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Dev Diary: What is Agent Intercept

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Attention Agents!
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In the first month since the launch of Agent Intercept, we’ve had such a blast seeing people experience all of the non-stop heart-pounding action that Agent Intercept has to offer.

With that in mind, we thought we’d share with you the story of how Agent Intercept came to be!

In Agent Intercept, players leap into the driver's seat of an epic narrative of intrigue, betrayal, and unbelievable set-pieces. The mission is to stop the nefarious criminal organization CLAW and save the world from total destruction. If there is any chance of success, players must take control of the Sceptre; a slick, souped-up, transforming vehicle outfitted with the latest spy gadgets.

But that's not how it began.

[h2]Where did the concept of Agent Intercept come from? [/h2]
Agent Intercept had a lot of inspirations, drawn from our own work, other games, and other media.
We actually have a long history of making action driving games, with our original title GripShift, and license-based games like Speed Racer, Madagascar Kartz, and Hot Wheels Battle Force 5. So we’ve had a strong grounding in fun, very physical driving games.
That grounding actually led us to pitch for reviving Spyhunter for WB Games back in 2009 after they had acquired the Midway back catalog. That project ultimately didn't get off the ground, but we were excited about a lot of the ideas we had come up with and formed an original game concept in a similar vein which we chipped away at slowly over time.



We set our game in a world with over-the-top James Bond-esque villains, diabolical plans, and doomsday devices. Foiling those plans, of course, requires visiting exotic locations around the world. 1960s vehicle illustrations and classic spy movie posters, like the artwork of Art Fitzpatrick, Van Hausman, and Frank McCarthy, led us towards a colorful, painterly, retro style with which to represent our world. Likewise, retro real-world car classics were also definitely strong influences for the design of our hero car, the Sceptre.



From there we continued to gain inspiration for intense action from new iterations in the James Bond and Mission Impossible movie franchises, and of course the progression of the Fast and Furious franchise from underground street racing to glorious "save the world" vehicle-based absurdity. There are so many fantastic scenes to draw on across those movies, but our key takeaway was nothing is ever too crazy when it comes to car-based action.



In the end, Agent Intercept is definitely a very unique game and one we are very proud of. But it owes a lot to the likes of Spyhunter, James Bond, and Fast & Furious. Hopefully, our players will see some of that inspiration come through in the game, and hopefully, lovers of those franchises will check out the title too.

- The Agent Intercept Team.


Agent Intercept is available now on Steam:
https://store.steampowered.com/app/1502710/Agent_Intercept/