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Untrusted - v1.173e - Changelog

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Untrusted - v1.173e - Changelog

Server-side Changes

+ Bots behaviour slightly improved
+ When using the /setbots command, the lobby leader name will be shown to non-lobby leaders.
+ Experimental 2 bots per game temporarily enabled
+ Miscellaneous minor bugfixes/improvements

New Features

+ EXPERIMENTAL: It is now possible to add ChatGPT powered bots to the lobby.
The Lobby Creator can use the command "/setbots X" where X is the number of bots to add to the lobby.

-> Please note this feature is experimental and IT MAY BE UNAVAILABLE AT TIMES even for LONG periods (days, weeks) based on development needs
There is currently a limit for 2 bots per lobby at this time. It may be reverted to 1 after data has been collected.

Bots right now only spawn as NETSEC.
DO NOT EXPECT A FLAWLESS EXPERIENCE (especially as time goes on and people learn to meta-game the bot).
The bot currently spawn only as NETSEC.
Humans are better to play with and I suggest using the bots only to fill up a minimum sized lobby (and it may be so in the future).
There are certainly some tells and it will be improved overtime.
Please report in #feedback how badly it performs, especially if you find tells / ways to metagame/manipulate the bot in a way that can be considered unfair.

Suggested bot count:
  • 1 bot with 12 or less human players
  • 2 bots with 13 or more human players

Untrusted - v1.173 - Changelog

Untrusted - v1.173 - Changelog

New Features

+ EXPERIMENTAL: It is now possible to add ChatGPT powered bots to the lobby.
The Lobby Creator can use the command "/setbots X" where X is the number of bots to add to the lobby.
-> Please note this feature is experimental and IT MAY BE UNAVAILABLE AT TIMES even for LONG periods (days, weeks) based on development needs There is currently a limit for 1 bot per lobby at this time.
Bots right now only spawn as NETSEC.
DO NOT EXPECT A FLAWLESS EXPERIENCE (especially as time goes on and people learn to meta-game the bot).
The bot currently spawn only as NETSEC. It
Humans are better to play with and I suggest using the bots only to fill up a minimum sized lobby (and it may be so in the future).
There are certainly some tells and it will be improved overtime.
Please report in #feedback how badly it performs, especially if you find tells / ways to metagame/manipulate the bot in a way that can be considered unfair.

[previewyoutube][/previewyoutube]

Client-side Changes

+ Experimental WebGL improvements
+ Miscellaneous minor bugfixes/improvements

Server-side Changes

+ Fixed a wrong "unable due to dos" message when a rollback prevented the ddos.
+ Miscellaneous minor bugfixes/improvements

Untrusted - v1.172 - Changelog

Balance Changes

+ "0-Day Exploit" now retains its charge counter when root is transferred.
+ "Doxx and stalk" charges reduced from 2 to 1.
+ "Critical Thinking" permanent hack bonus slightly raised.

Client-side Changes

+ Miscellaneous minor bugfixes/improvements

Untrusted - v1.171 - Changelog

Client-side Changes

+ Miscellaneous minor bugfixes/improvements

Untrusted - v1.170 - Changelog

Good news everyone!

Season 7 starts today!

  • 5 new skills and many updated mechanics / game balance changes! Make sure to check the full changelog below!
  • Untrusted on Steam is now pay-to-play. This comes as a necessity to explore certain opportunities to get untrusted more advertised and known. It's no secret we are a small community and Untrusted could benefit for some extra exposure: there is a very interesting opportunity coming up in the next weeks and this was a necessary step to take! Please note that everyone who got a free copy in the past of course still gets to keep it!


Untrusted - v1.170 - Changelog

All "Famed Operatives" are on sale for one last chance during season 7!

New Features

+ New skill "Cover Support" : if doxxed, your target will be shown as NETSEC tonight.
+ New passive skill "CQC expert": disorganized murder attempts are less likely to succeed against you.
+ New Skill "Arrest Recording" : gain 1 article if your target is arrested tonight.
+ New Skill "Relay Connection" : prevents ISP and Jamming on target player this turn.
+ New Skill "Critical Thinking": Each failed hack grants you a use of this skill. Permanently improve your hacking chance.
+ New Consumable "Die of Frustration" : decreases the chance of getting the starting role you spawned as during the last OPSEC.

Balance changes

+ "Agent Leader" and "Investigative Mole" gain "Covert Support".
+ "Loose Cannon", "Bounty Hunter" and "Field Agent" gain "CQC Expert"
+ "Journalist" gains "Arrest Recording"
+ "Network Specialist" gains "Relay Connection"
+ "Blackhat" gains "Critical Thinking"
+ "Denial of Service" no longer sends a notification to all players. Only players that connected to the dossed node on that day will be notified.
+ "Planned Raid" now allows to specify the night of arrest within the next 3 nights.
+ "Obtain Evidence" no longer occupies the target.
+ "Looking for an Old Friend" *signficantly* increases the murder chance for "Resentful Criminal" if the Operation Leader has been found.
+ "Wake up call" is now a passive skill, RNG dependent and triggered automatically. The higher the *death* count, the higher the chance a SK will turn PB.
+ "Dumpster Dive" minimum debuff increased
+ "Keylogger Honeypot" reduced by 1 charge
+ "Wire Shark" cooldown lowered by 24h
+ "Upload Intel" spawn list rebalanced.
+ "Rival Hacker" gains "Setup"
+ "Resentful Criminal" gains "Move Hideout"
+ "Double Crosser" loses "Review connection logs"
+ "Script Kiddie Attack" now has unlimited charges.
+ "Ask The Right Question" now occupies the target and no longer tells if a player has the "Hack" skill: instead, it now tells the amount of successfully hacked nodes by that player.
+ "Analyst" loses "Midnight Meeting"
+ "Analyst" gains "Review Connection Logs"
+ "Investigative Mole" loses "Follow"
+ "Investigative Mole" gains "Midnight Meeting"
+ "Forensics Specialist" loses "Midnight Meeting"
+ "Offensive Mole" loses "Midnight Meeting"
+ "Blackhat" loses "midnight meeting"
+ "Blackhat" hacking chance lowered from "Very High" to "High"
+ "Blackhat" gains "Move Hideout"
+ Spawn lists rebalanced
+ Mutator Boxes now have a 25% chance of failing. Price adjusted to mutator boxes
+ Salty Meat, Soda and Service Pistol price adjusted
+ The success rate of consumables that alter spawn rate have been slightly rebalanced

Client-Side changes

+ Fixed a bug where the Forensics Specialist would be shown as their undercover role in the summary screen
+ Fixed (?) rendering issues with 2560x1440 resolution
+ Miscellaneous minor bugfixes/improvements

Server-Side Changes

+ Fixed a bug where the Agent Leader would not be prevented from using "Hack" on the target node
+ Fixed a rare bug in processing "Planned Raid" incorrectly under certain conditions
+ Miscellaneous minor bugfixes/improvements