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Scrapping Simulator News

Data Loss Warning - Coming with Update v0.39

[h3]G'day Scrappers![/h3]

This is just a small little News Post that was Posted to the \[DefectGaming Discord] and thought I better also Post it here to reach a wider Scrapping Sim audience;

I am making good progress on the next Major Update (v0.39) for Scrapping Simulator, but wanted to bring to light an issue present when Updating!

With this update, without spoiling too much, I would like to point out one key issue that WILL be present in v0.39, is that all Chemical Refining Station Data will be Unrecoverable & Lost.

Due to the poorly structured system I had designed and developed when first Introducing the Chem Station back in 2021 it has made it Impossible to continue Data Transfers between Updates without keeping the horrid original script(s) fully intact and operational within the game running alongside the new System, which would purely be a recipe for disaster.

Due to this, all Players Chemical Refining Data will be reset upon loading into v0.39 for the first time (Keep in mind this does not include Player Stats such as Silver/Gold Ingots Produced, or the fact of Owning the Chem Station etc. Only the Physical Chemical Refining Station Contents; IE Gold/Silver & Chemicals).

[h3]-----Data Loss Avoidance!-----[/h3]
To abolish any and all known potential of losing any progress/data when transferring to v0.39 (Release TBA) players should leave their Chemical Refining Stations completely clear of any information when Saving their Games prior to the next Major Update being released; from the Beaker, Crucible and Ingot Mould.
This will ensure you don't lose any Data, Progress, Materials, Ingots or Time invested within the Chemical Refining Station during the Data Transfer when updating to v0.39.

Happy Scrapping all!
And here's to a brighter future for Scrapping Sim! 💚

Patches for v0.38 Update

🛠️ Scrapping Simulator Patch Notes

G’day Scrappers!

This small patch comes with stability improvements, QOL Tweaks and Bug Fixes.

[h3]🔧 Scrapper Joe’s Item Detection System Overhauled[/h3]
  • Scrapper Joe’s detection logic has been reworked to more reliably detect items within his trigger zone. No more missed pickups or glitchy drop-offs!


[h3]🗑️ Sub E-Waste Tasks Removed[/h3]
  • Tasks involving Sub E-Waste have been scrapped from the Task Table. These low pay-out chores were more hassle than they were worth.
  • Note: Any previously saved tasks have been revoked and will be re-rolled on next start-up to avoid any bugs or invalid values caused by the updated roll table.


[h3]🚛 Expanded Trolley Protection Zone[/h3]
  • The Trolley now includes a 1.5m x 1.5m safety buffer. This gives players more room to sort and stack their haul without NPCs interfering or grabbing items unexpectedly.


[h3]⏱️ Save Lockout After Sleeping[/h3]
  • To prevent save file corruption, a short lockout window now prevents manual saving or pausing immediately after waking up — allowing autosave to complete first.
  • ➡️ If Autosaving is disabled, the lockout ends as soon as the sleep cycle finishes.


[h3]📋One-Click Player Log Export[/h3]
  • You’ll now find a "Generate Player Logs" button in the Pause Menu. This feature compresses your Save File and Logs into a .ZIP file for fast and effective bug reporting.


[h3]🌫️ Junk Items Cleaned Up[/h3]
  • The unnecessary particle effects from trash can loot have been removed to tidy up visuals and improve performance across the board.


Thanks again for all the bug reports, suggestions, and support!
Each patch brings us a step closer to the scrapper’s paradise we’re building together.
[h3]
💚 Happy Scrapping![/h3]

Hotfix for v0.38 - Trolley Fix

G'day Scrappers!

🛠️ Just a quick little hot fix to fix the Floating Trolley Bug

  • 🖥️ Removed the Stray Collider on the Dummy LCD TV which was causing clashing issues with the Trolley Collider while in operation, causing the levitation glitch.


Thank you all again for your feedback and bug reports - Please remember that providing Player Logs can really expedite the time it takes to Patch pesky bugs like this ːsteamhappyː
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Hotfix for v0.38 v2

G'day Scrappers!

v0.38 brought a lot of major improvements — but also some uninvited guests in the form of stubborn bugs. This second hotfix aims to squash the last of them and smooth things out once and for all.

You may also notice gone are the extension Versions (ie v0.38'.2') to aid in European and other Regions utilizing Commas (v0,38,2 rather than v0.38.2) being able to play the game without Saving/Loading Issues due to the Version Checker System not being able to Convert Comma Value to Decimal Value.

Here’s what’s been fixed in v0.38 v2:
  • 🐛 Fixed Dummy Items being treated like real E-Waste during loading, causing all kinds of issues with disassembly, interactions, and the trolley in some cases.

  • 🔁 Scrapper Joe Tasks will now re-roll correctly should a task load in with an 'Amount' requested being Zero.

  • 🛠️ Fixed Dummy Items not being accepted at Scrapper Joe’s drop-off.

  • ✨ Redesigned the Street E-Waste Indicator — gone are the blue particle streams; now you’ll see a subtle green glow instead (Similar to how Child Errors show in Disassembly). Being easier on the eyes and more immersive.

  • ⚖️ Dummy Items now inherit proper weight values (instead of just dollar value), meaning weight-based systems will behave more accurately.

  • 🧠 Fixed RAM components in PCs, Laptops, and Servers not loading properly on second save/load cycles.

  • 💾 Fixed a bug where some purchased items weren’t being recognized as “Owned” in the [F1] Command Prompt.

  • 🖥️ First Tutorial Panel (Controls Intro) now displayed correctly across all aspect ratios — no more skewed controls on ultrawide or 4:3 setups.


Thanks again for your patience, your bug reports, and your ongoing support.
This patch should stabilize the big changes brought in with v0.38 — and I feel now we’re finally back on solid ground. 💚

Hotfix for v0.38

G'day Scrappers!

Thanks so much for diving into v0.38 and sharing your feedback — it’s been awesome to see so many of you back in-game. As to be expected with such a large update, a few bugs slipped through the cracks. This hotfix addresses the most urgent issues affecting gameplay and stability.

[h2]✅ Hotfix Changes & Fixes:[/h2] [h3]WorldTimeAPI Errors Resolved[/h3]
  • The game will now abort time-related setup if the external WorldTimeAPI service is down, preventing log spam and unexpected behaviour.


[h3][M] Key Interference During Name Setup Fixed[/h3]
  • Pressing [M] during the start-up tutorial no longer opens the Map UI.

→ If your name was never properly set, you can use [F9] to change it at any time (when not 'Busy').

[h3]Tutorial Panel Text Rewritten[/h3]
  • Most tutorial messages have been reworded to be more compact and clear.
  • Key terms and input prompts now appear highlighted in colour for better visibility.


[h3]Cash Text Sync Fix[/h3]
  • Resolved an issue where player cash wasn't updating correctly when starting a New Game or Tutorial.


[h3]Disassembly Queue Soft Lock Workaround[/h3]
  • A temporary interaction lockout has been added during disassembly transitions to prevent rare soft locks when switching between components and queued items.
  • While not ideal, this small delay ensures stability and avoids full lockouts that could cost minutes of progress.
  • Far to many hours have gone into debugging this issue and this is the best I can come up with for now — this is a temporary fix while a better solution is found.


[h3]NPC Footstep Sound Optimization[/h3]
  • NPC footstep audio now has reduced travel distance and falloff, helping to declutter the soundscape and improve performance.


[h3]Randomized SFX Variations[/h3]
  • Scrapping, drill, and clicking sounds now play with subtle pitch variation to reduce repetitiveness.


[h3]Dummy RNG E-Waste Save Fix[/h3]
  • Resolved an issue where Dummy RNG-based E-Waste items were not being saved correctly.


[h3]Removed Excess Log Spam[/h3]
  • Cleared out several redundant log messages to reduce console clutter and improve performance tracking.