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Untrusted - v1.173e - Changelog

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Untrusted - v1.173e - Changelog

Server-side Changes

+ Bots behaviour slightly improved
+ When using the /setbots command, the lobby leader name will be shown to non-lobby leaders.
+ Experimental 2 bots per game temporarily enabled
+ Miscellaneous minor bugfixes/improvements

New Features

+ EXPERIMENTAL: It is now possible to add ChatGPT powered bots to the lobby.
The Lobby Creator can use the command "/setbots X" where X is the number of bots to add to the lobby.

-> Please note this feature is experimental and IT MAY BE UNAVAILABLE AT TIMES even for LONG periods (days, weeks) based on development needs
There is currently a limit for 2 bots per lobby at this time. It may be reverted to 1 after data has been collected.

Bots right now only spawn as NETSEC.
DO NOT EXPECT A FLAWLESS EXPERIENCE (especially as time goes on and people learn to meta-game the bot).
The bot currently spawn only as NETSEC.
Humans are better to play with and I suggest using the bots only to fill up a minimum sized lobby (and it may be so in the future).
There are certainly some tells and it will be improved overtime.
Please report in #feedback how badly it performs, especially if you find tells / ways to metagame/manipulate the bot in a way that can be considered unfair.

Suggested bot count:
  • 1 bot with 12 or less human players
  • 2 bots with 13 or more human players