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Far Lands News

1.1 PvP Server Beta fix 6

- Merchant not opening trade menu is fixed
- Improved Server Performance
- Reduced SMG vertical Recoil
- Some Armors have increased durability
- Player Crouch is now Client sided

1.1 PvP Server Beta fix 5

- Server Performance is better
- Item slots are bigger
- Autoturrets fire rate buffed
- Pouch duplication is fixed
- ADS hold or toggle setting
- Cant shoot zombies in shanty town
- Buildings will load from further distance to clients
- Shooting request location is now client sided to avoid latency issues

1.1 PvP Server Beta fix 4

- Autoturret now targets mercenaries too
- Lowered Horizontal Visual Recoil
- Increased Vertical Recoil for SMG, Assault Rifle, Rifle
- Hit Registration should be better when hitting other players
- Mercenaries shooting sound not propagating is fixed
- You can see whats inside a pouch just by looking at it
- Looting a pouch now gives the item directly
- Automated door bullet ignore
- Bears spawn at a higher altitude now
- Player's own Shooting sound is now starts from client avoiding server latency
- Discrepancies between server and client dead animals and zombies should be more reliable
- Horse Movement Extrapolation Removed
- Player usernames will transform into a circle at a far distance
- Chest and cupboard can be opened by anyone now
- Lockers are still locked for non clan members
- Players now take damage from every shotgun pellet

1.1 PvP Server Beta FIx 3

- Improved Server performance
- Mobs dont attack building if the owner or clan is not online
- Respawn point not working after re-entering Server
- Windows not destroying after wall is destroyed is fixed
- Nodes are now going to despawn after 5 minutes
- Chat system is fixed
- Weapon Sound can be heard from 300m now
- Dead mobs will despawn after 3 minutes

1.1 Server Beta FIx 2

- Ping system
- Wooden Sign item. Place down and write on so everyone could see
- NPC not gathering resources is fixed again
- Horde Night now show correctly for clients
- Pumpjacks now work correctly
- Trees now remain destroyed after server restart