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Scrapping Simulator News

v0.30.7 Update

G'day Scrappers! I apologise for the gap in updates since I started my new Job, I may start to do more smaller updates to help get bug fixes out more promptly, especially for updates such as this that fix a few game breaking bugs which I would have liked to have these out a lot sooner to get the players facing these issues back into action. Nevertheless the update is here and I appreciate everyone for being so patient :)

Update v0.30.7 Is Live!

[h2]Patch notes:[/h2]
  • Reworked the Main Scene Loading Screen and Player Save Loading Screen to be more uniform so the Scene Change is not as noticeable also providing an extra Hint/Did you know to view while loading.

  • Reworked the Settings Menu to look a bit more pleasant and suit the current theme a little better.

  • Reworked the D3ad_Man car and fixed the Exhaust Smoke sometimes randomly being visible on start-up (hopefully).

  • Fixed the Material Bucket Hopper's visual effects sometimes playing randomly on start-up (hopefully).

  • Fixed up some issues with the Tutorial and Updated outdated information.

  • Fixed the bug where the Scrap Yard Prices would multiply incorrectly with the Perk upgrades.

  • Added a Green variant of the Red 'Error' Flash to objects that have been added to the Disassembly Queue, at least for a little bit of representation of objects that are already queued for disassembly.

  • Fixed the issue with numbers being converted to ","'s from "."'s which was causing issues with the loading system on certain system language settings. Players that were facing this issue should hopefully be able to load their saves successfully.

  • Added the 'reset_trolley' command to reset the Trolley Position so if it has been misplaced into a wall or other inaccessible area it can be recovered (Items however are not transferred with the trolley to save this being abused as a quick way to teleport objects home).

  • Adjusted the 'Parts Box' Colliders so Objects cannot get wedged in between the desk and Parts Box, if the Box starts overflowing or an item is dropped there.

  • Changed the Ingot Carry Box Collision type, it should now be less prone to falling through the map.

  • Fixed the Bug where if you pulled the crucible out of the furnace it would continue heating up as well as if you run out of Gas the Crucible did not recognise that it needs to start following the Furnaces lowering Temp rather than staying at it's current Temp.

  • Added some extra checks to the 'return_ingot_box' command which checks the objects Interactable state and resets anything that may be causing issues when trying to interact/pickup the box.



[h2]Hot-Fixes:[/h2]
  • Added a check to the Queuing System so every 1 second this code checks if the player is not disassembling and the Queue is greater than 0 it resets the Queue so it is no longer stuck while Disassembling.

  • Fixed the bug where the Crucible Temperature would reset once it matches the Furnace Temp.

  • Fixed the Queuing Effect staying active while the objects animation is playing.

v0.30.6 Patch

Update v0.30.6 Is Live!

[h2]Patch notes:[/h2]
  • Added a Bug Box Collector to the underside of the Furnace Bricks, to avoid any objects getting stuck when Purchasing the Furnace objects.

  • Removed the Beaker Bug Box collider.

  • Made it so if the Audio Sliders are set to 0% they completely mute the respective audio.

  • Fixed certain Inner Component Animations not playing correctly.

  • Fixed the XP Bars not Updating their values Correctly when leaving the 'Skills' Tab open.

  • Added the Ability to Rotate Objects while disassembling by pressing [Z]/[C] as well as being able to Zoom in and out with the [-]/[+] Keys.

  • Fixed the bug where after maxing out a Perk tree would make it so Loading would become stuck at 17%

  • Reworked the new Carrying Method remove the ability to levitate with Objects.

  • Along with this new addition to the Carrying Method which seems quite stable at the moment, I have completely removed the Carrying Look down limits for all objects, besides the default limits that avoid the camera from doing full flips.


Hot Fix:
  • Fixed Randomized Objects on PCs, Servers and Laptops not being detected by the new system that disables the colliders to avoid the Levitation glitch.

Skills & Perks Update v0.30.5

Update v0.30.5 Is Live!

I hope you are all going great!
I have some great news, I have finally secured a full-time job, which unfortunately will cut into the amount of time I can spend working on Scrapping Simulator though it will also provide a stable budget for the game moving forward. I have touched on this in more detail within the Discord Community if you would like to read more about this.

[h2]Patch notes:[/h2]
  • Added to the Trolley Description within the Hardware Store Purchase to describe that the Trolley needs to be taken up Steps/Gutters/Inclines backward.

  • Completely reworked and re-introduced the Skilling/Levelling System which now includes a small Perk Tree for each of the 3 current skills and is accessed via the normal [Tab] Menu.

  • Fixed the issue where after Exiting from Disassembly mode the Character would pop up in the air and the camera angle landing randomly.

  • Reworded some of the Hints & Did you know's on the Scene Loading Page to be more relevant and up to date.

  • Fixed the 1kg Silver/Gold Ingot Price Text sometimes staying active after leaving the Scrap Yard Shop.

  • Fixed the Footstep sounds sometimes continuing to play in the background while scrapping.

  • Fixed Smaller Objects sometimes falling through the map (old saved version objects may still fall through the map, you can either sell, or scrap these objects to rid your save of these objects).

  • Fixed the Disassembly Tips going off-screen and reworked the way they are displayed, which should fit in nicer with different aspect ratios.

  • Fixed not being able to turn the Disassembly Desk Light On/Off while Disassembling and fixed the missing SFX for the 2 Desk Lights.

  • Fixed not being able to return to the desktop after opening some of the new apps (Minesweepin game and Games Folder) and added the ability to minimise Apps by clicking the Task in the Task Bar on the Desktop PC.

  • Fixed the Trolley Bug after Loading on new saves - Players who had purchased the trolley will now be refunded the trolley cost to be able to purchase it again.

  • Fixed the Disassembly desk bug where after taking apart the DVD Drive the Table would become un-usable due to the Invisible Drive still on the Table.

  • Moved the Disassembly Desk and Tools into the Garage to try keep the Scrapping area all in one, this does however almost render the house useless, however future plans will start to incorporate the house more.

  • Updated the 'HELP_ME' program on the Desktop Computer adding information about the Trolley, Skilling System and updated outdated information.

  • Reworked the Trolley Colliders which should be a lot less buggy when being forced into/through static world objects.


Hotfix notes:
  • Fixed the infinitely growing E-Waste amount after purchasing the 'Keen Eye' Perk

Update v0.30.4

Update v0.30.4 Is Live!

I hope you are all going well.
This is just a small update though it touches on a few bugs that needed attention asap and also introduces a faster Saving/Loading method, by writing all the Data to the RAM Cache, after it's all been written to the RAM it then Dumps that Cache as a Physical File on your HDD (essentially your normal save-file) which Improves Saving times by around 70% and loading times by around 30% and helps move toward an Auto-Save Feature in the future.

[h2]Patch notes:[/h2]
  • Added the ability for the 'Custom' Pre-set in the Graphics settings to allow higher than Ultra's pre-set values for the LOD Distance and Shadow Distance for better immersion on higher end systems.

  • Greatly improved the look of Shadows and removed the heavy blur by tweaking some settings and re-rendering the Lightmap.

  • Added a notification if you do not have enough of the selected materials to add to the Crucible.

  • Added to the reworked Saving and Loading method, everything is now Temporarily stored in Cached Data on the RAM until the Data is Saved/Loaded then the Cached Data is transferred to the normal Physical File, Improving Saving and Loading Times by up to 70%, especially on Large Save-File Sizes - This also helps pave the way to Auto Save availability in the future.

  • Removed the Load Button from within the Game Scene.

  • Fixed one of the Wooden Fence prefabs missing it's collider.

  • Fixed the bug where if you had multiple objects sitting on the disassembly table, when interacting with the active one, others sometimes also attach them selves.

  • Added a small timer for when an object is removed from the disassembly table, after removing an object, it no longer instantly snaps another object that is also on the disassembly table to the disassembly location, this timer will wait a few moments before attempting to look for another object, giving you time to move the original object out of the way.

  • Made it so you cannot open Player Inventory or the Command Panel while the game is paused.

  • Fixed the incorrectly converted values in the Scrap Yard Shop UI in the Inventory section.

  • Created a new Staged E-Waste object, the DVD Drive which is a minor variant of the CD Drive and replaces the CD Drive within the DVD Player to be more accurate.

  • Removed the ability to open the Command Panel while in Disassembly mode and other Player 'Busy' states that would otherwise cause issues/bugs.

Update v0.30.3

Update v0.30.3 Is Live!

[h2]Patch notes:[/h2]
  • Made it so the 'claim' command lets you know if the reward is already active rather than saying 'unable to claim reward', also added another bit of text to the Stats UI that shows your current Income Multiplier.

  • Lowered the window in the Garage so you can now see through it without having to jump.

  • Added the Storage Bucket Material Hopper and Scales at the Scrap Yard, You can place a bucket onto the scales to see what it's contents are worth, you can then place the bucket into the loader/hopper and press the button to activate and sell the materials - You can then claim your payment by talking to the Scrap Yard Owner (This value will be Saved if you do not collect the payment right away) - I also should note that the moment you empty the contents of the bucket into the Hopper the Price and XP will be determined depending on the current market value at that time, the Cash and XP waiting to be collected from the Scrap Yard Owner will not be modified by further market fluctuation - Furthermore this cash and xp value held by the Scrap Yard Owner will NOT be reset or lost when adding more/different materials, it will be added up (or subtracted if you dispose of waste) ready for you to collect whenever you like.

  • Reworked the Dialogue System, 'Talking' Text is now separated from the Dialogue Selection Area, allowing better and longer descriptions and the text being more easily readable.

  • Removed the ability to crouch while interacting with the Trolley to avoid some glitches and bugs while Interacting with it.

  • Fixed certain Staged E-Waste Objects animations sometimes partially playing when the game hangs up on big save files while loading.

  • Fixed Plastic Bottle Collection Stat not saving Correctly.

  • Fixed Staged HDDs being able to remove certain platters before the corresponding reader arm.

  • Reworked the Sibling Glow Error FX - If there is no predetermined Error FX (The red glow showing remaining object siblings) attached to the object it will create one which should be a lot more helpful when disassembling.