How Frankenstein bikes inspired Wheel World
[p]Hi everyone, Messhof team here - Wheel World was recently featured on the Unity blog, where we spoke about how we used their engine to create the exciting open world you get to roam inside the game:[/p][p][/p][p]We wanted the world to feel alive but also reflect a bike-oriented culture, so that meant having lots of entities travelling along all manner of roads and trails. To support the world design, we created a ton of tools in Unity.[/p][p]Our custom road-node editor lets us lay down roads and paths quickly, with each road type defined by attributes like texture, width, lane count, traffic rules, and speed limits. Terrain between roads is generated using a mix of noise samples and hand-authored topological detail using hint meshes.
[/p][p]You can check out the blog here.[/p][p]
[/p][p]And remember, Wheel World releases soon! You can grab the game for its launch discount on July 23, so get ready to save the world with the power of good vibes and better bike parts![/p][p][/p][p]💀🚲[/p][p]
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[/p][p]You can check out the blog here.[/p][p]
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