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Scrapping Simulator News

Major Update - v0.32

G'day Scrappers! I apologize for the delay on this update, a few minor setbacks both IRL and with Game Dev had arisen and had pushed this Update back longer than I had liked, but am pleased to announce it's finally here! :D

[h2]Updates to v0.32[/h2]
  • Completely Reworked the Ingot Shelf to work off an ID Based System which greatly Improves the Saving/Loading and Optimization of the Shelf - Any Ingots Stored inside the Old Shelf should be attached to the new shelf automatically, though unfortunately with many Ingots it sometimes can overwhelm the New Shelf and some Ingots may become stuck around the New Shelf, as such a Lost & Found Collider has been added to the inside of the Shelf as it's no longer holding physical object Ingots that would have otherwise interfered - If you have Ingots that are stuck near the shelf you can use the 'hide_shelf=true/false' command by pressing [F1] to open the Command Panel.

  • Created a Pre-Check when Purchasing Upgrades (Ingot Shelf, Furnace Objects, Chem Objects etc) from the Hardware Store which will double check no Objects are inside the Object you are about to buy, if so, you will be presented with a Popup notifying you that an Object is interfering with the Purchase Objects Position, giving you a chance to move the Object(s).

  • Added a Backup system that checks if your Saved Version is less than the Current Version when Loading, if so your Save file will be copied to a new Folder within the Save File directory for Safe Keeping, to help lower the possibility of losing all previous progress due to a Bug/Update Issue/Error etc.

  • With the above Backup System, this has introduced a Popup during the Loading Process asking if you wish to Backup your old Save File, in turn this has removed the warning when pressing 'Continue' when loading the game on a newer version.

  • Fixed the LOD Colour for the Truck behind the Hardware Store.

  • Halved the Loading/Saving Interval between Data Segments to further speed up Saving/Loading Times.

  • Simplified the Script that Handles Interactable Objects and made it more Optimized.

  • Added some Rotational Movement to the trolley so when turning Left/Right the Trolley Turns in that Direction to help make interaction with the trolley not be so rigid and static.

  • Increased the Leaves Rustling Volume on Trees so they are more apparent.

  • Fixed the HDD Platter Cap missing it's animation.

  • Reworked the way Street E-Waste is handled - Street E-Waste will now no longer de-spawn after 10 Minutes, it will remain there for the entire day and only de-spawn if it is left there overnight.

  • Made it so E-Waste objects cannot be interacted with until they have finished their Start-up Initialization to save interrupting the start-up process and bugging the item if picking up E-Waste right after it's spawned in, this should also help with some of the Levitation Bugs.

  • Tweaked the Lower Looking Limit to make picking up Smaller Objects a bit easier.

  • Fixed Certain SFX like Thunder/Rain Sounds etc not being affected when muting/turning down the Ambient/Weather Volume Slider.

  • Fixed the Storage Bucket Scale Sign at the Scrap Yard, where if you added a Empty Bucket onto the Scales there were 2 lines of Text not updating correctly.

  • Reworked the Scrap Yard Ingot Sales panel and the way it Saves Stored Ingots which now works off a dynamic ID Based system to finally rid the Sales Panel of the Horrid red 'WARNING' Text - This should be far more performant and more stable, also reducing the Save-File Size impact (compared to when this feature use to be in the game before it was removed due to instability and random occurrences of Ingots vanishing).

  • Along with the Above reworking of the Saving/Loading Side of the Ingot Sales Panel - I've Created an entirely separate Panel for Ingot Sales Specifically which can be accessed by Speaking to Dave and selecting the 'Sell Ingots' option - A limit of 21 Ingots can be stored here at a time, also a daily fee to store your Ingots here overnight will cost you 1/14th of the value of the Ingot being stored which will be deducted from the Payment Holding value to avoid this feature being abused as a free storage area as the intention is selling not storing.

  • Increased the Cost of the Power Bills (Cost Per KW) to accommodate the now long intervals between bills being sent.

  • Removed the now Redundant 12am Curfew Notification.

  • Fixed the bug where if you passed out Interacting with the Trolley it would distort the Trolley thus levitating the player and not allowing you to release the trolley - Along with this the 'reset_trolley' command now also releases the trolley from the player.


[h2]HOTFIX for v0.32[/h2]
  • Fixed the Ingot Duping Glitch with the Ingot shelf by creating a new System that detects the closest shelf and disables the other 2.

  • Fixed the bug where the Trolley would sometimes not accept items until first being interacted with.

Hot Fix v0.31.5

Hot Fix v0.31.5 is now available.

This is just a small patch to fix the bug contained within v0.31.4

[h2]v0.31.5 Patch Notes:[/h2]
  • Removed most of the Disassembly Popups and created a new system that handles Disassembly related Notifications - As understandably all the Popup Notifications can become overwhelming and start to be ignored due to being so frequent - The Notifications are now separate which appear above the Materials Gained Panel and are a lot more Simplified and Brief.

  • Added the 'check_mats' and 'check_price' commands to the command panel, which are used to check the Raw Material Contents and Price of an object you are looking at.

  • Fixed the Bug where Chems and Storage Buckets would Disappear after Saving/Loading in v0.31.4 - Unfortunately no data was being saved in relation to these Objects as such for anyone saved on the v0.31.4 version will have their Storage Bucket Count reset at the Hardware Store.



v0.31.4 Update

Update v0.31.4 Is Live!

I hope you are all having a great start to the new year!

[h2]Patch notes:[/h2]
  • Reworded the Tutorial to include more Information about the Day and Night Cycle.

  • Fixed the Issue where the mouse would be Locked at the Start of the Tutorial.

  • Fixed Street Lights sometimes staying on During the Day.

  • Temporarily disabled the Main Menu Settings to fix Audio Resetting due to the Main Menu sometimes deciding to revert back to the default values and overwrites the Data that was Saved in-game.

  • Added SFX to the Environment Trees and the Player House Door for a bit more immersion.

  • Changed 24hrs in-game from 24 Minutes to 40 Minutes real-time which will make days not so short and rushed.

  • Fixed the Saved Game Version sometimes not loading in before the Version Checker system begins.

  • Removed the old 'HELP_ME' App from the Personal Computer and it now links to the Scrapping Simulator Fandom Wiki, which is far easier for Myself to Add, Update and Fix Outdated Information as well as being a lot easier to Navigate and more Visually Appealing, with Images etc, to the player.

  • Fixed the issue when Borderless Mode is Selected, when relaunching the game it would go to Windowed Borderless Mode rather than Full screen Borderless.

  • Renamed the 'Gold Crucible' to '100g Crucible' and Included that it also supports the ability to make Silver Ingots.

  • Fixed Time becoming frozen when disabling the UI and also added the 'fix_time' command should time freeze for any other reason(s).

  • Reworked the way Objects are Handled in regards to Disassembly and Saving/Loading to help minimize the strain on Saving/Loading System, if any object has not yet had any parts removed it will be saved in the form of an ID rather than saving the Object itself in it's entirety - Unfortunately this hasn't entirely fixed the Corrupt Colour Bug, for Objects that are Partially Disassembled get Saved/Loaded using the old system which for some weird reason it still loses track of certain colours for these Partially Disassembled Objects even with minimal object amounts - Nevertheless this addition has already shown Massive improvements on Saving and Loading times as well as reducing a 17mb Save File to 800kb and is a huge leap forward toward working toward a Full ID Based Saving/Loading in the future.

  • Removed Weather Saving/Loading Temporarily to avoid the permeant weather loop (Unfortunately it does still happen after some time) but at least Saving, Exiting to Menu and Loading will reset the weather back to Clear and allow it to go through it's weather cycles again).

v0.31.3 Update

Update v0.31.3 Is Live!

Unfortunately I have yet to be able to solve the objects turning a null Pink after Saving/Loading, though after adding the Grey Screws they are now the ones that turn null pink and no longer the Transformers, Capacitors etc - I hope to have this patched asap however there were a few bugs that needed an asap fix so I am releasing this update to fix those issues :)

[h2]Patch notes:[/h2]
  • Fixed Ambient & Weather Audio Settings resetting each time loading the game.

  • Added Wave and Flowing Water SFX to the Ocean and Canal to provide a little more atmosphere.

  • Fixed not being able to use the mouse on the First Stage of the Tutorial.

  • Made it so if you are kicked out of the Scrap Yard while interacting with the Shop it now closes the Shop Panel.

  • Fixed the Object Amount Warning still popping up when Saving, as it was not referencing the universal Suggested Object limit.

  • Fixed Servers RAM Module Colliders sometimes randomly not being enabled when attaching the Server to the Disassembly Desk thus not being able to remove them.

  • Fixed Router Lid partially playing it's animation in the Start-up hangtime.

  • Updated D3ad-Mans Car to be more performant by tweaking the LOD's .

  • Updated the Scrap Yard Sign using inspiration from ScrapperManHeHe(phasmophobia)'s Design.

  • Made the Scroll Bar more apparent on the Storage Bucket Management Panel.

  • Made a dark grey variant of Screws to be used on Light colour objects such as the Microwave and PSU, HDD, CD & DVD Drive Sub-Parts etc.

  • Changed the Tired Blinking effect to not fully close and be somewhat transparent so to be a little less disorientating.

v0.31.2 Update

Update v0.31.2 Is Live!

[h2]Patch notes:[/h2]
  • Made a separate brighter colour for Screws which have no Reflection or Metallic properties, making them more distinguishable rather than blending into the background colour.

  • Fixed the Space Bar sometimes randomly opening the Player Inventory UI.

  • Moved the Bug Box into the Living Room near the PC and changed it to 'Lost & Found', Also added text when hovering the box making the box more apparent in what it is for.

  • Fixed the Capacitor LODs distances being a little to short and not being visible when zoomed all the way out while disassembling on Low Quality Setting/ Low LOD Custom Setting.

  • Fixed the DVD Drive not being able to find it's ID for the Object Replacement Method.

  • Added Hints/Tips UI to show Controls information when carrying objects.

  • Added the 'reset_desk' command, which will fix the bug where objects cannot be attached to the Disassembly Desk.

  • Reworked the way that the Applications Window mode is handled, rather than being a Toggle, the options can now be selected from a drop down, which allows the Currently Selected Resolution and Cursor locking state to work in harmony with the Selected Window Mode.

  • Made it so Borderless Fullscreen mode also unlocks the mouse from the application - Allowing off-screen clicking with multiple monitors without having to Alt-Tab.

  • Fixed the Lighting Distance and select other Settings being reset each time loading the game.

  • Made it so Clicking the Bug Fixes Button in the Pause Menu now brings up the Commands Panel.

  • Updated the look of the Commands Panel to look a little better and make the command list larger and easier to see.