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Lords of the Fallen News

LORDS OF THE FALLEN - OVERVIEW TRAILER

[h3]Greetings Lampbearers.[/h3]
We’re a little over two weeks away from the launch of Lords of the Fallen. Soon, the great adventure across the brutal realm of Axiom and its nightmarish counterpart Umbral will be upon us all. We know anticipation continues to rise, so as we await the impending return of Adyr, here’s an epic and in-depth overview of what you can expect on 13th October.

In it, we cover the game’s unique dual realms mechanic, its extensive character customisation, seamless co-op multiplayer, and a whole lot more.

We can’t wait to see you in Mournstead in a couple of weeks.

[previewyoutube][/previewyoutube]
In Light, We Walk.

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

LORDS OF THE FALLEN - HEXWORKS UMBRAL ARMOUR STREAM

[h3]Greetings Lampbearers.[/h3]

The heralds of Adyr’s return grow ever louder, and we’re now less than three weeks away from the launch of Lords of the Fallen. As part of the countdown, last Friday (22nd September) we held a special live stream featuring Alex Chaudret, art director for Lords of the Fallen at HEXWORKS.

Hosted by CI Games’ lead graphic designer, Matt Fryer, the two-hour stream was a unique and exclusive opportunity to not only put questions to Alex, but also take part in helping forge an armour set that will go into the game post-launch.


Many of you answered the call on social media and took in part in an online poll to determine whether the armour should be aligned with Rhogar or Umbral (if you’re not already following us on Instagram, X, and Facebook, then make sure you do so that you’re up to date with future Lords of the Fallen news.)

If you haven’t seen the live stream from Friday, then here’s your opportunity to do so before the final armour artwork is revealed later this week.

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

LORDS OF THE FALLEN - HEXWORKS DEVELOPER ART STREAM

[h3]Greetings Lampbearers, [/h3]
Later today at 15:00 UTC (10am PT, 1pm ET, 4pm BST, 5pm CEST) Alex Chaudret, Lords of the Fallen’s art director, is going to be live on CI Games’ official YouTube channel. During the stream, he’ll be painting a new armour set that will be adorned in-game after launch.

During this live stream, Alex will offer different options on how to progress with the design, allowing you - our devoted Lampbearers - to have a unique hand in forging a piece of Lords of the Fallen. We will also open the floor to any questions on Lords of the Fallen that you may have.

In light, we walk.

Соулслайк на Unreal Engine 5: Почти час геймплея новой Lords of the Fallen

После появления на выставке Gamescom в конце августа ролевой экшен Lords of the Fallen вновь появился на виду в преддверии октябрьского релиза.

Lords of the Fallen: Frequently Asked Questions

Lords of the Fallen: Frequently Asked Questions


Welcome to this newly unearthed tome of knowledge, Lampbearers! Below you will find insight and wisdom about Lords of the Fallen, including answers to questions on difficulty, graphics and performance, New Game Plus, character customisation, and more…


[h3]How long is Lords of the Fallen?[/h3]
Like any game, the completion time for Lords of the Fallen is largely dependent on an individual player's skill level. However, based on our playtests with experienced soulslike players, we estimate it will take between 35 to 40 hours to finish a single playthrough of the game from beginning to end. For 100% completionists and those less experienced with the genre, it will take longer.

[h3]On a scale of 1-10, how difficult is this game for an average Souls enthusiast?[/h3]
Lords of the Fallen is designed to be a challenging experience. We’ve aimed to make it so that it creates a sense of pride when players can reveal to a friend, "I've completed Lords of the Fallen!"

However, we've also invested a lot of effort into creating a smooth onboarding process, especially for players who might be less familiar with the genre. Remember, this is a RPG at its core, so if players hit a difficulty wall they always have the option to grind a few levels. Alternatively, there’s the option to team up in co-op mode to tackle that particularly daunting boss that’s blocking progress.

[h3]What are the graphical and performance features for Lords of the Fallen?[/h3]
On console, Lords of the Fallen will feature two game modes: Quality and Performance. We’re pleased to confirm that both will perform in native 4K through the use of multiresolution techniques, with a targeted frame rate of 30fps and 60fps respectively.

Players on PC will have access to a wider range of visual options, which are automatically configured based on their specific hardware and capabilities. Whether they choose options such as DLSS/FSR is completely up to the individual…and of course, their hardware.

[h3]Will players be able to customise controls?[/h3]
For players using keyboard and mouse to play Lords of the Fallen, they’ll absolutely be able to rebind controls. While players using controllers won’t be able to customise their buttons, they will have a number of gameplay options to tinker with for better ergonomy.

[h3]Will Lords of the Fallen feature crossplay multiplayer functionality?[/h3]
Yes, we do have crossplay in the game, but only between PC to console, and not between the two console platforms.

[h3]When playing Lords of the Fallen in coop mode, can players choose to stop people from invading?[/h3]
Players can be invaded, even when playing solo. As long as the player is online, an invasion can occur. There are two major ways to avoid invasions: Firstly, there’s a consumable item that can be purchased from a vendor, which temporarily wards off any invasions. Secondly, there’s always the option of disabling multiplayer from the in-game menu!

[h3]Will there be a Lords of the Fallen demo?[/h3]
We've seen a lot of comments on social media requesting a demo, and we really appreciate your anticipation to play our game. However, developing a demo would require diverting resources from the main game for a long period. Our entire team is committed to ensuring a smooth and polished launch across all platforms: Steam, Epic, PS5, Xbox Series X/S, and Steam Deck.

[h3]How in-depth is Lords of the Fallen’s character customisation? Can armour be customised and, if yes, how so?[/h3]
Players will have access to in-depth customisation options in Lords of the Fallen, including haircuts, tattoos, scars, and more. There’s even the ability to shape the character’s body silhouette! In addition to the choice of different armour pieces, we have a system of tincts that allows players to colour the metal, cloth and leather parts of armour pieces!

[h3]Can players access starting class items and armour during the course of the campaign if they don’t start as that class?[/h3]
Yes, 100%. All starting classes gear and spells can be found throughout the game - although some earlier than others.

[h3]Is there a New Game Plus in Lords of the Fallen and, if so, what does that entail?[/h3]
There is a New Game Plus (NG+) available from the moment players defeat the final boss. They’ll have the choice of postponing the NG+ and continuing to explore the world and engage in online activities, or starting a new game with their current character and gear.

Several key changes take place when playing NG+, including:
  • All ‘Ancient Vestiges’ (in-game checkpoints) are disabled, except for the one in the hub area. This means players will have to rely on the seedling vestiges (which they craft themselves) to make progress through the world. This further ramps up the difficulty as they can have only one seedling vestige at a time.
  • Enemies scale up significantly, making encounters even deadlier than during the first campaign playthrough
  • Enemy resistance to elements evolves drastically

[h3]Does Lords of the Fallen have difficulty settings?[/h3]
True to the genre, there are no difficulty settings. This is of course except for New Game Plus, which can be accessed after finishing the game once, regardless of the ending achieved.

[h3]Will you release the official soundtrack to music streaming platforms?[/h3]
We absolutely plan on releasing the OST onto platforms in the near future. We’ll have more information to follow soon.