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Dice Kingdoms News

Hotfix v1.0.4

v1.0.4


  • Matchmaking is not region restricted any more
  • Lobby code is not region restricted any more
  • Added more fallback time-server to prevent "No host found" errors
  • Updated Chinese translations
  • Fixed lobby settings being editable in matchmaking

Hotfix v1.0.2

v1.0.2


Fixed an issue where time synchronization did not work properly in China, sometimes leading to "No host found" when joining a lobby.

Please report on Discord if you still encounter this issue.

Dice Kingdoms is Out!

[h2]πŸŽ‰ Dice Kingdoms 1.0 Now Available! πŸŽ‰[/h2]

We are thrilled to announce that Dice Kingdoms 1.0 is officially available! A huge thank you to all our players who joined us through the Early Access and Beta phases. Your feedback and support have been invaluable in shaping the game.

[h3]🌐 What’s New in 1.0?[/h3]

We've made monumental strides from Early access to the official release. Here's what you can expect in the 1.0 version:

🏰 New Civilization: The Mayans!

Immerse yourself in history with the Addition of the Mayan Civilization. Explore their unique research tree, custom units and buildings.

🀝 Team Mode:

Introducing Team Mode: Form teams of 2 or 3 to coordinate attacks, trade resources, and share victory conditions.

βš– Gameplay Balancing:

Army and Defender Balancing: Adjustments made to priests, templars, and warlocks for more strategic combat.
Villager and Building Adjustments: Changes to resource drops, building HP, and villager defense mechanics.
Disasters phase: Shortened Disasters phases and synchronized disaster events across all islands.
Research Costs & Rewards: Lowered costs for most researches and adjusted the rewards for pillaging and cultural proximity effects.

πŸ“š New Research:

Trade Efficiency: Double the resources acquired through market trades.
Rituals: send a skull to each opponent for every Sorcerer Tower you own.
Ship Hold Optimization: Double the capacity of your ships.

🌍 Gameplay Enhancements:

Increased Player Support: Game now supports up to 12 players
for larger battles (note: may increase lag on lower-end systems).
Tutorial Improvements: Enhanced tutorial for a more engaging introduction to the game.
AI Strategy Overhaul: Updated AI build orders and strategies for a more challenging experience.

πŸ”„ Market and Resource Sharing:

Enhanced Market Functionality: Now allows for resource donations in FFA mode, fostering dynamic alliances and strategies.

🌌 Chaotic Options:

New Multi-Meteor Option: For every skull count above 12, add an extra meteor.

πŸ”§ Bug Fixes & Optimizations:

Gold Rewards Fix: Addressed an issue with inconsistent gold reward distribution.
Memory Optimization: Improved late-game RAM usage for smoother gameplay.
Land Camp Pier Optimization: Enhanced performance for better gaming experience.
Highlighted Element Silhouettes: Improved visibility for easier identification of key game elements.

[h3]πŸš€ Join the Adventure[/h3]
Start your journey, build your empire, and compete with players around the world. Whether you’re a seasoned strategist or new to the kingdom, there’s something for everyone in Dice Kingdoms 1.0.

Thank you for being a part of our community. Here’s to many epic battles, strategic victories, and fun moments ahead!

🎲 Let’s Roll! 🎲

Special Reward Announcement!

Greetings, Kingdom Builders!

🌟 Special Reward Announcement! 🌟

As a token of our appreciation for your incredible support during our Early Access and Beta phases, we're excited to announce a special challenge running from today, April 2nd, until our official launch on April 5th!

[h2]πŸ† Play a Game, Earn 150 Golds! πŸ†[/h2]

Play a game in any game mode between now and the launch date, and you'll be rewarded with 150 golds to help to unlock either the Roman or New Mayan civilization.

It's our way of thank you for being part of our journey and helping shape the game into what it is today.


If you miss our new trailer:
[previewyoutube]https://www.youtube.com/watch?v=gQ_TfTHRYIs[/previewyoutube]

[h3]Join the Celebration![/h3]
Mark your calendars, rally your friends, and prepare for an epic journey in the full version of Dice Kingdoms. Whether you're a veteran or new to the realm, there's never been a better time to build your empire.

🎲 Let's roll the Dice 🎲

Date reveal 1.0 + New trailer

πŸŽ‰ Dice Kingdoms 1.0 Launch Announcement! πŸŽ‰


Greetings, Kingdom Builders!

The moment we've all been eagerly awaiting is finally here! After countless battles, strategies, and invaluable feedback from our dedicated community, we are thrilled to announce that Dice Kingdoms is officially launching in its 1.0 version on April 5, 2024!

Our new trailer:
[previewyoutube]https://www.youtube.com/watch?v=gQ_TfTHRYIs[/previewyoutube]

[h2]What's New in 1.0?[/h2]
We've made monumental strides from Early access to the official release. Here's what you can expect in the 1.0 version:

[h3] 🏰 New Civilization: The Mayans![/h3]

Immerse yourself in history with the Addition of the Mayan Civilization. Explore their unique research tree, custom units and buildings.

[h3]🀝 Team Mode:[/h3]

Introducing Team Mode: Form teams of 2 or 3 to coordinate attacks, trade resources, and share victory conditions.

[h3]βš– Gameplay Balancing:[/h3]
  • Army and Defender Balancing: Adjustments made to priests, templars, and warlocks for more strategic combat.
  • Villager and Building Adjustments: Changes to resource drops, building HP, and villager defense mechanics.
  • Disasters phase: Shortened Disasters phases and synchronized disaster events across all islands.
  • Research Costs & Rewards: Lowered costs for most researches and adjusted the rewards for pillaging and cultural proximity effects.

[h3]πŸ“š New Research:[/h3]
  • Trade Efficiency: Double the resources acquired through market trades.
  • Rituals: send a skull to each opponent for every Sorcerer Tower you own.
  • Ship Hold Optimization: Double the capacity of your ships.

[h3]🌍 Gameplay Enhancements:[/h3]
  • Increased Player Support: Game now supports up to 12 players for larger battles (note: may increase lag on lower-end systems).
  • Tutorial Improvements: Enhanced tutorial for a more engaging introduction to the game.
  • AI Strategy Overhaul: Updated AI build orders and strategies for a more challenging experience.

[h3]πŸ”„ Market and Resource Sharing:[/h3]

Enhanced Market Functionality: Now allows for resource donations in FFA mode, fostering dynamic alliances and strategies.

[h3]🌌 Chaotic Options:[/h3]

New Multi-Meteor Option: For every skull count above 12, add an extra meteor.

[h3]πŸ”§ Bug Fixes & Optimizations:[/h3]
  • Gold Rewards Fix: Addressed an issue with inconsistent gold reward distribution.
  • Memory Optimization: Improved late-game RAM usage for smoother gameplay.
  • Land Camp Pier Optimization: Enhanced performance for better gaming experience.
  • Highlighted Element Silhouettes: Improved visibility for easier identification of key game elements.

[h3]Final Push for Translations![/h3]
We're almost at the finish line with localizations, but we need your help to cross it! If you're fluent in any additional languages, join us in finalizing the translations to make Dice Kingdoms accessible to more players worldwide. We need you!

[h3]Special Launch Week Offer![/h3]
To celebrate the launch, we're giving away 150 FREE Golds to help to unlock either the Roman or Mayan civilization for all players who log in during the week leading up to the release. Don't miss this golden opportunity!

[h3]Join the Celebration![/h3]
Mark your calendars, rally your friends, and prepare for an epic journey in the full version of Dice Kingdoms. Whether you're a veteran or new to the realm, there's never been a better time to build your empire.