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Cauldrons of War - Stalingrad News

Cauldrons of War Stalingrad Launch Day ... is Today!

Finally, after long months of development, Cauldrons of War is out,

And I believe the game is allready quite good :

Here is the latest review from Tally-Ho Corner

==> Here it is



[h3]Bundle CoW Barbarossa and CoW Stalingrad[/h3]

I have created a bundle so those of you who earn allready CoW Barbarossa can get the new one at a discound price (That adds to the launch discout). So make sure to get yours from the bundle.

Oh, and I also added some kind of super long campaign to CoW Barbarossa (you will need to unlock it with a 11pts victory as the German at Barbarossa)

[h3]New features in CoW Stalingrad[/h3]

- More display options on the map buttons
- New actions for the soviet : Maskirovka and massive artillery concentration
- Some new mechanisms (you will see)
- And 6 scenarios (no less!)

I hope you will enjoy the game!

I will send later informations about "what's next", as the game is still in early access.

Have Fun!

Maestro Cinetik

A few more days to wait

Dear Cauldrons of War fans,

Sorry about the delay.
I've changed the release date (slightly).


The reason for it is terrible yet simple:
when I was getting ready to push that one launch button, I came to the realization that a certain number of influencers we had historical links with didn't have the opportunity yet to showcase the game, as a lot of them were not as aware as you are all, dear fans, of the existence of this game or its imminent release.

As an Early Access release is still a release, and treated as such by the Steam algorithm, keeping our original schedule without much further ado would definitely jeopardize the short term discoverability of the game, and impact negatively our reach.

Knowing that, I took the frustrating decision to push a bit further the date in order to give us the best chances.

As you know, Cauldrons of War : Stalingrad is a game developed by one single person (myself) and I have responsibilities towards my fans, but also towards my family, who has been supporting me from the very beginning in this peculiar yet exciting endeavor. I owe it to them to make sure that Cauldrons fares as well as possible in order to make their daily sacrifices worth it.
And if it means adding another small week to the release date of the game in order to focus on marketing, so be it - hope it is fine with you all dear friends.

Apologies again for the lack of feedback in regard of a decision I only reached yesterday evening, in the face of the newer data and trends available to me.

Bear with us a few more days, and I will make sure to make this wait worth your while!

Maestro Cinetik


Here are some recent videos to help you wait

[previewyoutube][/previewyoutube]


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Youtube preview

[previewyoutube][/previewyoutube]

As the early access release approaches I can tell you what there's in and what is new in CoW Stalingrad

[h2]List of Scenarios you will have at Early access release time[/h2]

  • Fall Blau
  • Edelweiss
  • Kharkov & Crimea in May-June 42
  • Wintergewitter (Winter Storm)
  • Uranus
  • The Grand Campaign


[h3]Fall Blau[/h3]
From June to December 1942, try to conquer insanly vast territory, from Vornonezh to Stalingrad and Baku.
All fronts are featured in this Scenario, so you will even have a chance to take Leningrad.
The soviet will have his own massive offensives against german forces in the North and the Center while conducing defensive battles in the South and the Caucasus. The scenario covers the november and december months so heavy soviet-counter offensives may occur : will the german player be able to reinforce his defences on time?

[h3]Edelweiss[/h3]
This scenario is shorter and features only the fightings in the Caucasus, from the taking of Rostov to the stalemate in November. No Blitzkrieg here for the german, but bitter fightings in remote battlefields nearly impossible to supply in a mountainous region. Will the german be able to secure the rich caucasian oil fields? The outcome of the war depends on it!

[h3]Kharkov & Crimea in May-June 42[/h3]
A quick to play scenario set in the South area. While both the Soviets and the Wehrmacht are preparing for the summer offensive, smaller but important operations are taking place in Crimea and around Kharkov. The result have been two important german victories, but the heavily fortified and defended city of Sevastopol may well resist until the end.

[h3]Wintergewitter (Winter Storm)[/h3]

Another super short scenario, centered on the Don's bend.
Can von Manstein save the 6th Army trapepd in Stalingrad while the soviets are on the verge of launching a massive offensive (Jupiter)?
This scenario is ideal to experiment the soviet's might in the end of 1942.

[h3]Uranus[/h3]

This scenario runs from November 42 to March 43. You play only the southern fronts. Here the soviet is on the offensive and the german is exhausted. Can the soviet player reach Rostov to cut the entire Army Group A from its supply lines? And then, can he reach the Dniepr and cross it? That would shorten the war by 1 or 2 years!


[h3]The Grand campaign[/h3]

Play the whole fronts from May 42 to March 43. I know players like that kind of super big scenarios.
Games will certainly be very different from history with such a timespan. Any side will have the time to crush the oppenent beyond any historical outcome. I believe this one will be perfect to play against a human opponent.


Wintergewitter scenario Analysis

I will post here regularly previews and content analysis.

Here is one about operation Wintergewitter (with even a playthrough video if you scroll to the bottom)

Wintergewitter is the shortest scenario of CoW-Stalingrad : only 2 Army Groups, and 4 operations to manage. Its duration is 4 turns and it can be played in 20-30 minutes.

I hesitated before including such a small scenario, but the situation was too interesting not to do so. Also, that scale is perfect for playing during any boring remote video-meeting (just turn off the sound)

[h2]The situation at start[/h2]



The 6th Army is trapped in the Stalingrad pocket, and is supplied by air. The soviet forces tried to reduce the pocket but the entrapped german forces were too strong. The 6th army is now too low on ammunition to try to escape the pocket by its own means. Also, Hitler ordred that Stalingrad was not abandonned.

General von Manstein gathered some troops to rescue the 6th Army but the forces at hand are far from sufficient. The Soviets are pilling up new units in the Italian held sector of the Don River, and the 5th soviet Tank Army is attackind hard across the Chir River.

Can you deliver the 6th Army before the total collapse of your defensive lines ?

[h2]In the pocket[/h2]



There is not much you can do here. I suggest you spend none of your precious command points here. The soviet forces have to refit after their last assault, so you can expect one or two quite weeks here.

[h2]The Wintergewitter operation[/h2]



The soviets have here only a depleted army : you can certainly crush it with ease, but can you pierce to the pocket before the soviet sends in reinforcements ? Probably not… The romanian forces here are not totally useless : they can progress, scout and even finish a disorganized soviet army. What you are lacking here is a good infantry army to make the initial attack.

[h2]The Chir river[/h2]



Your panzers did a great job to slow the soviets in the Chir area. But your forces are now tired and depleted. The ennemy will probably try again to pierce your defences here. This operation is also the link between the Wintergewitter operation and the Italian sector : from here you can send reinforcement to either one of this two other operations.

[h2]The Italians[/h2]



Well… The soviet is preparing something here… The Italian army is strong enough to offer some resistance, but its weaponry is obsolete. With one command point here, the Italians won’t be able to resist a massive soviet offensive. It seems we are on the eve of such an offensive.


[h2]The Victory conditions[/h2]

You Win points if you hold the Chir River (3), if You hold the Donetz river (2) and if you rescue the Stalingrad pocket (5). You also earn points if your your losses are low and if the Axis alliance score stays above 25.

[h2]The losses and Axis cohesion score victory conditions[/h2]

You have a real problem here : your Romanian and Italian units are fragile : every time one of this units is destroyed, your losses raise and your Axis cohesion score drops. If you are not able to preserve these units, you may lose some easy to earn victory points…

[h2]The easy victory : containing the soviet on the Chir and the Don[/h2]

If you hold the Chir and the Donetz, you earn 5 points : You will only miss 1 point to score a victory. To be sure to get that result, you will need to choose to support Army Group B when Saturn is launched (This is done by an event choice). The Italians correctly supported will be able to slow the soviets (at least during this scenario). If things are getting bad, you can send them the panzer unit fighting on the Chir river, call off Wintergewitter and use the rescuing units to stop the soviets.

This strategy should bring you either a draw or a minor victory

[h2]The major victory : rescuing the pocket[/h2]

This can be done, but you will need luck and soviet mistakes. They are two ways to reach the pocket : from the Aksay (Wintergewitter operation) and from the Chir. You may try to alternate those two approaches to lure the Artificial Intelligence about your main axis of progression.

Any delay or bad timing and the soviets will stop you cold with reinforcements. Your chance is that if you are playing versus the AI, your opponent will play like if the scenario is longer : it sometimes may ignore (even if rarely ) your attempt to get to Stalingrad from the Aksay to concentrate its attention on the Chir River and the Saturn operations.

This is because in case of success, the soviet would be in position to cut the entire Army group A from its supply bases : the relief of the Soviet pocket would become meaningless in that case.

Whatever the strategy you will choose, you will have to adapt during play to the soviet actions because in this scenario, you clearly have lost the initiative.


I have made a let's play video of this scenario : You will see that I am no Profesionnal Youtuber and that my accent is so strong that even I don't allways understand whay I am saying... But anyway I won't use the fact that I suck at making videos for not doing it.

[previewyoutube][/previewyoutube]