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Lords of the Fallen News

Hotfix for Update V2.5.267

[p]Greetings Lampbearers,[/p][p]We’ve deployed a hotfix to address some of the feedback we received from the community following our latest update.[/p][p]As always, many of these fixes were identified with your help via our official Discord and Reddit channels. Thank you for your continued feedback and support as we continue to refine the Lords of the Fallen Franchise.[/p][p]Hotfix Notes[/p]
  • [p]Resolved an instance where players could receive an additional Veteran of the Veil armour set upon completing Veteran Mode when it was already stored in the Coffer.[/p]
  • [p]Improved Moth Trail Guidance behaviour across Skyrest Bridge, Pilgrim’s Perch, Forsaken Fen, Fitzroy Gorge, Lower Calrath, Sunless Skein, the Cistern, Fief of the Chill Curse, and the Abbey of the Hallowed Sisters.
    [/p]
[p]Addressed multiple co-op crashes tied to:[/p]
  • [p]Animation synchronisation between players, including item pickups.[/p]
  • [p]NPC vendor transactions.[/p]
  • [p]Save synchronisation.[/p]
[p]
[/p][p]Thank you once again for your continued support and for helping us shape the Lords of the Fallen experience.[/p][p]In light, we walk.[/p][p]— The CI Games Team[/p][p]
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[p]Enter a vast medieval dark fantasy world in Lords of the Fallen.[/p][p]Begin your journey as a fallen warrior and rise through a sprawling action RPG, battling deadly enemies and powerful bosses as you work to overthrow Adyr, the demon God. Experience Version 2.5, including deadlier boss encounters and the new Veteran Mode.[/p][p]Now available at up to 50% off.[/p][p]
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Hotfix for Update V2.5.247

[p]Greetings Lampbearers,[/p][p]We’ve deployed a hotfix to address some of the feedback we received from the community following our latest update.[/p][p]As always, many of these fixes were identified with your help via our official Discord and Reddit channels. Thank you for your continued feedback and support as we continue to refine the Lords of the Fallen Franchise.[/p][h2]Hotfix Patch Notes[/h2][p]Eidolon of Adyr Fixes:[/p]
  • [p]Fixed lock-on no longer disappearing when Eidolon of Adyr teleports during the fight.[/p]
  • [p]Fixed the correct ending now triggering properly after defeating Eidolon of Adyr.[/p]
  • [p]Removed redundant invisible collisions from the Eidolon of Adyr arena.[/p]
  • [p]Fixed Adyr continuing his monologue into the ending cutscene if defeated too quickly.[/p]
  • [p]Fixed Frostbite VFX now displaying correctly on Eidolon of Adyr.[/p]
  • [p]Fixed flickering fire VFX when Eidolon of Adyr moved his head sideways.[/p]
[p]Co-op Stability Fixes:[/p]
  • [p] Fixed crashes occurring when player characters died during co-op.[/p]
  • [p]Fixed crashes occurring upon completing a boss fight during co-op.[/p]
[p]NG+ Menu Navigation:[/p]
  • [p]Fixed the highlight moving outside the boundaries of the NG+ Difficulty selection screen.[/p]
[p]Thank you once again for your continued support and for helping us shape the Lords of the Fallen experience.[/p][p]In light, we walk.[/p][p]— The CI Games Team[/p]

Version 2.5.220

[p]Merry Christmas Lampbearers,

We have deployed a new hotfix addressing an issue identified following the release of Version 2.5.As always, many of these updates were identified thanks to your reports and feedback shared through our official Discord and Reddit channels.

Patch Notes[/p]
  • [p]Fixed an issue where Eidolon of Adyr did not regenerate health at the end of Phase 2 if a status effect was active.[/p]
  • [p]Fixed navigation issues on the Difficulty Selection screen when starting NG+ or restarting NG+, which occurred when moving the highlight to the Modifiers tab.[/p]
[p]In light, we walk,
CI GAMES Team[/p]

Version 2.5.213

[p]Greetings, Lampbearers,[/p][p][/p][p]We have deployed a new hotfix introducing several enhancements following player feedback from the release of Version 2.5.[/p][p][/p][p]As always, many of these updates were identified thanks to your reports and feedback shared through our official Discord and Reddit channels. We appreciate your continued support and involvement as we work to shape the future of the Lords of the Fallen franchise.[/p][p][/p][h3]Patch Notes[/h3]
  • [p]When starting or restarting NG+, players can now choose between Legacy Mode and Veteran Mode. Characters can now be carried over into Veteran Mode.[/p]
  • [p]The Veteran of the Veil armor is now account wide. Once Veteran Mode is completed on one character, the armor is automatically added to the inventories of all other characters. This does not apply retroactively to characters that completed Veteran Mode prior to this patch.[/p]
  • [p]Judge Cleric’s Corrupted Sword has received new animations, joining other boss weapons with updated animations, including Pieta’s Sword, Flickering Flail, and the Punishment and Judgement Hammers.[/p]
  • [p]Additional copies of the Moon’s Judgement weapon can now be discarded. If the player owns only one copy, it cannot be discarded.[/p]
  • [p]Flickering Flail and Lightreaper Daggers have received balance adjustments.[/p]
  • [p]The Blessed Reflection spell has been updated to function correctly in Veteran Mode.[/p]
  • [p]Navigation on the Difficulty Selection screen when starting a new game has been improved.[/p]
  • [p]The new special attack input has been updated to avoid overlapping with the multi hit unlockable attack of the Punishment and Judgement Hammers.[/p]
  • [p]The Radiant Purifier Halberd’s running light attack has been updated to properly connect with enemies.[/p]
  • [p]Stability updates have been applied during shared co op when one or both player characters die.[/p]
[p][/p][h3]Eidolon of Adyr Updates[/h3]
  • [p]Health values for Eidolon of Adyr have been reduced in Legacy Mode.[/p]
  • [p]A camera pullback has been added during teleport attacks to improve readability of the boss’s position and actions.[/p]
  • [p]Spawning behavior has been updated for consecutive attempts after quitting and reloading a save.[/p]
  • [p]The shield outline appearing on Eidolon of Adyr while using Soul Siphon has been removed.[/p]
  • [p]Teleport behavior during Phase 3 has been adjusted to prevent Eidolon of Adyr from becoming stuck in walls.[/p]
  • [p]Spawn behavior has been updated to prevent Eidolon of Adyr from being staggered during his appearance animation, which could previously result in a missing health bar and restricted player movement.[/p]
[p]In light, we walk,[/p][p] CI GAMES Team
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