v0.38 Major Update
[h3]G'day Scrappers![/h3]
It’s been quite a while since the last update, and I want to start by thanking you for your patience and continued support and hope you are all well.
As some of you may remember, I stepped away from development to focus on my mental health and personal life. It wasn’t an easy decision, but it was a necessary one — and throughout that time, the community’s understanding has meant more than I can put into words and I cannot thank you all enough.
Today, I’m proud (and honestly a little nervous!) to share Update v0.38 — a massive overhaul packed with performance boosts, new features, polish, and quality-of-life improvements. This update marks a major milestone in getting Scrapping Simulator closer to the vision I’ve always had for it.
Whether you’re just getting into the game or have been with me since the early builds, I hope this update shows just how much I still care about this project — and about you, the players who've stuck by it.
You may have noticed things like the DefectGaming Website going Down, GitHub and Wiki reliance throughout the game being removed etc, this is for a multitude of reasons, though the main ones being to Centralise communications, reports and suggestions to Steam and Discord which are more widely used by most Players and to revert from more a Business stance to return more to a Hobby.
Thanks again for being here. I hope you enjoy everything that’s new in v0.38, and as always, your feedback is more than welcome.
💚 Stay awesome,
– FuryFight3r
[h2]🧾 New Features & Content[/h2]
[h3]🤝 New NPC: Scrapper Joe (Task Giver)[/h3]
- Introduced Scrapper Joe, a fellow scrapper who now resides in one of the town’s houses.
- Offers 3 daily randomized optional quests (materials, E-Waste items, or sub-parts).
- Rewards: +20% cash value (based on raw materials) for turned-in items.
- Trade-Off: Tasks give no XP but allow players to earn extra cash while skipping disassembly.
- Includes 1 daily quest re-roll option.
- Designed to balance time, XP, and earnings for more strategic gameplay.
[h3]🗺️ Basic Map System[/h3]
- Press [M] to open a basic map of the town and Points of Interest (POIs), primarily to assist new players with navigation.
[h2]🛠️ Gameplay Fixes & Improvements[/h2]
[h3]⚙️ Tool Handling & Bugs[/h3]
- Tools now properly return to their holders, allowing them to be picked up again.
- Reworked tool interaction and queuing systems to improve consistency and eliminate frame-specific bugs.
- Tools now follow smoother motion cues, making disassembly and switching tools more responsive.
[h3]🔄 Cash Display & Rolling Animation[/h3]
- Added a "rolling" animation to the Player Cash UI to visually show cash increasing or decreasing during purchases and sales.
[h3]🔧 Physics & Carrying Fixes[/h3]
- Small Crate temporarily (or permanently) removed due to unreliable physics behaviour with nested objects.
- Large objects like solar panel boxes now have designated carry hotspots for improved visibility while transporting.
[h3]🛒 Shops & Inventory[/h3]
- Completely reworked shop time handling for better performance and fixed midnight-related errors.
[h3]🔨 Hardware Store[/h3]
- Updated pickup instructions for clarity.
- First-time purchases now display a popup tip.
- Trolley now spawns near purchase boxes for consistency.
- Fixed bug where closing the inventory via the bag icon left the game in a "busy" state.
[h3]📦 Weight & Trolley Handling[/h3]
- Item mass now calculated dynamically based on actual contents, affecting trolley weight and handling.
[h3]🔍 Mouse Hover System Improvements[/h3]
- Reworked [V] hover tip system to be more compact, dynamic, and accessible across multiple systems.
- Background visuals added for better readability.
[h2]🔊 Audio & Visual Adjustments[/h2]
[h3]🎧 Sound Tweaks[/h3]
- Reduced overall volume for:
- Air vehicles (lower sound + higher altitude).
- Large ships (moved further offshore + quieter horns).
- NPC footsteps, rivers, and ocean.
- Enables playing with full SFX volume without harsh audio spikes.
[h2]🎨 Performance & Graphics[/h2]
- Disabled reflections on most materials (except glass) to reduce FPS drops—particularly with large numbers of E-Waste or ingots.
- Extended the ocean floor to avoid abrupt visual drop-offs.
- Reduced fish populations to further improve performance across all quality settings.
[h2]🧠 Perk System Overhaul[/h2]
[h3]🌟 New Perks[/h3]
- Trading Tree: Evaluator – shows current raw material value of hovered objects.
- Disassembly Tree: Insight – reveals material contents of hovered E-Waste parts (late-game perk).
- Both perks are toggleable with [V] and are designed to reduce UI clutter when not needed.
[h3]🔁 Perk Reset & Balancing[/h3]
- Perk costs repositioned and rebalanced to accommodate new perks.
- All players loading from a previous version will have perks reset and refunded appropriately.
- Max perk points remain at 150.
- Buffed Disassembly Time perks:
- Tier 1: 10% (up from 5%)
- Tier 2: 25% (up from 10%)
[h2]🛒 Pricing & Disassembly Updates[/h2]
[h3]💰 New Pricing System[/h3]
- Completely reworked material value calculations.
- Prices update only:
- After spawning
- When picked up and dropped
- Or via a manual command (update_prices)
- Helps prevent stutters from bulk updates.
- Scrap Yard prices are now saved between sessions, only changing with a new in-game day.
[h3]🖥️ Dummy E-Waste Items[/h3]
- Introduced performance-optimized "Dummy" E-Waste objects:
- Appear identical to real ones but contain no internal components until placed on the disassembly bench.
- Old E-Waste from previous saves automatically converted (excluding RNG-generated PCs, laptops, and servers).
[h3]📦 Pawn Shop Sales[/h3]
- Improved system for avoiding accidental sales of non-E-Waste items.
- Dummy items can now be sold based on stored average prices.
[h2]👥 NPC & Environmental Enhancements[/h2]
[h3]🧍 NPC Scrappers (Soft Clean-up System)[/h3]
- Street E-Waste items left unattended will now be collected by NPC scrappers over time.
- Items on your property or currently carried/trolley-attached are protected.
- Scrapper aggression scales based on how much E-Waste you own:
-
- ~150 items: NPCs will aggressively collect unclaimed E-Waste.
- Adds lore-friendly clean-up and boosts performance by reducing map clutter.
[h3]📅 Sunday E-Waste Boost[/h3]
- Weekly event every Sunday increases E-Waste spawns to help players prepare for Monday's bills.
[h2]🐞 Bug Fixes[/h2]
- Fixed event system not setting world time for special events (e.g. Halloween, Christmas).
- Resolved NPCs getting stuck on paths or appearing to float.
- Fixed 4GB DDR4 RAM stick not playing its removal animation.
- Fixed Solar Inverter UI display issue.
- Fixed DVD/CD drive logic allowing motherboard removal before laser.
- Fixed lost items falling under the map being unrecoverable (now sent to Lost & Found box).
- Corrected a typo in the Scavenging Skill description.
- Fixed object rotation and interactions while in "busy" UI states (inventory, pause, etc).
[h2]🔁 Deprecated Systems[/h2]
- Removed the [F8] Bug Report tool.
- GitHub integration (bug reports, wiki, suggestions) will be phased out over future updates in favour of Steam and Discord.
- Removed the orange 3rd-Party EULA disclaimer on Steam and at start-up. Risks will now be communicated more naturally during gameplay and tutorials.
- Removed the "Help_Me" PC app to continue phasing out external links.
[h2]📊 Backend & Performance Optimizations[/h2]
- Improved perk system to make it more efficient and accessible across various game scripts.
- Major rework of the price-lookup and item content systems for better accuracy and smoother gameplay.
- Optimized how disassembly queues operate (removed buggy UI, improved logic).
- Overall systems now require fewer frame-perfect moments and handle queued operations more smoothly.
Thank you all for playing Scrapping Simulator and supporting its development! Your feedback helps shape every update as we get closer to v1.0.