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Lords of the Fallen News

Релиз Lords of the Fallen привел к рекордной выручке Cl Games — показатели компании выросли на 400%

Новая Lords of the Fallen, вышедшая в октябре, способствовала достижению компанией CI Games рекордных финансовых показателей по итогам завершившегося фискального года.

Update v.1.1.681 - Maintenance





Greetings Lampbearers,

We’re back this week to bring some light maintenance and fixes to Mournstead.

Stay tuned for something a little more exciting next week…

In light, we walk.
HEXWORKS Team






[h4]Multiplayer[/h4]
  • Fixed an issue in multiplayer where Crimson Ritual prompts where incorrectly displayed for both, the host and the invader.
  • Fixed an issue that could cause the wrong animation and UI feedback to be triggered for an invader, if they cast any summoning spell while other summons where still active.
  • Fixed an issue that caused spell buffs and status effects cast on the host by the client to remain active even after the client died.


[h4]Items[/h4]
  • Fixed an issue that prevented the play character's face from being shown whilst the Udirangr Warwolf Hood is equipped.



Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @shinobi_space - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.664 - Maintenance




Greetings Lampbearers,


After our brief spring holiday, we return with the latest update for Lords of the Fallen.

We've incorporated a number of adjustments and bug fixes to Mournstead, which have been identified by both the community and our internal investigations.


In light, we walk.
HEXWORKS Team




[h4]Multiplayer[/h4]
  • Fixed an issue that could prevent connections to be established between players when using a password under special circumstances.
  • Fixed an issue that made Kukajin's statue to reappear for the co-op partner when the host rested.
  • Fixed an issue that could cause the client's input to malfunction in shops when selling items too fast using a controller.
  • Fixed an issue that could cause certain cinematics to be inconsistent for co-op partners.
  • Fixed an issue that could cause the co-op partner's character to appear in cinematics under special circumstances.



[h4]Balancing[/h4]
  • Increased the mana cost of Aura of Tenacity from 3 mana per second to 7.5 mana per second.
  • Increased the mana cost of Invigorating Aura from 5 mana per second to 15 mana per second.
  • Increased the mana cost of Barbed Aura from 1 mana per second to 3 mana per second.



[h4]UI[/h4]
  • Fixed an issue that caused the Fine Tune UI to stay on the screen even when changing to other face customization tabs.
  • Fixed an issue that could cause the UI prompt flow to break when trying to create a new character with full save slots.
  • Exchanged the SSD warning UI element with a smaller one that does not require a player confirmation.


[h4]Visuals[/h4]
  • Fixed an issue that could cause VFX cast by Rhogar Hounds to display incorrectly.
  • Fixed an issue that caused certain assets to display incorrectly when using graphic settings Ultra or Cinematic near the Vestige of Blind Agatha.



[h4]Items[/h4]
  • Fixed an issue that allowed players to duplicate shrine armor pieces with the Coffer.
  • Fixed an issue that prevented the quest item "Pride of the Bucketlords" to display properly in the game world.



[h4]Bosses[/h4]
  • Fixed an issue that could cause Pieta, She of Blessed Renewal to remain idle under special circumstances.
  • Fixed an issue that could cause the Hushed Saint to focus on a single target when summoning a NPC.



[h4]Other[/h4]
  • Fixed a crash that could occur when selecting Continue after leaving the Load Game menu.
  • Fixed an issue that could cause the player camera to break when being hit by the trap in the ice cave in Fief of the Chill Curse.
  • Fixed an issue that caused the Remembrance Shop inventory to reset under special circumstances.
  • Added a new message to indicate when the game is compiling shaders. Additionally, we've increased the time taken to compile shaders on the initial loading screen to prevent hitches during gameplay.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @Spectral_Lens - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.638 - Maintenance




Greetings Lampbearers,

With this week's Update, we have fine-tuned some aspects of Lords, alongside regular fixes and maintenance.

We wish you all a happy spring holiday season from the team at HEXWORKS.

In light, we walk.
HEXWORKS Team





[h4]Multiplayer[/h4]
  • Fixed an issue that could cause the host's input to become unresponsive after interacting with an Emergency Effigy while a coop partner triggered a cinematic.
  • Fixed an issue that prevented the Blessed Reflections spell to work properly for an invader in Crimson Rituals.
  • Fixed an issue that prevented the Infernal Hounds spell to work properly for an invader in Crimson Rituals.
  • Fixed an issue that prevented the Seared Soul spell to work properly for an invader in Crimson Rituals.
  • Fixed an issue that allowed invaders to deal wither damage to the host immediately after transitioning to Umbral.



[h4]UI[/h4]
  • Fixed an issue in the character creator that wrongly stated Face Texture instead of Fine Tuning.
  • Fixed an issue that caused the Umbral Distortion effects to get reactivated unexpectedly.
  • Fixed an issue that caused certain menu items to get highlighted wrongly when using a mouse.
  • Fixed an issue with Tincts that allowed players to use the "Apply to all" function even when no Tinct was selected.



[h4]Visuals[/h4]
  • Fixed an issue that caused Umbral objects to load in visibly while traversing through Forsaken Fen.
  • Fixed an issue that caused Umbral objects to load in visibly while traversing through Forsaken Fen.



[h4]Other[/h4]
  • Balancing pass to auto-adjust values for Crimson Rituals once a matchup has started. This change will balance out stats of characters of different power levels to create a fairer PVP experience.
  • Added a missing hazard volume to the small lava pool in front of the Vestige of the Bloody Pilgrim.
  • Fixed an issue that caused a prolonged hitch to appear after siphoning an Umbral Parasite in the boss encounter with Blessed Carrion Knight Sanisho.



Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @KeenEyeVP - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.626 - Maintenance




Greetings Lampbearers,

We return with another update to Lords of the Fallen, with a routine pass on the game, fixing community-raised bugs, alongside others that surfaced from our internal investigations.

As always, if you do spot anything not working as intended please reach out to our support team with a description, and we’ll get back to you as soon as possible!

In light, we walk.
HEXWORKS Team




[h4]Visuals[/h4]
  • Fixed an issue that allowed players to look out of the game world using the photo mode near the boss arena with the Spurned Progeny.
  • Fixed an issue that could cause the game world to stream in visibly upon leaving Skyrest Bridge towards Sanctuary.
  • Fixed an issue that allowed players to see out of the game world using photo mode near the entrance to the Mines.
  • Fixed an issue that allowed players to see out of the game world in one of the caves in Pilgrim's Perch.
  • Fixed an issue that could briefly show the Skinstealer standing in the boss arena before playing his actual spawn animation.
  • Fixed an issue that could cause Umbral objects to visibly load near Redcopse Windmill.
  • Fixed an issue that could cause Umbral objects to visibly load in the boss arena of Tancred, Master of Castigations.
  • Fixed an issue that spawned wrong death particles on enemies.


[h4]UI[/h4]
  • Fixed an issue that could cause the menu selection to return to the top of the settings list when adjusting certain options in the Display Settings.
  • Adding a warning popup to indicate the reset of character customization when switching body types in the character creator.
  • Fixed an issue that wrongly displayed placeholder text and icon when nothing was selected in the Rune tab in the Inventory.
  • Fixed an issue that could cause wrong shop prices to be displayed after freeing Sparky.
  • Fixed an issue that could cause the Inventory item counter to not update correctly without reopening the Inventory.


[h4]Multiplayer[/h4]
  • Improved multiplayer experience to reduce rubberbanding and desynchronization of 2 and 3 player matchups. In addition, this change should give a small performance boost in all areas of the game.
  • Fixed an issue in multiplayer that could cause the coop partner to lose their input after being teleported to the host.
  • Fixed an issue that allowed coop partners to receive Severed Hands upon defeating Invaders when using a password to matchmake.


[h4]Level Design[/h4]
  • Fixed an issue that allowed players to skip a part of Pilgrim's Perch by jumping on wooden assets near the middle part of the area.
  • Fixed an issue that allowed players to skip the boss encounter with the Hushed Saint by jumping on Umbral objects close to the bonfire in Forsaken Fen.


[h4]Enemies[/h4]
  • Fixed an issue that allowed players to skip Bramis Castle by defeating the last Conflagrant Seer with a Corrupted Banner Javelin.
  • Fixed an issue that could prevent enemies to trigger aggro if they were affected by a status effect.


[h4]Stability[/h4]
  • Fixed a crash that could occur when pressing the Load Game button while the savegames were still loading in.
  • Fixed a rare crash that could occur when selecting the Apply to All option for Tincts.


[h4]Balancing[/h4]
  • Increased the overall damage received by players by 10% in PVP.


[h4]Other[/h4]
  • Fixed a rare issue that could cause players to get stuck in the ground when starting a new game.
  • Adjusted streaming volumes to improve performance near the Vestige of the Bloody Pilgrim.
  • Fixed an issue that could prevent players from entering the boss arena with Griefbound Rowena through the moth wall while in Umbral due to Umbral enemies blocking the entrance to the arena.
  • Fixed an issue that prevented the Bucketlord NPC to play the correct animation when being grabbed by Carrion Knights.



Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @KaiVirtualPhoto - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve