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Trial of the Three Spirits - Update v.1.1.414 + Hotfix 415



Greetings Lampbearers,

The Season of Revelry continues this week! Following on from the Offerings of Orius - which included new Spells, Throwables, Boss Weapon Abilities, Holiday Decorations and more.

We hope you're prepared for the Trial of the Three Spirits! To unveil their secrets and access the hidden rewards, you must conquer three unique challenges. Each armor set and weapon in this test represents one of the three factions: Radiance, Rhogar, and Umbral.

Behold, the following riddles hold clues for each trial!





Illuminator Aubrey

A cell holds the weapon of one who would in light bask
And with radiant prayers uttered, carry out his grave task
A sculpture within a tower, two more where brothers dwell
And three among those who bid their old lives farewell
A stone barrier removed upon ending your bloody quest
A lambent shrine uncovered, a once-hidden place of rest






General Engstrom

In the aftermath of a battle fought within a ravine
Before a twisted tree, pledge yourself and be seen
Gather dousing ammunition from a frozen land
And extinguish the blazes of five infernal hands
Offer another sign, one expressed most fervently
And in victory feel no shame in unleashing your glee






Herald of the Maw

Upon an eerie idol, bestow a mother's embrace
And see that firelight is cast upon your face
Lonely notes ring out, refrains to be followed
Ensure the flames are no longer by darkness swallowed
A conductor in the shadows, a grim harmony achieved
A deep descent concluding with rewards received




And that’s not all, this update also includes:

Mirror of Distortion - A new questline is now available, offering the chance to unlock a mysterious mirror with the power to transform your very physiognomy. This will enable you to modify your body shape, gender, skin tone, hair color, facial features, and even your name.

New Grievous Attacks - Each weapon family now features two unique finishers: one for single-handed wielding and another for two-handed wielding.

Storage Box - In line with your top Christmas wishlist requests, we're excited to confirm that a Coffer has been added to Skyrest Bridge. This new feature enables you to store up to 2000 items, greatly alleviating your inventory space constraints.

Twisted Tree - In addition to our earlier introduced Christmas decoriations, we also added a twisted tree that players can find when exploring the new content.

SNOWBALLS! - The festive spirit is in full swing in Mournstead with this throwable item. Have fun tossing snowballs at enemies and invaders alike, and watch as they succumb to frostbite.

All content introduced in this update will remain in the game permanently, even after the season concludes. The only exception is the seasonal decorations on vestiges, which are temporary.

Gamepad Rebinding and New Game+ Modifiers are set to arrive in the new year, as we're dedicated to ensuring the highest quality possible. Stay tuned for these exciting updates.

Please find this week’s full patch notes below, and we hope you enjoy the new content!

[h4]Multiplayer[/h4]
  • Fixed an issue where certain key items and spells could drop repeatedly after engaging in multiplayer activities. This fix doesn't remove already existing duplicates, but it will prevent dropping new ones.
  • Improved collision on one of the moth walls in Pilgrim's Perch.
  • Fixed an issue where players could reach inaccessible areas by interacting with in-game chests in coop sessions, which allowed them to reach higher areas.
  • Fixed an issue where invaders could get stuck in Umbral assets when the host transitioned to Umbral in various areas of the game.


[h4]Boss Weapons[/h4]
  • Fixed an issue with boss weapon abilities that could prevent the abilities to spawn under certain conditions.
  • Fixed an issue that prevented the Lightreaper dagger and sword boss weapon abilities to trigger if equipped in the wrong weapon slots.
  • Fixed an issue that could prevent the Lighteaper dagger boss weapon abilities to consume stamina.
  • Fixed an issue that prevented Judge Cleric's boss weapon abilities to trigger, if the weapons were equipped in the wrong weapon slots.
  • Fixed an issue where Tancred's Mancatcher boss weapon abilities could not be unlocked under certain conditions, even after fulfilling the requirements.


[h4]Visuals[/h4]
  • Fixed an issue where certain water puddles would not trigger any visual effects or sound effects in Pilgrim's Perch.
  • Added a missing texture where players could see through the game world in front of the stone ruins in Revelation Depths.
  • Fixed a streaming issue where Umbral assets could be loaded with certain delay in Abbey of the Hallowed Sisters.




[h4]Collision[/h4]
  • Added missing collision to a wall near an Umbral altar in Revelation Depths.
  • Fixed an issue where the player character could clip through Umbral assets next to the Vestige of Hooded Antuli.
  • Fixed a collision issue that could partially block players from accessing all areas in the flooded rooms in Sunless Skein.
  • Fixed a collision issue that could cause players to get stuck between walls near Tortured Prisoner.
  • Fixed a collision issue that could cause enemies to get stuck near stairs in Pilgrim's Perch.
  • Added missing collision to Umbral assets near the elevator leading to Revelation Depths.
  • Fixed a collision issue where players could get stuck between crystals behind the Vestige of Bloody Pilgrim.
  • Added missing collision to Umbral assets behind an effigy in Revelation Depths.
  • Fixed an issue where the player character could clip through Umbral assets next to a wooden ladder in Revelation Depths.
  • Fixed an issue where the player character could clip through Umbral assets next to a wooden footwalk in Revelation Depths.
  • Fixed a collision issue where players could get stuck near the lever at the first gate after Vestige of Hooded Antuli.
  • Fixed a collision issue where players could leave the gameplay area by jumping over a fence at the terrace in Manse of the Hallowed Brothers.
  • Fixed a collision issue where the player character could clip through a stone pillar asset by a burning building in Lower Calrath.
  • Fixed a collision issue where players could leave the gameplay area by jumping on an invisible wall near an Umbral platform in Lower Calrath.
  • Added missing collision to a tree in the cemetery next to the entrance to Lower Calrath.
  • Fixed a collision issue where players could leave the gameplay area by jumping on a fence near Vestige of Sebastian.
  • Fixed a collision issue where players could get stuck behind a gravestone at the cemetery next to the entrance to Lower Calrath.
  • Fixed a collision issue where players could get stuck on the rooftop of a building near the tower in Lower Calrath.
  • Fixed a collision issue where players could get stuck by jumping of a building near some impaled bodies in Lower Calrath.
  • Fixed a collision issue to improve navigation on certain planks in Path of Devotion Memorial.
  • Fixed a collision issue where players could leave the gameplay area and get stuck near the broken bridge in Fief of the Chill Curse.
  • Fixed a collision issue where players could get stuck by jumping behind destroyed wooden scaffolding near Vestige of Svornil.
  • Fixed a collision issue where players could leave the gameplay area by jumping on a rock near The Hushed Saint.
  • Fixed a collision issue where the player character could clip through Umbral assets near the entrance of The Hushed Saint.
  • Fixed a collision issue where the player could leave the gameplay area by jumping on Umbral assets near the Vestige of Hannelore.


[h4]Audio[/h4]
  • Improved combat audio for The Crimson Rector's radiant "clones".
  • Improved combat audio of The Sundered Monarch.
  • Improved the audio of the Sanctify spell.
  • Fixed an issue where the audio of the spell Orius Judgement wouldn't play properly.
  • Improved the audio of the Consecrate spell.
  • Improved the audio of the Magma Surge spell.
  • Fixed an issue where the Forsaken Grenade would repeatedly trigger the block sound when thrown at Umbral Tanks.
  • Improved the audio of the Infernal Decree spell.




[h4]Performance[/h4]
  • Improved the performance by optimizing the lighting in Manse of the Hallowed brothers
  • Improved the performance by optimizing the Umbral levels in The Empyrean.


[h4]Umbral[/h4]
  • Fixed an issue where the Umbral bridge and archway could not be seen at certain distance due to its LOD configuration in Manse of the Hallowed Brothers.
  • Fixed an issue where Umbral assets could not be seen at certain distance due to LOD configuration in Redcopse Windmill.


[h4]PVE Balancing[/h4]
  • Fixed an issue where Explosive Snare mines could float mid-air under certain circumstances.
  • Fixed an issue where some spells wouldn't work correctly in the boss encounter with The Sacred Resonance of Tenacity.
  • Fixed an issue where Parchments were unaffected by Umbral healing reduction effects.
  • Buffed the one handed and two handed weapon abilities of Hushed Saint's Halberd to make them more in line with other boss weapons abilities.


[h4]Other[/h4]
  • Fixed an issue where the player character could get locked in a falling animation loop by interacting with the Umbral platform in Manse of the Hallowed Brothers.
  • Fixed an issue where the camera controls wouldn't function correctly when entering the boss encounter with Judge Cleric under specific conditions.
  • Fixed an issue where players could unlock the shortcut to the boss encounter with The Sundered Monarch by killing the Conflagrant Seer from far away.
  • Fixed an issue where players could skip a part of the Revelation Depths by jumping down the cliff above the boss entrance.


[h4]Hotfix v.1.1.415[/h4]
Resolved an issue where the Lightreaper's special abilities didn't trigger under certain conditions.

In Light we Walk.

Virtual photographies in this post are courtesy of @bcallaghan - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Steam Awards 2023 - Vote for us for Best Game You Suck At!

Thank you for nominating us in this year's Steam Awards in the ‘Best Game You Suck At’ category!

We beckon all crusaders to answer the call and aid in our battle for top spot in the award.

Cast your vote for Lords of the Fallen!

In Light, We Walk.


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Baldur’s Gate 3, Resident Evil 4 и Hogwarts Legacy лидируют по числу номинаций на Премию Steam 2023 года

Valve опубликовала список претендентов на Премию Steam 2023 года. Лидерами по числу номинаций стали Baldur’s Gate 3, EA Sports FC 24, Lethal Company, Resident Evil 4 и Hogwarts Legacy. Каждая из перечислынных игр получила по две номинации.

Season of Revelry - Update v.1.1.394 + Hotfix 398



Glad tidings, Lampbearers of Mournstead,

… for the ‘Season of Revelry’ is upon us! - a two-part bumper update spread over this week and next, bringing with it a whole smorgasbord of goodies, including new questlines, festive armour sets, some highly-requested QoL features, seasonal decorations, and much, much more!

As stated many times previously, we cannot overstate our appreciation of your ongoing support, passion and dedication since our launch in October, and hope our roadmap of free content goes some way to express this gratitude. We’ve released over 30 post-release updates, with plenty of updates and nearly all of which have contributed towards today’s stability and performance, in addition to the many refinements to overall balancing. We’re extremely pleased with the result, and couldn’t have done it without the help of you, our community of Crusaders. So raise your lanterns, one and all, and let the Season of Revelry begin!

Update 1: Offerings of Orius - Out Today
  • Spell Pack #2 - The second of our two post-release Spell packs lands today, and includes the arena-devastating Immolation, Brother Knight’s Radiant Shield Throw, and the ability to shoot skin-piercing icicles from your fingertips.
  • New Projectiles - Give the gift of Blood Vomit this holiday, one of three new projectiles, alongside Explosive Mines and Frost Worms.
  • New Boss Weapon Abilities - Up until now, the Lightreaper’s Dual Blades, the ol’ Pieta and Elianne sword combo and the stick had secret abilities. But seeing how popular these have been, we quickly got to working on adding secret abilities to ALL boss weapons, including an eruption of bouncing flame from the Cleric’s Greatsword, and the power to shoot a torrent of burning blades with the Sundered Monarch Greathammer. But… you will have to perform certain ‘tasks’ in order to unlock these devastating secret attacks.
  • Holiday Decorations - Yes, even the heinous hordes of Adyr take the time to spread a little seasonal joy, lovingly bedecking the Vestiges they patrol so vehemently in festive decor!
Update 2: Trial of the Three Spirits - Out Next Week
  • Trial of the Three Spirits - Three new questlines, three new armour sets, three new weapons. Each representing one of the three factions - Radiance, Rhogar, and Umbral - more will be revealed next week as to what arduous ordeals you’ll need to overcome in order to reap such splendiferous rewards.
  • Mirror of Distortion - One of your most highly-requested features, next week’s update includes a questline the successors of which will unlock a mysterious mirror possessing the power to alter your very physiognomy. You’ll be able to alter your body shape, gender, skin tone, hair colour, and facial features, and name.
  • New Grievous Attacks - Every family of weapon now has two unique finishers; one for single handed wielding, and one for two handed wielding.
  • Storage Box - Another item that’s been extremely high on your Christmas wishlist, we’re delighted to confirm that Skyrest Bridge will be graced with a Coffer next week, where you can deposit up to 2000 items helping to free up your inventory space.
  • Gamepad Rebind - Clearly on Santa’s good list this year, you’ll also be receiving the ability to rebind your gamepad, having been able to remap mouse and keyboard since launch.
  • SNOWBALLS! - A fourth new throwable, the festive season has well and truly arrived in Mournstead in the form of throwable snowballs. Throw them at enemies or invaders alike, until they frostbite.

Please find this week’s full patch notes below, and we hope you enjoy the new content!


[h4]New Spells & Throwables[/h4]

Embrace the array of 6 new spells and 3 throwables now accessible across the three factions. You have the opportunity to acquire them by defeating their wielders.




Imbruing Chalice

A throwable chalice filled with blood which inflicts bleed buildup and smite buildup.




Lambent Feint

Perform a quick step backwards before firing an arrow of Radiant magic which inflicts holy damage and smite buildup.




Smiting Shield

Hurl a shield of Radiant magic, inflicting holy damage.




Explosive Snare

A throwable mine which explodes if stepped on by an enemy, inflicting fire damage and burn buildup,




Incinerating Blast

Charge up then launch a flaming projectile, inflicting fire damage and ignite buildup.




Seared Soul

Summon a Seared Soul who will rush in the direction of an enemy before exploding, inflicting burn buildup.




Bursting Grub

A throwable Umbral creature which bursts, inflicting wither damage and frostbite buildup.




Hibernal Cleave

Swing an axe of Umbral magic, causing a line of damaging ice formations to erupt from the ground and inflict frostbite buildup.




Puncturing Hail

Launch a trio of airborne ice projectiles which inflict frostbite buildup.

Please note that these spells will not count towards the Radiant, Inferno, or Umbral Adept Achievements.


[h4]Farmable Faction Shrines[/h4]
  • By popular demand, you can now farm the faction shrine currencies out of elites of every faction. It's a rare loot drop, but can be farmed without engaging with multiplayer systems, and using paws for additional drop-rate.


[h4]Quests[/h4]
  • Fixed an issue with Kukajin's quest that could prevent players from finishing it. Please be aware that this change does not fix existing savegames automatically, you will need to defeat an additional boss where she can help, for it to be unlocked. It also prevents the bug from happening ever again. - Thanks Fhuryn for providing the save game, which helped us track down and fix the issue quicker.


[h4]Multiplayer[/h4]
  • Improved the multiplayer online experience to be more reactive. As a result, this change will now allow players to easier dodge enemy attacks and not get stun locked.
  • Fixed an issue that prevented Charred Finger to grant increased rewards upon completion.
  • Added missing collision to moth walls in Pilgrim's Perch.
  • Adjusted invasions areas and moth walls to prevent invaders getting trapped near the castle in Fief of the Chill Curse.
  • Disabled an invasion area in Pilgrim's Perch and adjusted moth walls accordingly.
  • Adjusted Crimson Rituals to prevent door interactions throughout the whole encounter.
  • Fixed missing visual effects on moth walls near the entrance of the Sunless Skein Mines.
  • Enlarged moth walls to prevent players from leaving the Crimson Ritual in the ice tunnels in Fief of the Chill Curse.
  • Fixed an issue that could cause the animations of Reinhold the Immured to play incorrectly while in multiplayer.
  • Fixed an issue that could cause the coop partner's resources and buffs to reset after a forced teleport to the host.
  • Fixed an issue related to cooperative multiplayer where the client could be teleported to the host unexpectedly even after being teleported to the host at the beginning of a boss encounter.
  • Fixed an issue that could cause the client's UI to partially become unresponsive upon assigning items to the quick access slots during a multiplayer session.
  • Fixed an issue that could cause the coop partner to recover all resources after being revived or teleported to the host.
  • Fixed an issue that could cause the coop partner to be affected by their own Umbral type spells.




[h4]Collisions[/h4]
  • Fixed an issue where players could leave the boss encounter of The Hollow Crow by jumping on branches in the back of the arena.
  • Added missing collision to Umbral walls in Depth.
  • Fixed a collision issue that could cause players to fall through the world in Mother's Lull.
  • Fixed collision issues with an Umbral wall in the cellar in Manse of the Hallowed Brothers.
  • Fixed a collision issue to prevent players from accessing unintended areas near the market in Upper Calrath.
  • Added missing collision to Umbral assets near a ladder in Sunless Skein Mines.
  • Fixed a collision issue to prevent players from accessing unintended areas near the entrance of Sunless Skein Mines.
  • Fixed a collision issue to prevent players from falling through the world next to the gate leading to Fief of the Chill Curse.
  • Fixed a collision issue that allowed players to skip the Blessed Carrion Knight Shanisho boss encounter by jumping on a brazier and then bypassing the moth wall.
  • Fixed an issue where the player character could clip through Umbral assets next to the Vestige of Hooded Antuli.
  • Fixed a collision issue that could cause players to get stuck on crystal structures near the last Conflagrant Seer in Bramis Castle.
  • Fixed a collision issue that could cause players to fall through the world near the Umbral puzzle at the second part of Pilgrim's Perch.
  • Fixed an issue to prevent players from accessing unintended areas at the beginning of Revelation Depths.
  • Fixed an issue where the player character could clip through Umbral assets near the fence behind the ruins in Revelation Depths.
  • Fixed several Umbral collision issues near the ruins in Revelation Depths.
  • Fixed a collision that could cause players to fall into an inaccessible area and get stuck near Revelation Depths.
  • Fixed collision issues caused by a net in the flooded room in Sunless Skein Mines.


[h4]Audio[/h4]
  • Increased the audio volume of The Iron Wayfarer to be more in-line with the game's audio levels.
  • Added door closing sound effects to the elevator in Cistern.
  • Adjusted and improved the sound effects of The Lightreaper.
  • Improved the explosion sound effects in the second phase of Judge Cleric, the Radiant Sentinel.
  • Added new sound effects to the second phase of the boss encounter with The Lightreaper.
  • Added missing sound effects to the ranged attacks of Blessed Reflection.
  • Added missing sound effects to the explosions caused the weapon abilities of Pieta's Swords.
  • Added ambient bell sounds to the area in The Empyrean.
  • Legendary Edition now has its own main menu score.




[h4]Bosses[/h4]
  • Fixed an issue that could cause the Blessed Carrion Knight Sanisho to drop the player's vigor rather than absorbing it when killing the player.
  • Fixed an issue that allowed players to skip the boss encounter in the Cistern and get the item from the Umbral container by quitting out mid-fight.
  • Fixed an issue that could cause the The Hushed Saint to lose player focus after defeating a summoned NPC.


[h4]Visuals[/h4]
  • Fixed an issue that caused the Lucent Beam to be invisible.
  • Fixed a visual that could cause the whole area to disappear near the Shrine of Adyr.
  • Fixed an issue where the player character could clip with Umbral assets in the library in The Empyrean.
  • Fixed an issue where the player character could clip through Umbral assets in Lower Calrath.
  • Added physical materials and movement to the bells in The Empyrean.
  • Fixed an issue where throwable items did not affect the water surface in any way.


[h4]Gameplay[/h4]
  • Fixed an issue that could cause the player character to play the moth wall enter animation while dying.
  • Fixed an issue that could prevent water to deal damage to enemies and players.

[h4]Runes[/h4]
  • Fixed an issue with the runes Mhakev and Dhalwe now working properly on certain weapons.
  • Fixed an issue that prevented players from socketing runes using keyboard input in Gerlinde's shop.


[h4]Other[/h4]
  • Fixed an issue that could display the wrong character level when using a Rebirth Chrysalis in a specific way.
  • Fixed an issue that prevented players from discarding some items.
  • Fixed an issue that prevented Umbral eyes to be droppable.
  • Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Abbey of the Hallowed Sisters. No loss in quality.


[h4]Hotfix 398[/h4]
We've identified an issue with multiplayer connectivity and crossplay, which prevented some players to properly use the online functionality of the game resulting in failed automatic online log ins and increased matchmaking disconnects. We identified the issue, fixed it, ran internal tests and decided to hotfix the game today. Thanks for reporting and your continuous support.

[h4]Updated Roadmap[/h4]
While the entire studio continues to work incredibly hard on our Free Content Roadmap, we decided to release the NG+ modifiers early next year, to ensure the very best possible quality. We thank you for your understanding, and look forward to sharing more information shortly.

In Light we Walk.

Virtual photographies in this post are courtesy of @KeenEyeVP - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.379



Greetings Lampbearers,

Today’s update mainly focuses on further enhancements and optimisations, before things heat up next week in the spirit of the festive season. In addition to this, we’re delighted to confirm the roll out of several highly-anticipated fixes.

As always, thank you for your continued feedback and support - something we absolutely appreciate, and hope to express our gratitude for with the release of the remaining items from our free Content Roadmap before year’s end.

Please find today’s highlights below:
  • Autosave Stutter Fix - While it took a little longer than expected, due to the complexity of the issue, we’re delighted to say we’ve applied a fix for the stuttering issue that some players with larger saves experienced during autosaving. If you encounter any issues related to this fix, or saved games, please reach out to our support team at [email protected]
  • Radiant Ending Blocker Fix - Players who were locked out of Bramis Castle will now be able to properly advance with the Radiant ending questline. A huge thanks goes out to BlackDraft who sent his save game that helped us resolve this issue much quicker.
  • End Game Boss Improvements - Based on our most recent telemetry, we saw that end game bosses were not as challenging as anticipated. Due to those findings, we've adjusted their behaviors slightly to put up a better fight.
  • Multiplayer Experience Improvements - We improved several functionalities and added new quality of life features to enhance the overall multiplayer experience. Upon popular demand, we’ve added a small glowing indicator to make it easier to spot your partner’s position when they are out of sight during co-op play. Invasion areas have received a redesign resulting in less disconnects when attempting to invade players. Lastly, the Vestige menu now offers new options for more convenient interaction.


Now, onto the full patch notes…



[h4]Multiplayer[/h4]
  • Crimson Rituals have received a small rework, which should improve matchmaking connectivity by avoiding disconnects before a matchup starts.
  • Players targeted by a Crimson Ritual will no longer be able to exit to the Main Menu while the ritual is active.
  • Players targeted by a Crimson Ritual will no longer be able to interact with vendors or vestiges while the ritual is active.
  • Moth walls related to Crimson Rituals will automatically vanish after a set amount of time in the case the ritual never starts.
  • Coop partners will now receive additional Crimson Ritual notifications for better clarity.
  • Redesigned Crimson Ritual areas to be more graceful across the whole game world.
  • Fixed an issue where a coop partner could immediately die after being teleported to a host standing on an Umbral platform in Axiom.
  • Fixed an issue related to cooperative multiplayer where the client could be teleported to the host unexpectedly even after being teleported to the host at the beginning of a boss encounter.
  • Fixed an issue where the client's resources and buffs could reset after a teleport to the host.


[h4]Performance[/h4]
  • Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Defiled Sepulchre. No loss in quality.
  • Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Pilgrim's Perch. No loss in quality.
  • Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Skyrest Bridge. No loss in quality.
  • Additional pass to reduce the number of actors casting shadows (small objects and minor details) near Shuja Hamlet. No loss in quality.
  • Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Fief of the Chill Curse. No loss in quality.
  • Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Shrine of Adyr. No loss in quality.
  • Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Abbey of the Hallowed Sisters. No loss in quality.
  • Optimized Umbral for better performance in Manse of the Hallowed Brothers.
  • Removed eye blinking of inactive characters across the whole game to improve performance.


[h4]Bosses[/h4]
  • Abbess Ursula has received an update to her boss behavior to make her more in-line with the lategame challenges.
  • Judge Cleric, the Radiant Sentinel has received an update to her behavior to make her more in-line with the lategame challenges.
  • The Lightreaper has received an update to his behavior to make him more in-line with the lategame challenges.
  • Sundered Monarch has received an update to his behavior to make him more in-line with the lategame challenges.
  • Fixed a lock on issue that could occur when destroying Umbral parasites in the second phase of The Hushed Saint boss encounter.




[h4]Camera[/h4]
  • Fixed issues related to camera collision in Pilgrim's Perch.
  • Fixed a camera issue that could cause unintended behaviours with falling enemies that were locked on.


[h4]Weapons[/h4]
  • Fixed an issue with the Lightreaper's Sword that would not trigger the special ability.
  • Fixed an issue with the Lightreaper's Spear that would not have proper scaling and damage types applied.
  • Added the possibility to aim up and down when using heavy attacks with weapons that do not trigger a boss weapon ability.


[h4]Collision[/h4]
  • Improved the collision for better navigation while in Umbral in Sunless Skein.
  • Fixed a collision issue where players could get stuck near the rotatable stairwell in Bramis Castle.
  • Added missing wall collisions to the bedroom of the Sundered Monarch.
  • Fixed an issue where players could fall through elevators when entering Umbral.
  • Fixed several Umbral collision issues in Bramis Castle.
  • Fixed a collision issue that could cause players to fall through the game world when jumping off the footbridge in Lower Calrath.
  • Fixed collision issues to avoid players getting stuck at the bonfire in Forsaken Fen.


[h4]Visual[/h4]
  • Fixed an issue with the player character's animation not playing while using a Vestige Seed.
  • Fixed an issue where the player character's animation would not play when performing certain actions related to the Umbral ending.
  • Fixed an issue where the Sanguinarix upgrade animation could be cancelled by performing an attack.
  • Fixed an issue where Pieta's animations would not play when upgrading the Sanguinarix.
  • Added missing player hit reaction animations when getting hit at the end of a roll.
  • Fixed visuals glitches with some vegetation in Manse of the Hallowed Brothers.
  • Fixed a visual glitch with a beacon by lowering its position in Forsaken Fen.
  • Fixed a visual glitch caused by wrong weapon orientation on Tancred's Mancatcher on the player character.
  • Adjusted level streaming to avoid visual glitches in Bramis Castle.




[h4]UI[/h4]
  • Added a new option to the Vestige menu that allows players to leave coop sessions.
  • Added a new option to the Vestige menu that allows hosts to kick coop players.
  • Added a confirmation popups for kicking and reporting other players and adjusted disconnect messages to be more accurate.
  • Fixed a small visual glitch that could occur when browsing the shrines with a controller.
  • Fixed an issue where enemy healthbars could be seen in the distance in different areas of the game.


[h4]Audio[/h4]
  • Polished the ambient sound in the Manse area.
  • Improved the player character's footstep sounds.
  • Ambient sound now properly propagates through corridors in Cistern.
  • Improved NPC voiceovers across the game.


[h4]Others[/h4]
  • Added a fail-safe to prevent potential further blockers with the Umbral ending.
  • Fixed a behavioural issue with Fire Raw Manglers that made them sit down immediately after attacking the player near Alehouse.


Check out our 2023 roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of VirtualKodaChrome - created with the in-game 3D Photo Mode



https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve