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Lords of the Fallen News

Patch v.1.1.199


[h3]Greetings Lampbearers, [/h3]
Starting the week on a positive note with an exciting new update. We're working at full throttle to deliver you guys the most enjoyable experience and we're eagerly anticipating your feedback on this patch.

As always, please continue to report any bugs you encounter through Sentry!

[h4]Major AMD GPUs Fix[/h4]
Fixed multiple GPU crashes on AMD cards by skipping Niagara compute shader dispatches when the thread count exceeds what is supported by the hardware.

This update should resolve the majority of crashes reported in Sentry, as over 30% of them were caused by this issue in the communication between the drivers and DirectX12.

[h4]Sentry Reported Issues[/h4]
  • Fixed a crash that could occur when interacting with an NPC character, especially when the NPC character actor was not ready.
  • Fixed a crash that could occur when opening the inventory and an item is removed from it when filtering the categories (DLC items that no longer exist in the player's inventory).
  • Fixed a crash that occurred when trying to set the description of an item that no longer exists (DLC items that no longer exist in the player's inventory).
  • Fixed a crash that occurred when soulflaying certain entities.
  • Fixed a crash by clearing a C++ timer for the fog gates.
  • Fixed a crash that occurred when trying to determine which ammo slot was selected without having a valid inventory component.
  • Fixed a very rare crash that could occur when picking up an item if the item disappeared while playing the montage.
  • Added a check to ensure that we have a player pawn on the client before attempting to disable interactions.
  • Ensured that the payload in the trigger event is correct and ended the ability otherwise.

[h4]Multiplayer Adjustment[/h4]
After hearing the community feedback and observing numerous hours of PVP and PVE matches, we've identified certain matchmaking timing issues that result in "can't connect" messages. Additionally, matchmaking with high pings has been causing annoying rubber-banding. In response, we've made several adjustments to the rules we use for player matchmaking. We now prioritize finding players with a good ping over connecting quickly. As a result, instead of almost instant connections to other players, it may take a few minutes at most, but a better ping connection with the opponent will be established. We believe this will lead to a better overall experience.
  • Adjusted multiplayer timings and pings to prioritize establishing a strong connection between players rather than reducing matchmaking times.
  • Disabled the Orian Protector feature temporarily to rework it with a more engaging gameplay loop. Previously, Orian Protectors would join a player being invaded to assist in the fight. However, this caused confusion among players and was reported as a bug multiple times. We are revisiting this feature to enhance its functionality.
We plan to reintroduce Crossplay to the online experience once we've gathered sufficient data from both PVE and PVP and have ensured its stability.

[h4]Balancing[/h4]
  • The price of the Flame Funnel spell in the Remembrance store has been adjusted.
  • The social shrine goals are being adjusted based on player progression and forecasts.
  • Fixing buyable items in the shrines that were missing the skipinventory bool being set to true.

[h4]Gameplay Adjustments[/h4]
  • Fixed the Soulflay attack to prevent falling from a ledge when taking a step back just after using it.
  • Fixed the incorrect orientation of the player while interacting with NPCs and attempting to move around.
  • Updated the "Retrieve Vigor" animation to be faster, interruptible more quickly, and added invincibility frames (iframes) until the Vigor is retrieved.
  • Tweaked the "Empty Sanguinarix" animation to be quicker and interruptible sooner

[h4]Collisions[/h4]
  • Fixed a farming spot issue with Scarlet Shadow where he would fall through the world on his own for every spawn. Now, if you leave your character to farm on their own, you might find them dead when you return.
  • Modified the invasion area gameplay sublayer in Fritzroy's Gorge to prevent rare instances where the invader would spawn underground at the beginning of the invasion.
  • Players could previously exit the boundaries and fall out of the world at the Abbey of the Hallowed Sisters.

[h4]Visuals[/h4]
  • The lower LODs for the effigy of Scorn have been adjusted to activate their clothing physics.

[h4]UI[/h4]
  • The skip cinematic flow has been improved by displaying the required key on the screen when any button is pressed.


In Light we Walk.

Virtual photographies in this post are courtesy of Shinobi - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

The best Lords of the Fallen farm spot for vigor

Where is the best Lords of the Fallen farm spot? It's no secret that soulslikes can be a bit of a grind at times. If you're new to the genre, it's easy to invest in the wrong stats or equipment and find yourself in the tricky position of being too underpowered to progress. Thankfully, we've identified the best farming spot in Lords of the Fallen, so you can quickly earn vigor regardless of whether you're in the early, mid, or endgame.


The best Lords of the Fallen farming spot can help you accrue vigor in a very short space of time, allowing you to create the best Lords of the Fallen builds by pouring points into stats or upgrading the best Lords of the Fallen weapons to take on any Lords of the Fallen bosses standing in your way. As our Lords of the Fallen review attests, the soulslike game can really bring the pain, so ensure you stay alive and kicking by taking advantage of this farm spot.


Read the rest of the story...


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Lords of the Fallen classes - the best starting class

Patch v.1.1.195


[h3]Greetings Lampbearers, [/h3]
Wrapping this intense weekend with one more patch!

After reviewing all the comments from players and content creators, we've filtered out those with constructive feedback and will begin implementing some changes in the coming days.

As a preview, this patch primarily focuses on balancing and includes a few tweaks following the process described above.

Regarding stability and optimization, we've observed significant improvements in Sentry, with an even lower percentage of people affected. It appears that your reports and our team's efforts are starting to yield results. Expect further improvements in upcoming builds.

[h4]Sentry Reporting Tool[/h4]
Another crash has been resolved, thanks to player reports (keep clicking that send button!).
  • Fixed a crash that could occur when enemies alerted each other about the presence of the player.

[h4]AI[/h4]
  • The "snipers" at Pilgrim Perch have had their aiming capabilities revised. They now have a high chance of missing their shots when the target is beyond 15 meters.

[h4]Balancing[/h4]
  • After noticing that players were often disregarding status effect resistance rings and runes, we've decided to give them all a noticeable boost to make them more competitive with other types and incorporate them into some builds.
  • Slightly increased the second hit damage for one-handed Grand Swords' forward heavies to match it with its slightly slower animation.

[h4]Quests[/h4]
  • Fixed an NPC corpse that was interactable before meeting the proper quest requirements.
  • Modified "the moving merchant" to sell 2 copies of the Slave Hunter Dagger, encouraging players to explore the dual-knives dual-wielding stance, which may be slightly overpowered and subject to potential nerfs in the future.

[h4]Others[/h4]
  • Several throwable items have been adjusted to eliminate camera collision properties, preventing undesired "zoom-ins".
  • Text spilling on "Attack Power" has been resolved for several languages, including french, italian, brazilian portuguese and Spanish.
  • A streaming volume issue at the Fief of the Chill Curse has been resolved to prevent players from falling into the void while the map wasn't fully loaded, particularly for players like Auteru.


In Light we Walk.

Virtual photographies in this post are courtesy of Gwyn_VP - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Рейтинг Lords of the Fallen в Steam начал улучшаться после первых патчей - онлайн остается высоким

Студия Hexworks выпустила вчера первое послерелизное обновление для вышедшего на днях ролевого экшена Lords of the Fallen, а сегодня был опубликован еще один патч.