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  3. UPDATE: Farming! Mining!

UPDATE: Farming! Mining!

Hooray! First big update! The game is ALIVE!

These changes should be live for the Demo and Beta.

Farming is a bit punishing at the moment, but I will be adding Traits/Badges and other items that will make it easier to specialize in it. (There will be a Trait/Badge that lets you see where the farm is without having to find it each day)

Changes:

-UI has been streamlined to make feeding faster.

-Added Farming. Items can be planted and watered over 3 days, then harvested. The Farm should always spawn as an Activity either above, below, left, or right of the starting area.

-Added The Meat Mines. This is a simple end of area Activity to literally mine basic food lol.

-Made it more obvious when your Nanomon's energy is recharging at home.

-Added sprite sets for stage 3 Food Type and Primal Type Nanomon.

-Cursed Donut. This doesn't currently curse you, but it just increased your Nanomon's growth meter to 99%.

-Now Nanomon make is VERY CLEAR when they are recharging their Energy

-Fixed issue that corrupted saves when failing to evolve.

-Many HUD tweaks

-Many Bug Fixes