chatter (using the same already existing “non-repetitive” audio scheduling system currently being used for the battle cries. [Which allows poachers to ‘listen’ to each other in a way that ensures they do not all say the same things.]
21. Fix all rare occasions of the “Next enemy” waypoint pointing to an already befelled enemy.
22. Add back breaklights to new bakkie. (Old bakkie had them but was kak)
23. Better terrain transition for the “Buffalo Herd” terrain section.
24. Limit on time player can avoid hornet trip by running away from hornets, essentially the first string should take effect after a while whether the player avoids secondary stings or not. (unlike the current set up)
25. Fix occasional terrain flickering (we have identified the problem as a cause of the near clip plane, and have reduced terrain flickering by 80% - but there is still the other 20% that needs work further)
26. Better loading screen text for tutorial intros
27. Force daytime at start of Mission 3 & 7
28. Make crafted campfires look better
29. Make no inventory in dream scene
30. New/better weapon switch sound
31. Add settings to main menu
32. When doing braai task last in tutorial the end of tutorial popup over-writes the braai tutorial popup
33. After tutorial - give player choice as to whether continue playing or go back to choose new character or difficulty
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V0.7.2 To-Do:
1. Grenade Launcher
2. More bolt action rifles
3. Double barrel shotgun
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