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Untrusted - v1.107 changelog

Balance Changes

+ "Setup" now allows you to pick your target and who they will be visiting. Keep in mind that if you choose for X to visit Y, X will be occupied, but not Y, while they will both get the same message and know each other identity. You may want to ask someone, for example the Agent Leader, to midnight meet Y for maximum effect and chaos.
+ Minor rebalancing of RNG based skill success rates.

Client Changes

+ Purchasing an identity will now require a confirmation
+ "Name" ping will no longer work with substrings (e.g. "murdered" will not trigger "Dr.Red" sfx ping)
+ Fixed "Redeem code" animation not always showing the correct avatar
+ Fixed "search for keylogger" plural message not showing correctly
+ Removed "unlimited" FPS option from Windows and Linux builds. Added 'Auto' option instead (which will use the detected monitor refresh rate).
+ Miscellaneous minor improvements

Servers Side Changes

+ Fixed a bug that would cause setup people not being shown as visiting in CCTVs
+ Miscellaneous minor improvements

Known Issues

+ Using follow on an enforcer which is protecting someone (which gets arrested) will get a " did not leave his hideout" message.
+ Opening the game log from the in-game link may leave untrusted as "running" on steam

Untrusted - v1.106 changelog

New Features

+ 7 new avatars "Famed Operatives" series available! These avatars will be purchasable for the whole summer, so until September 21st! Check the discord regualary as there will be some airdrops for some code to redeem them for free!
+ 2 new badges
+ 1 new consumable "Dr.Ochre mysterious package"

Balance Changes

+ Experimental: "Corrupt Detective"'s "Agent Scum" won't trigger upon suicide. This will be reverted if it will be abused to not help agents discover the OL identity.
+ "Intelligence Informer" can now leave the "watched" feedback without actually visiting: the Agent Leader can choose wheter to have the informer spook or not the target. CCTVs can catch that "intelligence informer" was used, althought it will not reveal who the Agent Leader is (as the Agent Leader, effectively, does not visit the target)
+ "Blackmailed Informer" will now let the Rival Hacker know whenever agents have succesfully struck a deal with a player, possibly showing also the identity of the mole (RNG).
+ Coin rewards rebalance

Client Changes

+ It is now possible to paste directly in chat someone else's log.
+ Fixed other person's log not showing with dyslexia friendly font when selected in the options
+ Miscellaneous minor improvements

Servers Side Changes

+ Fixed a bug that made misdirection work on all skills targeting a player rather than all skills visiting the player
+ Fixed a bug where "upload intel" would fail under certain conditions
+ Fixed a bug where "doxx and stalk" would show 'NETSEC' in the event log, although it would then show 'AGENT' the day after, if it was moled on the same night, under certain action resolve conditions.
+ Miscellaneous minor improvements

Upcoming server maintenance - Sunday, June 20th, 2021

Hello operatives!

The server will go under maintenance Sunday June 20th, roughly from 10:00 CEST to 12:00 CEST for standard maintenance and the deployment of a small patch.

During this brief window, the game server won't be available.

See you ingame!

Untrusted - v1.105 changelog

New Features

+ New June supporter token and avatar! It's summer, have some pineapple!
+ Added single sign on login and multiple servers support! What does it means to you? Not much, until we experience a new CCU peak (if ever): I will be able to add multiple servers (or when/if in the future we want to have separate servers for separate regions). That's why today's patch seems small, a lot of work went into this feature :)
+ Kicked players won't be able to rejoin the lobby they were kicked from
+ Bug: whenever a neutral gets root, the sociopath can also get root with crack credentials, resulting in two players being able to use anonymous broadcast. This was not intended, however it is so rare and hilarious that I've decided to leave it as is for now, unless some form of abuse-meta develops arounds it.

Balance Changes

+ Rival hacker coins reward significantly increased
+ Enforcer coins reward increased depending on protection events
+ Investigative Mole gains "frame"

Client Changes

+ Experimental color coded events in day/night transitions for few key messages
+ Experimental SFX: being mentioned in the general chat (es. if your name is Dr.Green, just saying 'green' is enough, even on pasted logs ) will trigger a notification sound (cooled down every 10s to avoid abuse).
+ Fixed joining an invalid lobby (expired, full, or by inputting the wrong password) throwing a network error message rather than the appropriate message.
+ Fixed winstreak multiplier not showing correctly >= 15 wins
+ Fixed a bug that would not remove the "steam cart" icon from the tutorial after logging in via steam, logging out, and then starting the tutorial
+ Fixed "you may not see this operative log" message showing upon click over a dead/arreste player that had erased their log
+ Miscellaneous minor improvements and bugfixes

Servers Side Changes

+ Major Network Changes o>
+ Fixed a bug that would allow "Upload Intel", "Download Intel" and "Crack Credentials" to still work even if the nodes were beyond visibility, if a chokepoint node was rollbacked the same turn.
+ Improved chat filter and flood filter (still needs tweaking)
+ Miscellaneous minor improvements and bugfixes

Known Issues

+ Using follow on an enforcer which is protecting someone (which gets arrested) will get a " did not leave his hideout" message.
+ Opening the game log from the in-game link may leave untrusted as "running" on steam

Upcoming server maintenance - Sunday, June 6th, 2021

Hello operatives!

The server will go under maintenance Sunday June 6th, roughly from 10:00 CEST to 12:00 CEST for standard maintenance and the deployment of a small patch.

During this brief window, the game server won't be available.

See you ingame!