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Lords of the Fallen News

Глава FromSoftware Хидэтака Миядзаки не обеспокоен обилием соулслайков на рынке — японцам конкуренты не мешают

За последние годы игровые студии выпустили немало брутальных экшенов, вдохновленных Dark Souls и Bloodborne, вроде Lords of the Fallen (наш обзор) и Lies of P (наш обзор) игроки привыкли называть их соулслайками. Обилие подобных проектов, подражающих культовым творениям студии FromSoftware, как оказалось, вовсе не беспокоит создателя "Темных душ" Хидэтаку Миядзаки.

Update v.1.1.536 - Maintenance





Greetings Lampbearers,


As we work through optimizing Mournstead, we have focused our attention on fine-tuning some of the bugs and issues that you may have come across during your faithful adventure.

From the Forsaken Fen and Lower Calrath, to the doors of Bramis Castle itself, we’ve tracked down and squashed those that stood in our way. However, if you spot any bugs that evaded our hunt, please send reports to [email protected].



In light, we walk.
HEXWORKS Team







[h4]Blocker[/h4]
  • Fixed a blocker that could prevent players from opening the door to Bramis Castle.


[h4]Bosses[/h4]
  • Fixed an issues where the Hushed Saint continued receiving damage while being mounted.
  • Fixed an issue where the parasites around Blessed Carrion Knight Sanisho and The Congregator of Flesh could be locked on.
  • Fixed a blocker that could cause the Lightreaper to become immortal.


[h4]Multiplayer[/h4]
  • Fixed an issue that could cause an invader to spawn outside of the moth wall preventing a proper Crimson Ritual in Redcopse Village.
  • Fixed an issue that could cause a co-op partner to die if they jumped while being teleported to the boss encounter with Scourged Sister Delyth.
  • Fixed an issue where wither damage did not downscale correctly for the client, resulting in exceptionally high damage in PVP and co-op gameplay.


[h4]UI[/h4]
  • Fixed an issue that could cause the health recovery icon to not be displayed when using a shield with health recovery runes attached.
  • Fixed an issue that could cause the randomize feature to not work properly in the character creator.
  • Improved the menu navigation for changing and then cancelling the settings choices. This new change will prevent the UI prompt to reappear when switching tabs or backing out of the menu.



[h4]Other[/h4]
  • Fixed an issue that prevented enemies to move and act properly near a shortcut between Mines and Lower Calrath.
  • Fixed a collision issue that could cause players to leave the gameplay area and as a result fall out of the game world near the Vestige of Sebastian.
  • Fixed an issue that allowed players to own multiple Crafter's Essence runes by utilizing the Coffer.
  • Fixed an issue that could cause the player character to move uncontrollably when being hit by an arrow while interacting with a moth wall.
  • Optimization pass on Infernal Enchantress' cloth to increase performance.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @ccf_photomode - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.507 - AMD Stability, Multiplayer and Inventory QOL (+Hotfix 513)



Greetings Lampbearers,

In today’s update we’ve introduced a small quality-of-life feature that alters how the storage system operates. Should your inventory become full from plundering, the latest eligible looted item will now be sent straight to the Coffer, allowing you to collect anything and everything along your journey through Mournstead. Alongside this, we have also implemented a solution that aids in preventing potential crashes on AMD graphics cards. Additionally, we have made further progress on multiplayer optimizations and tweaks.

Please find today’s highlights below:

Multiplayer Connectivity - We continue with our commitment to ensuring multiplayer is as smooth and functional as possible, with a further optimization pass focusing on improving online connections with fewer restrictions.

Move Items Into Storage when Inventory Full - With this quality-of-life update we have introduced a new mechanic that automatically sends eligible loot to the Coffer if the inventory is full. We hope this enables Lampbearers throughout Mournstead to go about their journey without repeated trips to the Coffer.

Crash Fixes on AMD Cards - After multiple investigations on our end and with our partners at AMD, we have found a solution that we hope will drastically decrease certain crashes on AMD cards. As always, if you do run into any crash, please click "send" on the Sentry report pop-up window.

In light, we walk.
HEXWORKS Team



[h4]Multiplayer[/h4]
  • Fixed an issue in multiplayer where players could escape an invasion zone by jumping on the moth wall from the wooden platform at Sanctuary of Baptism.
  • Fixed an issue in multiplayer that could result in an invading player becoming buffed from a spell cast by the host.
  • Fixed an issue in multiplayer that may cause the co-op partner to see "Activate Vestige" prompt after resting even if the Vestige was already activated.
  • Fixed an issue in multiplayer that may allow co-op partners to use Sanguinarix upon being revived in the boss encounter with the Spirit of the Bleak Season.
  • Fixed an issue in multiplayer that may allow co-op partners to use Sanguinarix upon being revived against the Scarlet Shadow.
  • Fixed an issue in multiplayer that could allow invading players to interact with enemies by soulflaying, causing enemies to be attracted to the invader.
  • Fixed an issue in multiplayer that may cause a player host's inputs to become unresponsive after an interaction with the Effigy of Reincarnation, if a co-op partner begins a cinematic at the same time.
  • Adjusted multiplayer to allow simultaneous matchmaking for invasions and cooperative sessions.
  • Fixed an issue that allowed two invasion areas to overlap, which could allow both to be triggered simultaneously at Skyrest Bridge.



[h4]UI[/h4]
  • Fixed an issue where the player character's name could change upon joining a multiplayer session. This issue only occurred if the character name had certain special characters included.
  • Fixed an issue where players could wrongly adjust the player character's body type by using the right analog stick in the Mirror of Distortion.
  • Fixed an issue that may cause the Lamp and Ranged UI to be displayed incorrectly near Vestige Seedlings.
  • Fixed an issue that may not allow players to rotate Pieta's NPC model in the 3D Gallery with a controller.
  • Fixed an issue that could cause the next button prompt to not appear when customizing the player character's head.
  • Fixed an issue that could cause the text labels for head shapes to be positioned incorrectly and appear in the menus for hair and beard in the character customizer.
  • Added new text to the Coffer interaction UI to properly indicate the usage of the Coffer.
  • Fixed an issue that caused the The Scarlet Shadow to not appear in the 3D Gallery.
  • Updated the interaction icons of the in-game music player.




[h4]Enemies[/h4]
  • Fixed an issue that could cause Proselyte to not be able to reach and attack players if they went through the alcove.
  • Fixed an issue that prevented Abiding Defender from becoming staggered, if their health points were reduced to 0 with a single attack.
  • Fixed an issue that could prevent Mendacious Visage to respawn after resting in Fief of the Chill Curse.
  • Fixed an issue that may cause players to bypass an enemy shielded by an Umbral parasite when using a Grievous Strike.
  • Fixed an issue that could cause the Judge Cleric to re-cast her Holy Buff skill, if players repeatedly used soulflay during her cast animation.
  • Fixed an issue that caused Ruiners to lose aggro on the balcony in Bramis Castle.



[h4]Level Design[/h4]
  • Fixed an issue that could allow players to become stuck in an inaccessible area near the building above the fire witch in Upper Calrath.
  • Fixed an issue that could cause the Judge Cleric to not be able to attack players if they stood near a specific spot in the boss arena.
  • Fixed an issue that could the camera to clip through environment assets near the cemetery close to the entrance to Lower Calrath.



[h4]Items[/h4]
  • Fixed an issue where Heavenly Vial did not heal players' withered health pool.
  • Fixed an issue present in NG+ where spells could be duplicated by utilizing the Coffer.
  • Fixed an issue that could cause Failed Pilgrim's Garb to become deformed when players use the two-handed stance with a weapon.



[h4]NPCs[/h4]
  • Fixed an issue that may cause petrified Kukajin to be destroyed if players jumped on her.
  • Fixed an issue that may result in Pieta's Sanguinarix upgrade animation being cancelled when accessing the inventory.



[h4]Collision[/h4]
  • Fixed a collision issue that could cause bodies to float during the boss encounter with the Congregator of Flesh.
  • Fixed an issue that could result in players becoming stuck behind a ladder after being chased and attacked by the Scarlet Shadow near the Bellroom.



[h4]Bosses[/h4]
  • Fixed an issue that allowed players to trigger the boss encounter in Cistern without entering the boss arena.
  • Fixed an issue that may cause the Hushed Saint to become stuck in place if shot down whilst mounted.



[h4]Other[/h4]
  • Fixed an issue that caused incorrect input focus with the virtual keyboard in Steamdeck and Big Picture Mode.
  • Fixed an issue that could result in the ambient music rapidly stopping whilst players walk through the doorway leading to the Tower of Penance.



[h4]Hotfix v.1.1.513[/h4]
  • Small adjustment to the Inventory-to-Coffer UX.
  • Fixed an AMD Crash that could occur when fighting or summoning Pieta.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @keigosshots - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.485 - Performance Optimization & Multiplayer Feedback



Greetings Lampbearers,

In this week’s update we have made another optimization pass, focusing on various enemy cloth mechanics to increase performance for lower-end systems. Additionally, we have also introduced multiplayer connectivity feedback and multiplayer indicators. These allow players to have greater insight into the current state of their online experience, with icons to indicate both ping rate and packet loss. And, as always through our own investigations and player reports, we have made a further 40+ tweaks to continue enhancing the game.

Please find today’s highlights below:

Cloth Optimization on Enemies - We’ve made several optimization improvements to the cloth mechanics for various enemies to increase performance for lower-end systems.

Added Multiplayer Connectivity Feedback / Indicators - We have added a new system in multiplayer that provides informative icons for both player ping rate and packet loss. These enable players to instantly see the current state of their multiplayer health.

In light, we walk.
HEXWORKS Team

Now onto the full patch notes:



[h4]Optimization[/h4]
  • Optimization pass on Shuja Warrior's cloth to increase performance.
  • Optimization pass on Shuja Strider's cloth to increase performance.
  • Optimization pass on Crimson Rector's cloth to increase performance.
  • Optimization pass on Corrupted Penitent's cloth to increase performance.
  • Optimization pass on Accursed Wretch' cloth to increase performance.
  • Optimization pass on Proselyte's cloth to increase performance.
  • Optimization pass on Raw Mangler's cloth to increase performance.
  • Optimization pass on Pureblade's cloth to increase performance.
  • Optimization pass on Abiding Defender's cloth to increase performance.


[h4]Multiplayer[/h4]
  • Added an option in multiplayer for players to ignore ping matchmaking rules when randomly matchmaking.
  • Fixed an issue in multiplayer that could allow one player to begin General Engstrom's fight by just approaching the fog wall, leaving the other partner behind.
  • Fixed an issue where players could make changes to multiplayer settings while establishing a multiplayer session, which could result in a prolonged loading screen lasting around 7 minutes and potentially crashing the title.
  • Fixed an issue in multiplayer that could cause an incorrect notification to appear for the host when the co-op partner attempted to access the Coffer in Skyrest Bridge.
  • Fixed an issue in multiplayer that may cause a co-op partner's withered health to be displayed incorrectly.
  • Fixed an issue in multiplayer that may cause a co-op partner to lose the ability to jump, if they rapidly press the jump action near certain walls
  • Fixed an issue in multiplayer where an invader may receive Plucked Eyeballs when the player host killed an enemy marked by the revenge system.
  • Fixed an issue in multiplayer that could result in the host player becoming separated from their co-op partner by the moth wall Pilgrim's Perch.
  • Added new icons within the multiplayer UI that can indicate low ping and packetloss for players.


[h4]Collision[/h4]
  • Fixed a collision issue that may cause Enslaved Miners to become stuck on wooden boxes in the flooded area located in the Mines.
  • Fixed a collision issue that could cause players to walk through a wooden structure in Fief of the Chill Curse.
  • Fixed a collision issue that may allow players to enter an inaccessible area close to the Infernal Enchantress boss arena.
  • Fixed a collision issue that could result in players falling out of the world when being pushed from an edge during death.


[h4]Visuals[/h4]
  • Fixed an issue that could cause the Lucent Beam spell to not be deflected when blocking it with a shield.
  • Fixed an issue where a corrupted texture could be noticed while wearing Trapper Garb on extra-large Body Type B.
  • Fixed a small visual glitch that could cause the player character's feet to jitter under certain circumstances.
  • Fixed an issue where birds didn't have correct textures applied.


[h4]Enemies[/h4]
  • Fixed an issue that could cause the third Rhogar Architect to spawn prematurely and become stuck inside the environment if players explore Bramis Castle without reloading the game.
  • Fixed an issue where the Sin-Piercer present in the corridor near the Vestige of Rosamund, could disappear completely if players ran away far enough in regular combat.
  • Fixed an issue where the Scarlet Shadow's underground attack could result in the player falling through the elevator floor.




[h4]Controls[/h4]
  • Fixed an issue where the player could lose the ability to dodge while using Umbral Lamp, Ranged Ability or Magic if they rebound one of their options to the Dodge button.
  • Fixed an issue that could cause players to be unable to switch Ranged/Lamp to LT/L2 and LB/L1.
  • Fixed an issue that could cause a player's attack and dodges to work incorrectly after being caught by Womb of Despair's grab attack.


[h4]Bosses[/h4]
  • Fixed an issue that could cause the Crimson Rector Percival's mini-boss fight to be triggered too early, resulting in the player being locked out of combat.
  • Fixed an issue that may cause General Engstrom to not drop Vigor when defeated.
  • Fixed an issue where Damarose the Marked could be interacted with through a moth wall during the boss fight with Gentle Gaverus, Mistress of Hounds.


[h4]UI[/h4]
  • Fixed an issue that could cause General Engstrom's health bar to appear when approaching the moth wall prior to fighting them.
  • Fixed an issue that could cause socketed runes on weapons to not appear correctly in the UI if the weapon was not recently equipped.


[h4]Items[/h4]
  • Fixed an issue that incorrectly displayed General Engstrom’s Armour, Gauntlet, and Leggings as medium, when they are in fact heavy armour pieces.
  • Fixed an issue where the chest containing the Empyrean Church Key may be missing from the second level of the cathedral in High See.


[h4]Other[/h4]
  • Fixed a rare crash that could occur when 3rd party online services were offline.
  • Fixed a rare crash that could occur when closing the Vestige menu while in multiplayer.
  • Fixed an issue that may prevent sound feedback from occurring when knocking down armored hounds.
  • Fixed an issue where Vestige Seeds transferred to the Coffer disappeared if they exceeded the limit of seeds in the Coffer or the Inventory.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @shinobi_space - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.474 - Gamepad Rebinding & Backup Saves (+Hotfix 477)



Greetings Lampbearers,

In today’s update, we deliver a highly requested accessibility feature from our Content Roadmap: Gamepad Rebinding. So whether you prefer your charged heavy attacks to be on L2/LT (or even Triangle/Y) instead of R2/RT, or demand dodge to be on X/A instead of Circle/B, the choice is now entirely yours.

Alongside this, we are finally able to release something that we have been cooking in the background: Backup Saves! With this system in place, players can now rely on automatic backup save slots to protect from corrupted save data.

Please find today’s highlights below:

Gamepad Rebinding - Full cross-platform gamepad rebinding options have been implemented, accessed within the settings menu, enabling you to have full control of how you traverse through the Mournstead.

Backup Saves - With this brand new system in place, the game automatically saves the game to three designated slots during your playthrough, cycling through them as you progress. As a result, should you encounter a corrupted save, the game automatically reverts back to a healthy save slot, so no player action is needed.

Optimization Pass - As always we’ve focused our attention on optimizing the game; in this update, we’ve focused on player character animations, damage feedback and level streaming.

In light, we walk.
HEXWORKS Team



[h4]Multiplayer[/h4]
  • Fixed an issue in multiplayer that caused the Umbral platform to be pulled toward the host player if the co-op partner pulled near the Vestige of Blind Agatha.
  • Fixed an issue in multiplayer that could temporarily prevent the co-op partner from picking up Vigor after the enemy was killed within a close distance.
  • Fixed an issue in multiplayer that could cause a co-op partner to get stuck after teleportation to the host if the host was standing in a very narrow location at the moment of teleportation.
  • Fixed an issue in multiplayer that could cause the co-op partner not to see the host's character after changing the realm from Umbral to Axiom.
  • Fixed an issue that could cause a player's health bar to update delayed when healing during an invasion.
  • Fixed an issue that prevented players from deleting the session password using the "Reset to default" option in the Multiplayer menu.


[h4]Collision[/h4]
  • Fixed a collision issue that could cause players to get permanently stuck between Rhogar crystals near the Vestige of the Bloody Pilgrim.
  • Fixed a collision issue that could cause players to get stuck under the broken statue near the boss encounter with Judge Cleric, the Radiant Sentinel.
  • Fixed a collision issue that allowed players to access the Vestige of the Bloody Pilgrim without killing the Conflagrant Seer by jumping on the Rhogar crystals and skipping the fight.
  • Fixed a collision issue that could occur if players used the Umbral Lamp to traverse across an Umbral bridge at Pilgrims Perch. This issue allowed players to stand on an invisible platform in Axiom.
  • Fixed a collision issue that could cause the player camera to display an out-of-world location when entering the first cave in Depths.
  • Fixed a collision issue that allowed the player to look out of the world near Spurned Progeny boss arena.


[h4]Level Design[/h4]
  • Fixed an issue that could cause enemies to not be able to traverse the environment near the first small hill in Penitent Path.
  • Fixed an issue that could cause the water to kill players if only slightly touching in the Bellroom.
  • Added a new ladder in the Forsaken Fen for players who discovered the secondary mountain path.




[h4]Camera[/h4]
  • Fixed a camera clipping issue that could occur when standing close to walls at the first soulflay tutorial.
  • Added an option to disable camera resetting horizontally when pressing the lock-on button.
  • Fixed a camera collision issue that could cause the player camera to clip through Rhogar crystals near the Vestige of the Bloody Pilgrim.


[h4]UI[/h4]
  • Fixed an issue that prevented players from moving more than one rune at a time to the Coffer.
  • Fixed an issue that may cause the "Restart Game +0" to be available in the Vestige menu even though players had not completed the game.


[h4]Other[/h4]
  • Fixed an issue that could cause Umbral Remnants to receive fall damage when dropping down to attack player in Umbral.
  • Fixed an audio issue that caused the Umbral ambient sound to be missing when quitting out to the main menu and loading back into the game.
  • Fixed a visual issue that caused the Ravenous Fascinator character model to have a stretched texture.
  • Fixed an issue that could cause players to get stuck when terminating the game during the credits with the Rhogar Ending.


[h4]Hotfix v.1.1.477[/h4]
  • Fixed an animation issue that caused the player character to shake repeatedly while carrying Grand Swords on-handed.




Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @misthiosvp - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve