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Patch Update v0.28.4

Patch Update v0.28.4 Is Live!

WARNING: POTENTIAL SAVE CORRUPTON UPON UPDATING!

If your Game Save is corrupt 'NEVER' Save your Game in the broken state as this will permanently destroy all potentially recoverable data and will be very hard, if not impossible to fix.

If you have noticed your Save-File has become Corrupted due to the update, please click the link below for a guide on how to minimize the possibility of save corruption, and how to fix it if it does happen to be corrupt.

If you have saved your game on v0.28.4 and then later noticed that things are broken/missing, there is no use in attempting the below fix of returning to the 'previous build' as there is absolutely ZERO backward compatibility when attempting to return to an older version of the game if your Save-File is from a newer version.
In such the case, you can either Send your Save-File to FuryFight3r (the Dev) at an attempt to fix the issues (no promises though) or Continue playing with broken/missing Items, or simply start a fresh game - Please be mindful with Popups in-game warning about the potential of save corruption and always remember, Scrapping Simulator is like no other game, Most Interactable Objects are saved in their EXACT STATE so if an object is broken, your first thought may be, "oh that's fine, Ill just Save and reload" though unfortunately doing this in Scrapping Simulator almost guarantees that the object will now be permanently broken and Saved in it's broken state and along with that, now that the games been reloaded the initial Error Log printed when the Item broke will most certainly be lost, thus making it even more difficult to Find and Fix the problem. Nevertheless almost each and every update patches are being added to slowly chip away at these annoying issues.

I do apologize for the potential Corruption of Save Files, I had made a bit of a mistake on version v0.28 that had gone un-noticed until now with all the eWaste (carriable) RAM Stick Modules and the way about fixing this has caused any Saved RAM Stick to corrupt your Save file. The work around for this is listed in more detail in the GitHub Wiki Guide below, but long story short, you will need to 'opt-in' to the 'previous_version' build for Scrapping Simulator, remove ALL RAM Sticks from your game, whether you Sell them or Scrap them is up to you, Save the game, 'opt-out' of the 'previous_version' build and return to 'none' to be on the latest version and then attempt to load your now fixed Save File.

Click to view a guide on how to minimize Save-File Corruption: https://github.com/FuryFight3r/ScrappingSimulator/wiki/How-to-minimize-Save-File-corruption-when-Updating-Scrapping-Simulator

NOTE: To access the Commands Panel you will need to press [Right CTRL] + [F9]

[h2]Patch notes:[/h2]
  • Fixed Aluminium Ingots getting stuck Inside the Ingot Shelf and not being recognised as an Ingot.

  • Added the 'return_ingot_box' Command that returns the Ingot Carry Box to the Bug Box in your bedroom.

  • Changed the UI Name for the 'Aluminum' Ingot to 'Aluminium' in the Scrap Yard Ingot Sale Panel.

  • Repositioned the Warning text for the Ingot Sale UI at the Scrap Yard so it doesn't overlap Ingot Sales.

  • Had another attempt at fixing the Ingot shelf Issues with it getting mixed up with the amount of Ingots that are contained by adjusting the way Ingots are added and removed, I also added a 'reset_shelf' command to reset the ingot shelf, reset the counters for the shelves, release all ingots and temporarily disabled the Shelf to remove any bugged ingots, you can then re-type the 'reset_shelf' command to re-enable the shelf once the bugged ingots have been removed.

  • Added a list to the Command Panel, to show players the current available commands.

  • Added a Scrolling Panel to the Scrap Yard Ingot panel to avoid having Ingot UI's overflowing and overlapping the buttons.

  • Added a fix for removing missing Objects from the Object Reference List, which helps the Saving and Loading System by removing Bugged/Missing Objects.

  • Fixed the issue where the Queue Text would sometimes remain on-screen, by making it so after Finishing/Stopping Disassembly it resets the texts and disables the Queuing UI until you are disassembling again, at least so the text is not permanently stuck, I am still diagnosing why this happens and will then implement a proper fix.

  • Added patch for the Ingot Carry Box, now if you attempt to remove an Ingot from an empty slot, instead of it throwing an error, it notifies that nothing was available in that slot and remove a single value from the Ingot count to move onto the next item.

  • Fixed the RAM Sticks causing the Server Motherboard to become stuck and unable to disassemble and the corruption issues with eWaste RAM Sticks after saving and loading caused by Clashing Reference ID's - Unfortunately this is expected to corrupt all prior Saved Ram Sticks, which may still be able to be sold at the Pawn Shop (Old Saved Server's may still be broken .

  • Added Green and Red Transparent Tiles to the Mine Sweepin Mini-Game, Green representing the points you have collected and red being the Bomb/Mine that was clicked.

  • Made it so the Added Materials Values only display 2 Decimal Values, so the text doesn't go small or overlap.

  • Fixed that if you Click the Bag Icon to close the Inventory Panel it now Reactivates the Character and un-pauses the game.

  • Fixed the 'Best Score' text in the main game of Mine Sweepin, it now updates correctly and shows the stored Best Score.

  • Fixed Aluminium ingots not being able to be sold at the Scrap Yard.

  • Overhauled the Credits UI Panel to provide more useful information and add more credits where due.

  • Overhauled the Game Update Notice UI's presented when the game recognizes it has been updated to a newer version, including potential corruption risks involved with the update.

  • Fixed the Crucible not being detected by the Furnace until the Crucible is removed and re-added after Saving/Loading, by adding a delay to the start-up of the crucible.

  • Fixed CD Drive warnings of Multiple LOD Groups and added LODs to the new inner components of the CD Drive - Which unfortunately may cause unexpected issues with prior saved CD Drives.

  • Fixed buyable object prices at the Pawn Shop, the Prices are now linked to the new Dynamic Price System.

  • Added LODs to the Pawn Shop Sale Objects, slightly improving performance.

  • Fixed the Material Added Icon animations sometimes getting stuck in warped forms while disassembling.

  • Updated 'Junk Items' to the new Inventory Material Adding System.

  • Made it so that if the Stats panel is enabled in the 'Tab' Panel, when enabling the panel the stats are now updated rather than only opening the 'Stats' Tab would update the stats.

  • Fixed the Mine Sweepin game UI Issue and added some new SFX for Clicking, Revealing the Tile and Winning the game.

Update v0.28.3

Patch Update v0.28.3 Is Live!

[h2]Patch notes:[/h2]
  • Fixed the Ingot Shelf Issue with it getting mixed up with the amount of Ingots the shelf has contained after Saving/Loading.

  • Added CD Drives and SSD's to the Refined Disassembly Mechanic, they will now be able to be disassembled after removing it from it's parent object.

  • Added the 'Mine Sweepin' Mini-Game to the PC.

  • Changed some UI Panels on the Main Menu to look a little nicer.

  • Made some optimisations towards the Garage area and its Objects with LODs.

  • Fixed Large Crystal Oscillator Animation on the PC Motherboard, the CD Drives in the PC and the Small Capacitor animations on the GPU.

  • Reworked the Raw Material gain method and added the 'Tab' Inventory system to help keep the HUD/GUI cleaner and is far better optimized compared to the previous method.

  • Implemented a simple Queueing System while Disassembling, it will need a bit of work in the future as you are unable to Queue an object that has a sibling still alive (ie if you Que to remove a CPU Fan, you will not be able to add the CPU Heatsink to the Queue until the CPU Fan has been removed).

  • Added 18x New Steam Achievements, 4 of which being Hidden Achievements.

  • Added a Mechanic to eWaste objects that generates a price based on the Raw Materials that are available on the object, which saves having to manually set each price in the Pawn Shop and allows the price to be dynamic based on the Raw Material worth of the object.

  • Added a similar mechanic to Ingots much like the eWaste Items Price Generator, though it is a bit more basic and just generates a price based on the Ingot type and it's current market value, which again saves having to manually add sale prices to the pawn shop.

Patch Update v0.28.2

Happy New Year all!

Patch Update v0.28.2 Is Live!

[h2]Patch notes:[/h2]
  • Updated the Buttons for 'Report a Bug' and 'Have a Suggestion?' they now no longer refer to the Defectgaming website and send an email form, they now link to the GitHub which is where all bug reports, suggestions and other information will be held.

  • Added a 'Road Map 2022' button to the Main Menu and in the Pause menu, to link you to the GitHub Wiki of the Road Map.

  • Lowered the volume of the Boat Engines so they are not as loud.

  • Adjusted the Vehicle Engine sounds playing to be muted while the 'DefectGaming' logo is showing and while the game is loading and also lowered the volume of the vehicles overall.

  • Adjusted the Main Menu quality presets to improve performance.

  • Removed the Ingots flowing from the Main Menu Furnace to improve performance.

  • Baked 90% of the lights on the Main Menu which has some down-sides, shadows are now less quality and the Game Size is increased though this greatly improves performance for the Main Menu by not Updating all the Shadows real-time.

  • Added a School Bus and City Bus that randomly spawn on the Main Menu for a little bit more variety for a total of 19 variant vehicles and removed the Vehicle Exhaust smoke to improve performance.

  • Added and adjusted some props on the Main Menu to be a little more appealing.

  • Made it so the Trolley cannot be released while either in Mid-Air or while currently moving, this is so the Trolley does not get stuck in the air and so the SFX don't continue playing after releasing the Trolley.

  • Lowered the speed of the player while using the Trolley to feel a little more realistic.

  • Fixed HDD reader arm animation speed.

  • Fixed GPU Heatsink animation flicker while disassembling.

  • Improved the Hardware store, the Frame Rate should be little better when walking into the Hardware Store.

  • Fixed the TV spawning issue after looking at the object, it no longer falls through the map.

  • Changed the Mailbox texture to a Low Poly (flat) version rather than the HD Texture to suit the game style.

  • Fixed the Billing System sometimes sending the normal bill and a small bill right after.

Patch v0.28.1

Patch Update v0.28.1 Is Live!

This is just a small patch to fix some errors/bug contained within v0.28

[h2]v0.28.1 Patch Notes:[/h2]
  • Fixed Pawn Shop Sale items spawning rapidly.

  • Changed the Colouring for the Text in the PC and Scrap Yard Markets, Instead of the text being Green if you gain money for trading and Red being cost money, the Material name and AVG Price colours have been changed to white and the Cost Texts have been changed to represent whether they are higher or lower than their average.

  • Fixed the bug that sometimes locked objects to the player.

  • Made some changes to the Main Menu, from adjusting Light Resolution to changing the detail of grass used and a few other tweaks greatly improving the performance of the Main Menu.



1st Anniversary - Update v0.28

G'day Scrappers! Thank you all for being so patient with this update and all the support is greatly appreciated! Stay awesome all!

It has almost been 1 Year that Scrapping Simulator became active on Steam and a lot has changed in the game since then, all thanks to an amazing community that have helped the game grow and providing great feedback. I have added some before and after photos to showcase the progress with the game.

Main Menu Before/After:


eWaste Before:


eWaste After:


Outside After (Before was non-existent):


[h2]POTENTIAL SAVE CORRUPTION[/h2]
Though there has been multiple tests with a handful of old saves with minimal issues, there is still some potential for your save file to become corrupted due to the large changes that have been made to the core of eWaste objects. I have found the best way to minimize the risk of losing your save data is to Scrap or Sell every eWaste Object you own before updating to v0.28 and do not accept/pickup anymore unless you intend to scrap them, make sure your game is saved with no lingering eWaste Items (Ingots and other items are fine, but not eWaste), you can then update to v0.28 with the lowest risk of any corruption happening.

If your game has already updated to v0.28, you will need to opt into the v0.27.7 build branch on Steam, to do this you [Right Click] on Scrapping Simulator and click 'Properties' and then go to the 'BETAS' tab and choose 'v0.27.7' this will begin download the v0.27.7 version of the game, once finished and corrected the save file, you will then need to opt out of the branch by repeating the above but selecting 'none' instead of 'v0.27.7' under betas, this will then begin updating your game back to v0.28.

WARNING: If you have found that your save file has become corrupt or you are missing data/objects from your save file due to the update, DO NOT attempt to save your game, this will permanently erase everything you had and save corrupted and broken data over the top of what could have been salvageable, if you have already attempted the above Risk Reduction method and you are still having problems loading or are missing data, please create a Bug Report using the 2 methods [Discord] or by sending an Email Form via our [Website], doing this we can either adjust the game to allow your save to load or modify your save file to work with the game, which in theory should keep all your data.

[h2]Updates to v0.28[/h2]
  • Added Extra LODs to the Small and Big Crystal Oscillators for a small performance improvement.

  • Added the Wireless Router as a new Deconstruct-able eWaste Object.

  • Lowered the amount of eWaste that spawns out on the streets and tightened the Range that these will spawn so it is more consistent between play-throughs and lowers the randomness between spawns.

  • Implemented the Refined Disassembly Mechanic with certain objects such as RAM Sticks, Power Supply Units, HDDs etc, these will now need to be further disassembled to gain the raw materials. After removing these select objects, instead of being scrapped instantly, they are now placed in the new 'Parts Box' located next to your disassembly desk for further disassembly at your convenience.

  • Implemented different types of RAM, instead of the PC having 0-4x 'RAM Sticks', the Server having 0-8x 32GB 'RAM Sticks' and the Laptop having 2x 'Laptop RAM' Sticks, there is now individualized RAM Profiles. Such as Laptops now having a range of 2GB, 4GB and 8GB Sticks, Servers having 4GB, 8GB, 16GB and 32GB RAM Sticks and the PC having 4GB, 8GB and 16GB all with DDR3 and DDR4 variants.
    Low Tier RAM Sticks, for example a 2GB DDR3 will contain a lot less Materials than a 32GB DDR4 RAM Stick, thus creating more variety between different Objects Scrapped.

  • Added another Screw prefab, the Tiny Phillips Head Screw which yields 1g of Iron, which will be used in most Small objects such as HDD's and other smaller objects.

  • Added a Moving Trolley to finally rid the Magic Teleporting eWaste, the Trolley works on a Collider Mechanic, that any Object(s) inside the collider will be locked to the Trolley. This means you will now need to take your trolley with you if you intend on gathering/purchasing more than 1 eWaste Item or if you wish to transport multiple buckets to the Scrap Yard for example. The Trolley also cannot be pushed forward up steps/gutters it will need to be reversed up to simulate a bit of realism.

  • Along with the Trolley, there was a change that was required in regards to the way 'Street' eWaste (eWaste that has not yet been picked up that has spawned on the streets), now upon looking at these 'Street' eWaste objects it will instantly be changed into the 'Real' eWaste Object rather than teleporting home like it use to.

  • Updated the tutorial to suit newly implemented features and removed outdated information.

  • Added an Electric/Power Icon above the Power Box to make the box a little more noticeable, it also shows in colour whether you are using a small amount of power to a large amount of power, GREEN: Meaning Minimal Power Usage, ORANGE: Medium Power Usage, RED: Very High Power Usage.

  • Renamed the 'Index_Guide' to 'HELP_ME' so it makes a bit more sense as to what this 'App' is about and also updated old and outdated information.

  • Added Aircrafts that periodically fly over the town to add a touch more of liveliness to the game.

  • Made the Disassembly Tool Board Smaller and Lower to be more visible while zoomed in.

  • Added an extra check when picking up any object to see if it qualifies as a 'Small' object such as (Deconstruct able, not Attached) RAM Sticks that make the objects quite a bit closer to the player so it can be viewed more easily.

  • Adjusted the Minimum Zooming level while disassembling, you can now zoom in further while disassembling to view Inner Components easier.

  • Reworked the way the Disassembly Desk Registers if an eWaste Item has been dropped on it, improving overall performance.

  • Changed the required Button Press to enable/disable the UI, you will now need to hold [Left Ctrl] + [F1] to enable/disable the UI, this is to avoid accidentally pressing F1 and wondering why the UI has vanished.

  • Changed the method for the warning message that pops up if a large amount of objects are active on the scene when Loading, this method no longer includes Ingots/Buckets etc, only eWaste items as these are the Items that are VERY demanding on both your System and the saving and loading system.