1. Lords of the Fallen
  2. News

Lords of the Fallen News

Между ядовитыми болотами и загробным миром: Обзор Lords of the Fallen

Словосочетание "игра со сложной судьбой" из редкой подводки к материалу превратилось в эпитафию большинству крупных проектов. Сменив несколько концепций и разработчиков, Lords of the Fallen пленила свою аудиторию сочными роликами, в которых демонстрировались перемещения между двумя мирами и могучие боссы, манящие запретным наслаждением. А вот конечный результат - даже без учета тележки с ядовитыми багами - оказался куда менее приятным.

LORDS OF THE FALLEN - OFFICIAL ACCOLADES TRAILER

[previewyoutube][/previewyoutube]
The critics have spoken. Follow the light of these Lampbearers past…

Lords of the Fallen is available now.

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

"Pumpkin" Patch (v.1.1.249)


[h3]Greetings Lampbearers, [/h3]
Keep your Sanguinarix close, for today’s ‘Pumpkin’ Patch kicks off our hair-raising Halloween event. In short, less tricks, more treats…

[h2]Halloween Event[/h2]
Season of the Bleak’s upon us and rumours are stirring of mysterious happenings across Mournstead. Some claim to have spied a fabled mask - the very stuff of nightmares - but is there truth to such tales? As the age-old song goes…


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . One dwells amidst the company of the celebrated dead. . .
. . Another in a lonely hamlet where the streets ran red. . .
. . One's to be found where the bitter sacrificed dwell. . .
. . Another in a place where an innocent girl fell. . . . . .
. . One demands from you a head for heights. . . . . . . . .
. . Only then can you face a shadow by beacon's light. . . .
. . Steel yourself in the garb of one who speaks not. . . . .
. . And hope in that bleak ground your bones do not rot . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

The first player of each region* to share a screenshot with the spoils of the riddle on Twitter, Facebook, Instagram, Steam Community, or Discord using the hashtag #LOTFPumpkinPatch, will earn themselves bragging rights on our official Discord with an exclusive role, as well as a free key to gift to a friend.

You have until November 2nd to solve such riddles. Happy hunting! 🎃

*Regions: North America, Europe and Asia-Pacific

[h2]Community Feedback[/h2]
[h4]Crossplay[/h4]
Perhaps most requested of all, today’s patch reintroduces full crossplay between all platforms: Steam, Epic, PS5, Xbox Series X|S, and Steam Deck.

If you want to connect between platforms, make use of the session password (within settings - multiplayer). This will connect you with your friends, either for a COOP session, or a sparring PVP match.

As for the infamous ‘dev sword’, we’re pleased to confirm it's been significantly nerfed, meaning the QA team actually needs to “git gud” now.

[h4]NG+ Improvements[/h4]
As a reminder, yesterday’s patch re-introduces Vestiges to NG+ and higher playthroughs. Every subsequent NG will reduce the amount of Vestiges available, thereby increasing your need to use the interconnectivity of the game world.

When completing an NG, you now have the option to either progress to the next NG, or replay the current run. When doing so, Lampbearers will retain their items and overall progression, but the world, questlines and NPCs will reset.

New for today, once you have completed your initial runthrough, you will then have the option to restart your current NG at ANYTIME from any vestige, retaining all your progress and items.

[h4]Enemy Density[/h4]
An initial pass was completed yesterday, rebalancing enemy encounters in the areas players found most overwhelming. We will continue to monitor your feedback and in-game progress.

As a reminder, NG+1 and above currently retains the original enemy spawns. In the future, NG-Modifiers will be introduced, allowing you to customise your experience.

[h4]Performance & Stability[/h4]
There has been a reduction on crashes reported on Sentry, so right now there are 0 crashes from gameplay code. We are diligently working with our tech partners to resolve the now less than 4% coming from GPUs and CPUs.

Performance-wise, several improvements have been deployed this week, and we will continue monitoring the data for future updates.

[h4]Progression Loss[/h4]
We are extending our support to make up for the progression loss experienced by some Lampbearers.

Those affected by the corrupted save file, please follow the steps below:
  1. Create your new character
  2. Send your new character save*, the name of that character, and the level you need restored, to this email: [email protected]
  3. We’ll send you back your save, with enough vigor skulls to restore your previous level. You will need to restart your playthrough, but should be able to regain your progress very quickly with your high-level character.

Those affected by the old co-op savegame glitch on v.1.1.215, please follow the steps below:
  1. Send your character save*, the name of that character, and the level you need restored, to this email: [email protected]
  2. We’ll send you back your save, with enough vigor skulls to restore your previous level.

*Your character saves are located at %USERPROFILE%/AppData/Local/LOTF2/Saved/SaveGames

For those who have experienced the Bramis Castle Door bug in NG+1 or above, please know the issue is being analysed. To help us further investigate the problem, please send us your saves to [email protected] with details on the steps you took to get there. If you would rather not wait, you now have the option to reset your current NG at a Vestige, in order to restart all your runthrough.



[h2]Patch Notes v.1.1.249[/h2]
[h4]Season of the Bleak[/h4]
  • Made sure Mournstead's old song is true.
  • Added some Halloween decorations in the game whilst keeping player immersion.

[h4]Performance[/h4]
  • Improved performance at Skyrest Bridge to achieve a smoother framerate.

[h4]Stability[/h4]
  • Increase game thread timeout using old quad-core CPUs to fix loading issues when spawning, resting or warping - potentially fixes 2% of the remaining crashes on Sentry.

[h4]NG+[/h4]
  • Now the vestige menu will clearly show both options: either move to NG+1 or restart NG+0.
  • After completing the game once, players can now restart the current NG anytime, even if they haven't finished the game.

[h4]Balancing[/h4]
  • We have adjusted some bosses' defenses and lowered their health to balance the effect of NG+ health multipliers. This ensures a consistent experience in NG+ without changing the overall difficulty; it's simply better tuned for NG+.

[h4]Level Design[/h4]
  • Added a bed flower before the Kinrangr Guardian, reducing travel time between the Windmill vestige and the boss room.

[h4]Collisions[/h4]
  • Improved collisions in two corners of Upper Calrath to prevent players from getting stuck.


In Light we Walk.



https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Patch v.1.1.243


[h3]Greetings Lampbearers, [/h3]
Welcome to the latest patch notes! We're thrilled to have you here as we continue our journey to enhance the game based on your feedback.

With this patch, we're excited to bring you another host of improvements, tweaks, and feature revisions that we believe will make your time in our world even more enjoyable.

So, without further ado, let's dive into the details of what this update has in store for you.

[h4]NG+[/h4]
  • To access both NG+1 and NG+0 from the anchor, we've changed the text to "Start New Adventure". We observed that some people were confused and hesitant to select NG+ because it might have seemed like only +1 was the option. We have made it more user-friendly.
  • Vestiges are now disappearing gradually on each NG+ loop. So in NG+1, only 9 are removed. In NG+2, 14 are removed. In NG+3, there are no vestiges left except for Skyrest Bridge and Adyr's Shrine.

[h4]Optimization[/h4]
  • We've optimized the general performance of Lumen in UE5 with the help of EPIC to gain an extra 1 or 2 ms of GPU processing throughout the game experience.
  • We've removed cast shadows from some Umbral meshes that didn't project any shadows (when against the wall or piled up) to increase FPS in certain areas.

[h4]Gameplay[/h4]
  • We've made slight adjustments to the player's sprint animation to give it a more grounded look.

[h4]Bosses[/h4]
  • Improved visibility of ice crystal shards of certain boss at the to help players identify threats more easily.

[h4]AI[/h4]
  • Enemy density adjustments have been made in the following locations: Redcopse, Sanctuary of Baptism, Pilgrim's Perch, Forsaken Fen, Fitzroy's Gorge, and Lower Calrath. Please note that these adjustments only apply to NG0. The game is still highly challenging, so you still need to "git gud". If you struggle, please check for guidance online.
  • Fixed an issue in Pilgrim's Perch where a Hallowed Brother at the Sanctuary of Baptism was not respawning under certain circumstances.
  • Adjusted the region scalers for different marksmen at Pilgrim's Perch to ensure they are properly balanced in terms of difficulty.

[h4]Collisions[/h4]
  • Collisions have been improved in Fritzroy's Gorge to prevent players from getting stuck and to enhance navigation.
  • Blocking presets have been removed from environmental assets that provoked players to get micro-stuck in Upper Calrath. Better fitting blocking presets have been added for some dead corpses.
  • A collision has been adjusted for some rocks in the Fief of the Chill Curse that could cause players to get stuck when being hit in certain conditions.
  • Collision improvements on walls and ground tiles have been made in Upper Calrath to prevent players from having micro steps.

[h4]Visuals[/h4]
  • Blood trails that appear when hitting enemies have been refined to enhance the feeling of making an impact on an enemy.
  • Minor adjustments have been made to the materials of several armor sets to enhance their visual quality without affecting performance (changes in shader parameters and textures).

[h4]UI[/h4]
  • A potential crash has been fixed, where if, for any reason, your inventory contained an invalid item, the game could crash.
  • Vestige Seedlings displayed in the equipment menu are now refreshed at a faster rate to prevent false positives.

[h4]Quality Of Life[/h4]
  • New items now feature a small icon to indicate that they are newly acquired.
  • On SteamDeck, the introduction of password input is now more ergonomic, utilizing Steam's virtual keyboard.

Tomorrow, the Spirit of the Bleak Season will make its presence.

In Light we Walk.

Virtual photographies in this post are courtesy of FransBouma


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Photography Challenge - Best Screenshot Showcased at Times Square, New York

Greetings Lampbearers,
The lands of Mournstead might be treacherous, but blood-starved, fire-breathing, self-flagellating enemies aside, it’s still a pretty darn beautiful place. And safe to say, you - our courageous Lampbearers - have been risking life and limb to capture its beauty.

In fact, we’ve been so blown away by the sheer quality of your in-game photography, that we feel it's only right we share your talents with the world. Ergo, the Lords of the Fallen ‘Photography Challenge’...

On Thursday 2nd November, we’ll be selecting our favourite in-game user screenshot to showcase front-and-centre on the prestigious Nasdaq Building in Times Square, New York. Live from 26th Nov, your screenshot will be in circulation for no less than two whole weeks, with an estimated 85,000 people walking through the intersection every day. We’re talking Umbral-level of eyeballs!

[h3]So, what are we looking for? [/h3]
In short, a photo that encapsulates your experience of Lords of the Fallen, whether that’s an epic adventure, a harrowing crusade, or a white-knuckle expedition through the nightmarish realm of the dead.

Due to the nature of the digital billboard, your image needs to work in portrait ratio, and we will need you to provide a high-resolution render (so keep your original copy safe!).

[h3]How to take part![/h3]
- Tweet/X us using #LordsOfTheFallen (for a chance to also be retweeted)
- Be at least eighteen years of age to be considered, and you’ll need to sign a waiver if selected

You have until midnight Pacific Time on the 1st Nov, with the selected photo announced by the end of that week.

In light, We walk.

HEXWORKS

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/